Completed, the challenges you've completed, if you lost a challenge for collect apples, it will just say, well, lost, if won it'll say what you've won, which will consist of whatever reward you or your opponent chose when they created the challenge, how about, diamonds and also on if you won a produce or memory challenge you'll get either event points (for the wwc) or if you won a fishing challenge you'll get fishing points (also for the wwc).
Now, whether you get fishing or event points, they will be directly added the the wwc score and if you won, let's say, 50 event points and 20 fishing points over 2 challenges of course, their'll add 70 crown points together to your ranking.
So the event or fishing points are recieved for every challenge and are used to re-asses your ranking.
The amount of event/fishing points and, in this case, diamonds that the winner will get depends on:
How many apples the winner (2).
How many apples the loser got (1).
The difference between 2 and 1 (in this instance of course).
And the capabilities for both parties for normal producing of the selected product, if the opponent won the challenge by 50 apples but had 25 apple orchards compared to your 5 apples orchards, this will decrease the amount of rewards they wins.
I'm also thinking there'll be hard work rewards (you'll win them when you reach a certain amount of crown points), and of course there'll be ranking rewards.
The most important reward (in my oppinion) is the crown.
Now, the golden crown will give you great bonuses like maybe allowing you too see 2 tiles in every round of the shudo shinkai school and giving you bonuses for the hwe but i'm thinking maybe i should leave something for ggs and the player to come up

Also there will be a few types of crowns and some will give more than others.
Maybe one or two of the medium crowns could be given out as prize for #1 but the best crown (the golden crown) will not be given to #1 automatically but instead to a player that complete a hidden set of criteria.
These could be, win 8 fishing challenges, compelete 10 x 18H challenges etc. if more than 1 player completes those criteria, the crown will be given to one randomly or maybe to both of them (who knows).
All crowns will only be active for 25 days after which they'll disappear.
Rules and Restrictions
Okay, umm, just a few rules to make sure everything runs smoothly (i hope).
1. No-one under level 20 can play, this is to prevent fake accounts etc.
2. All challenges will be minimum 1hour long and max 24 hours long, for any challenges 8H's or shorter to be started both parties must be online.
3. You can only challenge the same person twice in every Crown Event.
4. You can only have 2 challenges in every category going at once, if you're maxed out with current challenges and someone that left one of your previous challenges pending for days wants to accept you're challenge, well, i guess they'll just have to wait

Shudo Shinkai (Memory)
This is just a little extra about the shudo shinkai category because it is a little different from the other two.
Basically the shudo shinkai challenge "form" is basically just like the forms for fishing and produce except that for this catergory of challenge there is no timer for the challenge because the challenge will only end when, let's say, 5 courses have been played by both parties.
This means that instead of picking how long he/she wants the challenge to last he/she must choose how many course must be played by both parties.
To play courses you will not need Shudo Shinkai coins though you will get none to very minimal rewards for actually matching the tiles themselves, this also means that there will be no bonus round to complete your 1 or 2 missing pairs after each round because of the lack of shudo coins.
If 5 courses are played and 1 player wins 4 and the other one wins 1, player 1 will win.
If both Player 1 and 2 won all 5 courses, or it's a draw as in 4 courses won plus 3 pairs vs the same for the other player, the winner will be decided in the time it took for them to get as far as they did.
If one of the players leaves the challenge alone for days before accepting it, the days that he waited will not be added to the time it took him to complete the courses.
Coop variation:
Just as a little side-idea i was thinking for coops to be able to challenge each other as well, and for all the members of the winning coop there'd be a nice reward though, after all, it's just an idea

Well, that's it for this idea, if you think it deserves a chance to be put into action, please like and if you think of any of ways it could be better or changed, please leave a comment

Good luck and happy farming,
Til next time,
The Best King
Comments
Thanks for commenting, not much activity with my idea's lately lol, True about the vf, though although there are ways, it is beneficial to not exclude most of the production from a competition.
Though i must say, i do see your point completely and thought about it for a good 20 minutes when coming up with this idea about if it would be too close too the vf.
Since i'm thinking that my idea's are maybe a little bit too complicated and long-winded for a lot of players, i'm trying to come up with some simpler ones in the future that i hope you'll like
@Data King (US1) Now, since i've posted what you think is more important than new good idea's, just leave my idea's alone, like seriously, i understand you believe something different to me, but haven't you heard the saying "if you don't have anything good to say, don't say anything".
Well, thanks you, first of all i'm not having really any trouble at all, sorry to hear you are.
But you don't seem to understand that nothing is perfect, if they try and fix some bugs, is there any guarantee that they won't create even worse ones? That they won't break the whole game for months?
I'm just offering some idea's, the chances are non-existent that ggs will implement them anyway, your talking to me like i'm the head developer of ggs or something.
I really do understand your point of view, but i can't really speed up the process of fixing the bugs myself so i'm trying to make sure that if they implement anything new, it's at least what some of the players like
If you have been with this game as long as a few of us have, you'd have a much better understanding of why a lot of us continually are complaining about the bugs being fixed first before adding any new stuff - to hopefully make it easier & quicker to repair the bugs that do show up with the new stuff. Instead of pilling them on to the 1's already there.
Honest I am trying to pick on you for suggesting idea's that you think would be good to add to the game.
@Data King (US1) Although i'm pretty sure i haven't been here as long as most of you i do kinda understand why you are so adamant to have the bugs fixed before implementing anything new but i would have to say i lean a bit more of ninjahuman's side on this one, especially since, we all have to admit, me suggesting an idea or not is hardly going to change whether ggs adds a whole new event or fixes all the bugs.
Anyway, one of these days, the stars might align and ggs might implement one of my idea's and maybe you'll be happy that i made that suggestion after all