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Laboratory out of date.

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Comments

  • JVD (US1)JVD (US1) US1 Posts: 2,784
    How one sets up their farm is their choice, absolutely!!! But, it is still a matter of farm management to keep it running your way with the tools provided. 

    If you are unable to maintain it, something needs to give to keep it running on your side....

    As for the lab being out of date, it is upgradeable... it just makes additional items with the various upgrades rather than upgrading producing certain products like the windmill etc.  Possibly a rework of the lab could be done, but I hesitate with that thought... you never know what could happen if GGS did rework it!!

    I do agree catalyzer rewards/drops could be better for those that have upgraded the lab to use them.
  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226
    I must agree with @JVD (US1)  How you set up your farms are your choice and it's up to you to look ahead and plan them out. If you don't spend enough time on the farms to keep the labs you have going to keep up with your production than perhaps you should think twice before you add more stables, orchards or bees.

    I have 3 production farms and my 3 labs keep up with my production just fine because the labs run 24/7. It can be done with 3 labs, but it's up to you to keep it going. I do have to keep my FF lab making honeydew 24/7 to keep up with my apiarys but that's my doing because I'm so greedy.

    Hopefully they will let us build another lab on the volcanic farm, whenever that makes it's way to the game.
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 05.02.2019
    You are all missing the point of this thread, it was not do you need more laboratories, it was a statement that can't be argued with, it is the ONLY building in 3 years that has not had any ability to increase it's production, when everything else on the farms have.  Our farms have doubled in size, therefore number of laboratories available should have doubled like everything else has, EVERY other production building has increased output, mills can now go to a level to produce at x2 the speed they use to, same with ALL other production buildings these are the facts.  The numbers used by the people who did balancing 3 years ago have all changed.  This is a fact and can not be argued with.  This is why out of date, not do you need more labs., 

    I am not telling you to change the way you farm, so don't tell me.  I am stating facts that can't be argued with.

    That was the statement

    You are all arguing if you need more or not as every farm is set up different for different ways of farming and that is your choice.  It is NOT the discussion, 

    THE LABORATORY IS OUT OF DATE and anyone that knows anything about maths and numbers can see these FACTS

    our farms when laboratory was introduced we had 16 blocks of land available to buy farm (MF and GF) were 4x4 blocks (hard to believe hey and when a level 100 player was huge) then an extra row was added to each side then another, now making it 6x6, so we have gone from 16 block to 36 blocks of land and NO change to Labs, these are the facts.
    Post edited by Dark Underworld (AU1) on
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    @Byron Longford (AU1)  yes, I got your drift and I felt I addressed it to my ability... The Lab is a different "animal" so to speak... upgrading it is totally different than upgrading the windmill or any other building on the farms.

    also, here is a partial quote from you "...there is no way 3 labs can keep up with my farm...."

    What I am saying is that it is possible. That is all.


  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226
    The lavatory was bought into the game about 3 years ago I believe, since then we have had 2 extra lots on land for our farms (nearly twice the size)  so we now have a lot more animals and orchards to feed and fertilise, but the lavatory has not change at all with the amount it produces.  I believe the Lavatory should be corrected for this (produces more in same time) OR allow us to build 2 lavatories per farm.


    WE have a lot more workers so more lavatories required.
    I went back and read your post again.

    After taking another look I noticed you asked if they would increase the amount of feed and fertilizer we get at each harvest. I do agree that would be a great upgrade, but allowing us to have more than one lab on each farm is not gonna work for manny of us, we just can't spare the room. I have accepted the lab as it is. Just like the tower and the workshop, one on each farm with no more upgrades after all this time.
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 05.02.2019
    The tower and workshop output has also increased, they effect now covers 2 times as much as they use to, value of water tower and workshop has doubled in the last 3 years  FACT.  Basic maths, is what you guys are totally missing.  @CrazyBigfarm55 (US1)  if you guys have not worked out yet, I am a mathematician, so numbers are my life.

