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Master League coins in WWC Trader
500 summer coins for 5000 WWC coins ...
Comments
It makes 0 sense
To have a fully upgraded monument with 20% milk / 20% eggs / 20% eggs / 20% Dung / 5 Seaweed Every 8 hours and 200 happiness / village happiness for a 5x5
lol...
Then the next monument fully upgraded, and so on? It would be way too strong , and would deeply imbalance things
On a more realistic price for Seasonal coins, I would say 5k WW coin for 25 Season coins
I went the opposite of you being way too easy to obtain them, with your suggestion
With being way too impossible with mine
You can obtain WW coins like candies with tokens
Season coins have to be hard to obtain ( as its the new unique / bestest thing in game )
@TMKC (IN1) How your contracts progressin in Loyalty Sub? or you dropped that? ;o
re: seasonal monument
We need 5000 seasonal coins for each of the 80 possible upgrades, that's a total of 400,000 seasonal coins
50,000 coins to fully upgrade just one of the items, then we will have production increased by 20%
20 % can be increased with certificates with the powerhouse for some of them.
The monument is useless in its current form, it costs a lot and gives little benefit. Let's face it, we get better HW rewards in gold league than in master league. The number of REPs needed to obtain those Master league rewards are astonishing
GGS gone out of their "league" I would welcome any alternative source of coins, but I am afraid the next move GGS has almost ready is to offer to buy seasonal coins with gold, similarly to WWC coins
yes 500 ! Thanks for correcting me, I should have checked before typing, hence the total for 80 upgrades 40 thousand
Even so, it is an unreasonable goal, I am not surprised, almost everything in this game is unreasonable and unreachable unless you spend continuously and / or you play 24 / 7 with a top notch farm
That's GGS
Then you would have no goal, and absolutely no reason to improve yourself
Any % of increased pigs or milk or eggs, will increase your % of RP over time
And if you multiply by the people in a coop, everything would go up
Even 5 seaweed every 48 hours, For a full coop ( 75 members , That is 375 seaweed feeed per 2 days ) More RP
Its called Progressing
Of course, for many coops, that used to be #1 and reap everything without much effort, seeing rewards being further than they are used to , is different , but its nice to have an objective
And So far, #1 coops on each server are the only ones to have that monument
Goals, for them to be good interesting, should be SMART: Specific, Measurable, Achievable, Realistic and Timely. I feel many times, in this game, things are almost impossible to achieve or realistic within the time frame for it (for time framed events; for other things it might take way too long, as the lab), which pretty much makes me completely uninterested in those things. Uninterested means I will not really play or spend game or real life resources or find it (what ever the event or the game as a whole) fun, and a game should be fun (at times I have found myself thinking "oh no, I have to do that now... what a chore!" and chores are not fun, but I don't like giving up when I have started something, specially if I have invested already lots of time or resources, though at times I just do, as I am just tired, very tired). In the long term, IMO, that is bad for them because I might completely drop out of the game, finding other ways that I can enjoy better instead of spending money or time here.
Players seeking attention pose as contrarians
U agrred or fighting over such thing that doesn't exist