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Mission speed in small servers
This has been a problem for some players in our server who like to play a lot of missions in a short time.
Any suggestions for improvement in this area is welcome.
Comments
I am having a similar issue where after the first two days of the cooperative championships, now missions are frequently only coming every 4-5 minutes after shelving the previous one. It's more difficult to score points compared to being able to comfortably spread my milk and eggs across two or three missions and harvest small amounts in many other missions.
They can make 0 scores but if they will run missions then players can get missions at very fast speed.
Here in my server many people plays missions but the problem is that the number of active players is less so we have less mission searchers and many times get missions all alone
In the AU server, nothing like that ever happens. It sometimes takes 4-5 minutes to get a new mission and the highest I had in this CC was four pages at once which was very lucky. Usually it only goes up to 3 pages.
They are suggesting to remove the limit of having no more than 100 active missions at a time. Then many players are suggesting they will be able to play well above 100 missions within 30 minutes. In order to experience that, you have to go from one mission to the next in under 18 seconds on average. But on many smaller servers, it's impossible to get missions at that speed. I think it is linked to the amount of active players that are looking for missions because I have gone through periods where I have got them in around 30 seconds for a while. And then when most of those players stopped using the stackmaster, it went back to 3-5 minutes for a mission.
Could we please have the mission wait time decreased to something more reasonable like 1 minute at maximum? This could also be combined with not decreasing the amount of reputation points a player receives if the others harvest 0. From my research so far, this is only affected if 1 player harvests something and the other players do not reach the minimum harvest requirement. However, I do not have sufficient proof of this yet.