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VF causing crash
I click on tab at right - my game crashes
I click on VF in carpark - my game crashes
Tried to open forum and it said "Not Enough Memory"
Rebooted twice, downloaded and run Ccleaner - my game crashes still (see above)
Other members of the co-op are also having these problems (and when they try to start a challenge, half the pages are blank)
Anyone found anything that helps ?
Comments
Hope it gets fixed fast for you guys!
Cheers
"So far" was until the current challenge finished. I'm now back to "touch it and crash" :¬)
I cant see what we need to collect, how long our boosters last, nothing at all except the timer on the right.
Incognito mode did not work for me.
Nothing else is using more than 17,000 K
:¬(
Could this have any connection with my previous VF issue?
Before, i always had to wait 3 minutes after a challenge ends to be able to start the next one.
That was not the case for others in my cooperative, so they would start a new one and i did not pay attention much to that wait.
Some of the other browsers do not take up so much memory...
EDIT: I edited amount of memory
Tried Chrome and Mozilla to see if it is any better, it is not.
Trying Opera today. Seem to be able to open VF once. The 2nd time it crashes for lack of memory.
(my laptop shows as having 4G ram)
I want to report, and I have no clue if this has any relevance to the matter...
I notice when I initially log in, while the game is first loading, the VF panel is already there. I think its a bit strange, so I'd like to confirm if this is the same for everyone, or just happening for me.
I notice when I initially log in, while the game is first loading, the VF panel is already there. I think its a bit strange, so I'd like to confirm if this is the same for everyone, or just happening for me.
Another player, on a different thread, who seems very knowledgeable with regards to coding, made this statement about the Village Fair LAG-- many months ago:
""Hi there, please forward this to the game developers. I believe I have figured out what is causing game lag when the Village Fair is running. If you notice on missions and all other events... There is a refresh button that has a cooldown timer. This system is very important and does not exist on this event. Because the game is updating scores live, too much data is being sent to and from the servers, plus the game engine is needlessly doing extra calculations on the fly. By implementing a refresh button with a 60 second cooldown timer, I truly believe your game lag issues can be resolved. If needed, you can have the game auto refresh every 60 seconds, however just like cooperative projects, I'm quite confident everyone will be happy to press a refresh button to get a score upddate. I am a retired software engineer with over 30 years experience and am always happy to help Good Game Studios keep this awesome game running smoothly.
Thanks.
Elektrik Magnetix""
https://community.goodgamestudios.com/bigfarm/en/discussion/comment/3957170/#Comment_3957170
EDIT: I wonder if the developers have taken this into consideration.
Yes, this has been taken back to the developers.
I'm still running Windows7, is this the same for both of you ?