    But as i said you don't have to build another labs if the CHOICE was given to you, but the fact is it is out of date... FACT

    I would prefer they increase the output of the labs now, but easy way for GGS is to increase the number allowed to bring up to date.
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    Amen brother! put it in the suggestion box! :)
  • To be honest I am very surprised that GGS has not increase the cost to upgrade water towers and workshop due to their extra value to farms now.  SHHHHHHHHHHH don't tell GGS I said that
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    @Byron Longford (AU1)  If you were able to have a second lab on your MF for example... would you need an additional mill to keep the supply up for the lab? or would you then need another mill as well?
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 05.02.2019
    @JVD (US1) No as the production of mill has already been x2 in the last 3 years, 3 years ago, the mill could only go to level 6, extra levels have already been added to double its output  Chicken feed has gone from 80sec per production to 55secs plus extra books have been added to increase the production.  

  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 05.02.2019
    OK, have more time to give full analysis on chicken feed. @JVD (US1)

    3 years ago, 
    mill could make with ALL books 10+5 in 80 secs Mill use to be only to level 6 MAX books max was level 5 and only +5
     Now
    all books 10+11 in 55 sec now 22 in 55 sec compared to 15 in 80 secs, Mill now goes to 9 MAX books now go to 6 and have been upgraded as well

    so per minute for both 15/80x60 = 11.25 per minute 3 years ago, 
    compared to 22/55x60= 24 per minute

    so now the mill can produce way more than 2 times faster than it use to when laboratory was brought in, if you want I can do numbers on every other production on mill, they will ALL give same result

    You just wanted me to do the numbers for you I know.
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    I also think the point is that there are way more things you can make with the lab then anything else and they are supposed to be adding more things
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    @Byron Longford (AU1)

    The analysis that would be most important is mill output to the lab output to produce what you would need.

    3 years ago to now as you put it really means little to me. 

    Today my mill produces 576 chicken feed in 29 mins +secs... my lab produces 250 premium chicken feed in 11 mins +sec.... so I can make more premium chicken feed in the same time as it takes to produce the regular feed just about. Along with I have to maintain my corn inventory to produce both... 

    Those are the numbers I would need to see what makes sense... a second lab would eat up your reg. chicken feed and corn in a hurry LOL  and not be able to keep up. Show me where I am wrong.

    yes, I know you would be rotating product obviously to be able to maintain any production..


  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 05.02.2019
    no a 2nd lab would allow you to make other stuff as it was meant to do when designed 3 years ago.  The point of it all, is labs have not been upgraded the same way as everything else has.  EVERYTHING else has x2 except labs.  I mean everything.  So it is out of date.

    2 ways to fix is x2 the output rate in same time OR allow 2 labs per farm, this will bring up to date with what has happened on our farms in 3 years.

    If they x2 the production would mean for a level 10 lab,for chicken feed, it would take 50 chicken feed and make it 50 premium feed in 1 min 10 secs.  Which would actually not be that hard for GGS to do but if TOO hard for them to do that allow 2nd lab
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    JVD (US1) said:
    @Byron Longford (AU1)

    The analysis that would be most important is mill output to the lab output to produce what you would need.

    3 years ago to now as you put it really means little to me. 

    Today my mill produces 576 chicken feed in 29 mins +secs... my lab produces 250 premium chicken feed in 11 mins +sec.... so I can make more premium chicken feed in the same time as it takes to produce the regular feed just about. Along with I have to maintain my corn inventory to produce both... 

    Those are the numbers I would need to see what makes sense... a second lab would eat up your reg. chicken feed and corn in a hurry LOL  and not be able to keep up. Show me where I am wrong.

    yes, I know you would be rotating product obviously to be able to maintain any production..


