Buildings of Cooperative Village

There is some problem with the activities of the cooperative village. The cooperatives can't choose if they want to build the buildings or not.

Now we have no choice, there is no controll neither on building's development, nor on donating products. The best solution would be an option for the cooperative leader to enable or disable the building development as well as the donation process.

The other thing is that if there is enough votes and resources the building is starting. But noone knows  who started the process.  We see every information on chat except this one. Who's vote was the last? Who put the button to start building?
And when it happens you are waiting ....for some bricks you started days or weeks before.

Can you solve these problems?

Eowyn12 @ hu 1

Comments

  • DebRN (US1)DebRN (US1) Posts: 470US1
    I can't tell you  how many coop emails I've sent telling everyone NOT to donate to the pond or adventure boat.... every so often... someone still wastes their efforts on it.  Only a couple of us really donate consistently... and I've explained that process until I'm blue in the face too.
  • Summer (SKN1)Summer (SKN1) Posts: 825SKN1
    Yes, this is a great suggestion!

    But. *sigh* It has been suggested before. A problem we actually discussed seriously and chewed to the bone here at the forum some time ago. Pretty sure the threads are somewhere here, Unforunately, like so many other good suggetions, it didn´t pan out. GGS ignored it.

    Hopefully they will listen and act on it now. :smile:
    (not holding my breath though)

  • PCA (GB1)PCA (GB1) Posts: 838GB1
    .... The best solution would be an option for the cooperative leader to enable or disable the building development as well as the donation process....

    Excellent suggestion ! 

  • Fallen (INT1)Fallen (INT1) Posts: 175INT1
    While I agree 100% with the suggestions and ideas there is one small problem.

    Should the leader be in control of locking and unlocking buildings and the leader goes red dot or longer, what then? The entire co-op would have to wait + - 30 days for a new leader to be instated in their place by the system.

    Maybe a different system is to pool all the co-op buildings "needs" together and then proportion the donation out between the various buildings according to the current level; lowest level building gets more items etc.

    By doing this all co-op members can donate what they want to a central pool which then gets shared out between all the buildings.

    Any other ideas?
  • artful (US1)artful (US1) Posts: 6,234US1
    While I agree 100% with the suggestions and ideas there is one small problem.

    Should the leader be in control of locking and unlocking buildings and the leader goes red dot or longer, what then? The entire co-op would have to wait + - 30 days for a new leader to be instated in their place by the system.

    Maybe a different system is to pool all the co-op buildings "needs" together and then proportion the donation out between the various buildings according to the current level; lowest level building gets more items etc.

    By doing this all co-op members can donate what they want to a central pool which then gets shared out between all the buildings.

    Any other ideas?
    Well, waiting is already a problem when a leader goes red. The problem is that some coops don't want some buildings upgraded, or they want to upgrade them in a certain order, but the upgrades can start when people make donations or vote. A leader goes red far less often than members donating to the wrong thing.
    .


    Hate coops but missing out on the benefits?  Check out "Hearts of Gold," the non-coop coop -- we leave you alone to farm your way.  No donations or group participation required.

    https://community.goodgamestudios.com/bigfarm/en/discussion/158239/just-want-to-be-left-alone-to-farm-in-peace-us1-hearts-of-gold

  • I can't find many Big Farm videos on Youtube. It would be very helpful to find videos explaining how things work and giving advice. A video showing some of the farms would be nice.
  • DebRN (US1)DebRN (US1) Posts: 470US1
    at the top of this page is a banner for crazy big farm... go there to find out all the dirty little secrets! LOL
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