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Comments
Also another thing is that I have noticed that there is a lot less competition for the gold mining license compared to what it was previously like. For example, in the previous version of the hard worker event before the bonus points existed, every time there would be over 50 players that would get 1.2 million points to collect the gold mining licences. But even with the addition of the bonus points and when the event lasts for 4 days, often you can finish inside the top 50 without reaching 1.2 million points. That should show that the event is becoming interesting to many players due to the lack of good rewards that are available in it.
I would like to see the fortune wheel not so rigged against getting a gold licence...hundreds of spins = 0 gold licences
It depends on which wheel of fortune you use. The worldwide championship wheel of fortune has a very low probability of getting one (like maybe one for every 300-500 tokens spent on average). But the regular wheel of fortune gives them out much more frequently, so you should save your tokens for that one if you would like to try and win them from there.
1 GML per 100 boxes is drop rate . Still they should improve hardworker event rewards and allow everyone to get 1/2 gmls easily and the last gml can be placed anywhere as a high score reward.
There are two types of players........gold buyers and non-gold buyers. Increasing gold rewards gives non gold buyers some gold to play with and the ability to compete a lot harder against gold buyers. This in turn leads to more gold use and closer competitions so I don't understand why GGS is against this idea. If you want people to play your events make the rewards worth the effort.....its not rocket science!