Home EN Suggestions

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

Proportional Rewards

Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
There are many small rewards in the game which are very welcome when one is a new player but become meaningless at higher levels. I'm thinking of
the daily logon rewards
the $200 for tree watering
the presents that workers carry
the XP for dog training
and there are no doubt others that don't spring to mind
How about applying a multiplier to these based on a players level ?
Take their level, divide by 100 and round up so that for new players the multiplier would be 1 and all would be the same but once a player reached level 100 the multiplier would become 2, 200 the multiplier would be 3, 300 4 etc etc
This would not greatly change the balance of the game but would be a celebration of a players success and a small incentive to continue to play

Comments

  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    edited 12.04.2019
    There are many small rewards in the game which are very welcome when one is a new player but become meaningless at higher levels. I'm thinking of
    the daily logon rewards
    the $200 for tree watering
    the presents that workers carry
    the XP for dog training
    and there are no doubt others that don't spring to mind
    How about applying a multiplier to these based on a players level ?
    Take their level, divide by 100 and round up so that for new players the multiplier would be 1 and all would be the same but once a player reached level 100 the multiplier would become 2, 200 the multiplier would be 3, 300 4 etc etc
    This would not greatly change the balance of the game but would be a celebration of a players success and a small incentive to continue to play
    Great idea  :)  and the multiplier can be higher valued(Not 1,2,etc and instead 5, 10,15 etc) too  :)
  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226
    Great idea!! multiplier would make rewards fare to us all.
  • GrammaLeah (US1)GrammaLeah (US1) US1 Posts: 611
    Seeing that the price of everything increases as one levels up, that makes sense.
    The coding for that though, might be difficult.
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    Seeing that the price of everything increases as one levels up, that makes sense.
    The coding for that though, might be difficult.
    I was a programmer  :¬) It's easy  :¬)  You calculate and store the multiplier at the same place where your level is calculated and then just use it in all the other places  :¬)
Sign In to comment.