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Comments
But you're right. They have been reducing payout and/or increasing what's required in all aspects of the game slowly over time, thinking we wouldn't noticed. Take the greenhouse seeds, for example. The jetty now delivers fewer of them, and also seems to hold back on one of the varieties, making it harder to skip temp farms. Just one example. There used to be announcements when scale backs occurred, but now it's covert, esp. as they have shut down communications.
Hate coops but missing out on the benefits? Check out "Hearts of Gold," the non-coop coop -- we leave you alone to farm your way. No donations or group participation required.
https://community.goodgamestudios.com/bigfarm/en/discussion/158239/just-want-to-be-left-alone-to-farm-in-peace-us1-hearts-of-gold
"They reduced the payout" does not quite give the idea
" They reduced the payout to 10% of what it was", meaning they did cut 90 % off earnings from sales of workshop goods, now this is much more clear.
By doing this rework they have produced a crippled event, as tedious as all the latest additions to the game
When in the announcement they mention that the financial part has been remodeled to make the event "more engaging" they mean that they crippled the event in such a way that you are either compelled to keep clicking 24/7 with little or no result, or you will have to resort to gold use to speed things up.
R.I.P. to a good temp farm which no longer exists
Beside players who are content just clicking to collect flax and producing tunics, there are also players who start the temp farm with the idea to complete the chapters, just as they play the weekly events to complete all the tasks. After this rework, attempting to complete the 3 chapters is not only infuriating but also demotivating
The number of runestones we gain selling helmets and coats is 10 times smaller than it used to be, and there was absolutely no reason to operate this change. Moreover the new amounts of goods which must be produced are ridiculously high, promote gold usage
This reminds me of what they did with the fishing area, a drastic 90 % cut on earnings hidden under a ton of mystifying words. In that case they excused themselves by saying it was wrong to start with, a mistake
In the case of the Viking farm instead the event was running perfectly, but the 90% cut to income came just the same. Another bit of fun taken off the table, substituted by tedious endless clicking, a slow game, good to satisfy the addiction, fun ? Nope !
They added Special small ducks, and special donkeys in rewards
So obviously, they have to lessen a bit the currency acquiring method ( Maybe there's more in the side tasks )
So , that a person could just not buy dozens of those buildings already
Everyone gets the free construction slot , and this round is 30 days instead of the usual 25/28
I have to admit that I have not yet re-done my calculation of how many dollars each runestone costs me.
Going as far as task 2.3 it used to be 1:1 and the further I went the more expensive they worked out at. But, since the DSF, I have been earning dollars faster than I can spend them so I am now looking at the temp farms as a way of buying for dollars, things that are otherwise only available for gold.
@Rocky123 (IN1)
Interesting !!! Would you care to explain how you can produce the viking coats 5/6 times a day given that each production cycle requires 5 hour 20 minutes ?
And also why would you do all that if then when you sell all what you produced in 1 day will yield an income that is so much lower than you used to earn with a single run of the workshop ?
A quick calculation:
Old event:
1 run (8 hours) 120 coats, each sold for 12200 runestones. Total = 1.464.000 runestones
New event:
1 run (5 hr 20 minute) 120 coats, each sold for 1200 runestones. Total = 144.000 runestones
A 10 fold lower income against the ability to complete 4 runs instead of 3 (assuming you stick around the farm day and night).
Take into account how much material you need to produce those coats and you will see you are better off producing flax and tunics, or even disregarding this ridiculous set up completely
Then @Uncle John (GB1) what you are saying is that you don't care that with this change you can buy (investing the same amount of farm dollars) 10 times less of whatever you were buying before the change ?
This is what you haven't calculated, the number of runestones you can earn is that much lower, 10% of what if used to be
Yes, i checked and found better ways to earn runestones , deleting my posts . I agree that setup is quite painful to play with and produces less.
PS :
I am now playing with only seal ponds lol. I am better off doing that and getting good amount of runestones(5M+ a day) by buying seal feed , need to only login thrice a day .
http://prntscr.com/plhejd
Thankfully my friend Mohiuddin(IN1) let me know about this lol before i started to play with that.
Hate coops but missing out on the benefits? Check out "Hearts of Gold," the non-coop coop -- we leave you alone to farm your way. No donations or group participation required.
https://community.goodgamestudios.com/bigfarm/en/discussion/158239/just-want-to-be-left-alone-to-farm-in-peace-us1-hearts-of-gold
there's only so many ways you can look at the changes -
it's been done to encourage subs (being able to repeat harvest is an obvious advantage altho wont help with production of workshop items)
it's been done to encourage gold spending to speed up production in the workshop (dropping the production times brings the gold cost down per round - so doesnt look so expensive on the surface) as the numbers required for items have been hiked to ridiculous levels (and the gold expense per round all of sudden accumulates big time)
or both
which is probably the correct answer...
some may say there are other reasons - eg to make if more fun (yeah right, tankard lovers) but i can't see any reason for the changes apart from the above
it wasn't an event that needed fixing, it was tough to complete but the rewards in runes was worth it (i dont buy gold so if i do spend gold on it, it is very little, you dont need gold to complete it old style and you didnt need to complete it anyway to get lots of runes, there were other strategies) and personally i found viking/tropical island more fun these days than the main game.
i get that it's a free game and so there will be elements to encourage buying gold, they have to make their buck to have a viable game, yeah, i get it, but in the mix of all the ideas and weekly meetings and brainstorming for ways to increase profits, you'd think on the whiteboard written in red would be the qualifying phrase "is it fun?" (cos that clearly wasn't a consideration at all - dont fall for the blurb, the decision makers dont play the game and would have no idea - or regard - if the event was less fun or not)
the game by nature has always had a pay to win element to it, since they introduced subs it's purely pay to win and with that recent push, changes to the game reflect that pattern and now temp farms have taken a dive to fall in line with it
Is a fix coming?