    And what about making the chests and tokens and seaweed and what ever else there is non of that has to do with chicken feed it is impossible to make everything the lab offers even with 3 on each farm and there is lots of room for them to add things to it so yes most playets right now more then likely do not have the labs high enough to make all of the thibgs and probly don't have as big of farms and that is why more players are not complaining but give it a year or 2 for players to get there lavs upgraded and we will see this brought up more if all of the big players dont just leave by then because this issue was actually brought up when they first added the chests there is just not enough time to make all pruium feed.fertilizer.token.chest.and what ever else yes the ones that run positive dont need to worrie about feed wich is helpful but still what will happen when they add even more
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 05.02.2019
    totally agree my labs are higher enough and I have the supplies to make other things but as they are so far out of date I am unable to. @ijrosh (US1)
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    ok, based on that answer... the reason for a second lab on each farm would be to supplement the first and more importantly allow you to make other things like the seaweed stuff, mystery boxes etc.

    so maybe what GGS needs to do is have 2 different "Labs"... one for farm basic needs and one for specialty items... 
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 05.02.2019
    @JVD (US1) it is easier for them just to increase the rate at which they produce (x2 as everything else has) or make 2 labs the same possible, better than designing a whole new lab (new lab means new bugs).  Either of my solutions should be easy to adjust their code.
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    JVD (US1) said:
    ok, based on that answer... the reason for a second lab on each farm would be to supplement the first and more importantly allow you to make other things like the seaweed stuff, mystery boxes etc.

    so maybe what GGS needs to do is have 2 different "Labs"... one for farm basic needs and one for specialty items... 
    I love that idea but dont think they would do that unless they made the beginning cost and upgrades outrageous
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    I think  they (GGS) have a lot of other work to do right now about bugs, glitches etc. before they go changing specs on current lab or splitting the lab into 2... but food for thought and future consideration. :)
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 06.02.2019
    It would not take them long to adjust the code already there, specially just allow 2 per farm instead of one, that could be done very quickly.  I have gold set aside to upgrade my highest lab a few levels, then worked out what is the point I can't make any additional items anyway.
  • Seeker1 (US1)Seeker1 (US1) US1 Posts: 571
    edited 06.02.2019
    Back in the day, when we needed something fast or something right away from production buildings, there was a button on the ring menu named SKIP.   It cost gold to use this button, however it sped up the production time instantly;  gave the player what they needed, and sustained a profitable gold economy for GGS.

    Nowadays, when we ask for something new, or something out of necessity, GGS will probably ask themselves: How can we (GGS) profit from what they're asking.  Shall we make the upgrade levels of the laboratory above level 40 gold-exclusive upgrades (must pay gold only to upgrade / farm dollars not an option.)  Hmmm >:)

    This reminds me of what another player once told me before:  Careful what you wish for.  >:)

    EDIT: Or possibly add a GOLD option to use the laboratory, similar to how you can pay Oleg dollars to catch bass fish, or pay Oleg GOLD to catch bass fish resulting in more bass fish caught.... hmmmm >:)
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    I think that it may be a better option to have it do something like decrease the production time and increase the number of units it can produce at once as you upgrade it to a higher level. So that way it would also encourage players who struggle with getting enough produce from laboratories to upgrade their existing ones.
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    sounds like a lot of code to mess up to me... since upgrades are for new items to create...  not change what we have already... as I said this building is a different "animal"....
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 06.02.2019
    @ninjahuman (AU1)  I agree that is another way for them to go as per mill as you increase level times are shorter and can put on larger multiples.  I would love to see that as another choice for GGS, but I think it would be a LOT harder for the coding, I was just after the quicker option.  Your way would be better. and that is how it should have been when first created, a bit hard to implement now with some players already spent a lot of gold on them
  • Seeker1 (US1)Seeker1 (US1) US1 Posts: 571
    edited 06.02.2019
    @ninjahuman (AU1)
    I think that it may be a better option to have it do something like decrease the production time and increase the number of units it can produce at once as you upgrade it to a higher level. So that way it would also encourage players who struggle with getting enough produce from laboratories to upgrade their existing ones.
    Yes, that would be a nice solution... after every 2~3 upgrades, the output units increases a few %.  :)
  • Has this info been past onto balancers and numbers guys, that these are out of date and looked into?

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