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Deep Sea Fishing Region: Dry Dock
The ability to storage boats that have already been built.
Upgrade the Dry Dock to increase the number of boats it can hold.
First few levels can be upgrade with dollars, but higher levels are upgraded with gold.
(similar to upgrading the levels of the doghouse / greenhouse)
Once a boat has been storaged at the Dry Dock -- it will incur a "launch time" to put it back onto the playing field.
(similar to rebuild time for decos) relaunch times will vary depending on type of boat and its level.
Now you're wondering, why would we need this ability to store and change boats, if the common strategy would be to finally have all Trawlers. I can think of a few instances where this would prove to be beneficial.
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Now further develop this idea onto the farms:
New building: Builder's Warehouse
The ability to storage: animal stables, orchards, lands
(exclude production buildings such as mill, silo, composter, bakery, flowershop and worker houses)
Incur rebuild times: high level buildings will incur longer rebuild times.
Of course, if you wish, you can skip rebuild times with gold.
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Does GGS need incentive to pursue this idea?
New Building: Architect's Guild
(similar to the Library)
Rebuild / relaunch times can be reduced by purchasing different handbooks for the various stables / boats.
Comments
I have searched for an answer to my question and couldn't find one. Is there a limit on the number of boats a player can have in the fishing region? I have two skipjacks and one trawler that I cannot place. I have made sure that I have no other upgrading occuring.
Thank for your assistance.
Teresa