Former avid player... and long-time Outlander fanatic
Thanks for the feedback as always, which we will be passing on. Some of it has already been discussed among the mods, as there are similar claims from other communities.
However, in the meantime, there is also another side, claiming that it is actually playable & not as bad as it 1st appears to be. One of the Russian mods, who plays & completes every Temp farm, has posted some helpful info HERE
The mill is level 4, without books, round, for 3 hours makes 110 feed. This is enough to feed 3 penguins without a break and there will still be food.
The Viking Farm can be played without decor. Production costs are very small, even with a big minus of happiness. We build houses and upgrade our penguins to level 4.
3 penguins will produce 5400 manure in 3 hours.
5400 manure = 270 fertilizers in 4.5 hours in a level 4 silo.
In order to produce a fur coat (production time is 4 hours at a workshop of level 4) we need to run a sheep of 4 levels (40 fertilizers - 4 hours growth) 1 time, 2 times a berry of 1 piece (40 fertilizers (20 + 20) - 4 hours, a total growth of two launch), 2 spruce groves level 4 (40 fertilizers for 2 starts) = 120 fertilizers.
If you produce a tree without a break, this is + 40 fertilizers (if we have 2 groves). Then fertilizer consumption in 4 hours = 160 fertilizers.
270 - 160 = 110 fertilizer is a plus. A difference in fertilizer production of 30 minutes will not affect anything, production will overlap.
Flax is easily produced with special seeds that cost a penny.
Any other, more modest production is considered on the same principle.
She also says that the 4th penguin is only for a side task, but not needed for the chapters & she removes the seals after their task...
Level 4 Mill
Level 4 workshop
Bank - 7 levels
Silo Tower Level 4
1 sheep lvl4
1 berry lvl 4
2 spruce groves lvl 4
+ -3 fields 4 levels
3 penguins 4 levels (or more if there are books)
I hope I haven’t forgotten anything. This will allow you to continuously collect fur coats. as soon as we build it all
Obviously everyone has their own way of playing, but if you are struggling, there may be some help there. If you have any questions for Bethany, please do not post them on the Russian forum (unless you speak Russian), you can ask them here in English.
@gavinfarms (US1) We get asked for player feedback on new stuff, after it has had time to run for a bit & any changes normally come with the next run. We do not usually get them while the event is still running, unless its a unplayable, as we all know what a mess that can make
"I seek not to know the answers, but to understand the questions!" - Caine
you need to be at the comp 'all the time' pretty much
you are using runes to be able to complete the tasks as outlined there (SS etc, which are deductions to your overall haul of runes at the end of the event - which i'd suggest that is the main reason most players do the event) - whereas before you didnt need to use runes, the temp farms, while very expensive, were viewed as a dollars for runes exchange
and on that subject im interested to see what my overall rune haul will be compared to what it usually is - im expecting it to be so small it's pretty much pointless doing the event but that remains to be seen
as an aside - the fact the event is watered down from a view of value to a player, i've just realised the decos have lower happiness than before. I wouldn't use any (or only the last one) anyway but surely the fact GGS nerfed the decos shows even they realise their tampering has devalued the event
and that's how the event comes across to me overall - NERFED
what is the main reason the most regular players of the temp farms did them? of those i know, to build up a large haul of runes to convert those to useful items - ie seaweed or WoF tokens, in short a conversion of farm dollars into those items. In a way it's 'free stuff' as i call it and it's been a blatant policy for changes over the last year or so (not sure of exact timing) for GGS to remove or water down 'free stuff' (eg GML's in hwe and so on) which is well documented on the forum - the movitve obviously being to 'encourage' players to use gold for the valuable items in the game and not get them for 'free' and this version of viking farm falls in line with that approach in spades
I'm thinking about trying a whole seal strategy
Since feed is easy, you can buy it directly , and still do 26k runestone profit every 2 hour
Currently doing the chapters ( as they are much easier than before )
But will adapt , Seals running for 2 hours, are quite nice
I'm gonna look into handbooks whenever we get a sale !!
its still 8 hours
Guess i got distracted by the easiness of running seals ;p
Penguins definetely runs faster than they used to! ;p
But the new VF rewards are giving new pranks.
Seeing this one for the first time:
@jitu7 (IN1) Thankyou, this has been reported already & there was a different one on a favorite offer that has been reported too.
"I seek not to know the answers, but to understand the questions!" - Caine
Hate coops but missing out on the benefits? Check out "Hearts of Gold," the non-coop coop -- we leave you alone to farm your way. No donations or group participation required.
https://community.goodgamestudios.com/bigfarm/en/discussion/158239/just-want-to-be-left-alone-to-farm-in-peace-us1-hearts-of-gold
Then do away with kites giving extra rep points, boosters and gold since some people live on fixed incomes and place people in events based on levels so that new people are not up against long time players. Make the game more equitable for everyone. To keep so many things that favor only some and not all is unfair.
So your solution is to prank them as if it was a choice made by those level 300-400 to compete against low level players
where is your logic I wonder