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List of functionality suggestions
Artmaker (GB1)
GB1 Posts: 1,495
So... I haven't done this in a long time, lets give it another go.
My list of suggestions. For those who like, or don't like, please post below.
And just to keep this simple, please either like, agree with, or don't and post why on items ON THIS LIST.
Post new ideas in your own thread. Otherwise this could turn into a monster and they won't look at any of it.
Functionality items only.
Not new game ideas, just tweaks that would make the game easier to play.
1. GOLD LOCK. Accidental losses are why I personally will never spend here. This could be easily fixed. Been promised for YEARS. Lets get to it. (Ok, dead horse I know, got the kicking of it out of the way.)
2. Page scroll handles. The tower comes to mind, over 60 levels tall now, clicking 60 X just to get to a level is a pain. Install a scroll bar on the side so we can more easily move around. Same would work for the deco storage too.
3. GET ALL THE POP UPS OUT OF THE WAY!!!!!
First thing when I load this game I have to wait for a STACK of notices. I never read ANY of them. I can't click them out of the way fast enough. Here's the thing. If GG were to put all these in one place, I could log in, harvest/plant what I need to, and while I'm waiting for something to mature I would likely go read all the stuff I never do now.
Same goes for during play. I do NOT need or want to see every dumb offer blasted in my face right as I'm trying to plant something. OR worse, I sift through my HUGE collection of deco pieces, grab one to place and poof, some dumb offer or you just won xxx pops up and my deco I just dug out of the bin, just ready to place up and vanishes. Gotta dig it out again only to have this happen again. GRRRRR YARGH!
Simply put ALL of this stuff along the side somewhere. Bins, or folders would be fine. "Offers" "Prizes you just won" and like that. OUT OF THE WAY!!!!! I'll go look when time allows.
4. Deep sea fishing. (And I am aware there were plans at one point to revamp the whole thing so this might already be in the works.)
A. But... it would be nice if we could load up the ships with what ever we need them to have all at one time.
B. It would be nice if we could pick a fishing spot then select ALL the ships to send there at one time.
C. It would be nice if we could pre set what to load onto a ship. For example for the clam pools I always pick the three special tools needed, clam shrimp oyster. A cooler, a selection of crew and some chum. It would be nice if I could set that as a "clam special" or some such thing, select all the ships I want to have that set loaded onto and with one click the ship or ships are loaded.
5. Organization for our deco in storage. It would be SO NICE if WE could organize. RIght now they self organize based on value. Well.... what if I want all my christmas stuff together. All my certain sizes put together. 3x3 or what ever. What if I want all my asian stuff in one folder.
Let us organize.
6. Graphics. When did GG get lazy with the graphics??? All those upper level upgrades look identical to the previous version. Come on! One of the most fun things about upgrading is getting the newer, better building. Right now I have to hoover over every house just to see if I missed upgrading one.
Seriously. MOST of the upgrades are a very simple alteration of the graphic. An extra tree or something. Anything. GG got lazy on this one and I really miss not getting a new building when I spend VERY hard earned game cash to upgrade one.
7. Events. The regular ones, not special ones. Asia, fairy tail... like that.
It was a fantastic thing when GG made it possible for us to pick which hardness to go for.
BUT... (and this may be too tough for them to do.) When one proves to be impossible to get, instead of oh well, you didn't win, buy it for an INSANE amount of gold, we get the option to select a lessor prize. One that maybe did get enough stuff to attain. Even if along the way we have the option to switch. Say finding map pieces proves to be an impossible number. At some point we can go back to the event, and downgrade our prize choice and move on from there.
I tell ya, some of the harder prizes are SO far out of reach, I end up just giving up and basically taking a week or days off. Barely do anything with my farms. You want to keep people playing right?
This tweak might do it.
8. I want it? Well what if I don't? When you win a prize, what if the prize is really not something you need or want?
Right now we don't have any option to say no. It's either click yes, or click the window off which gives it to you anyway.
How about an option to say NO and then get the farm cash equivalent instead?
Case in point. The deep sea. I have a FULL fleet of trawlers. WHY on earth would I want a skipjack now? It's not a prize, it is a downgrade. So give me the option to say no, I don't want that and be awarded cash instead? Still a prize this way. Not just another thing sitting in storage forever.
9. Prizes. Listen here, FEED and FERT are NOT PRIZES!!!! Super might be, but regular or even premium we can make ourselves. It's NOT a prize. Real prizes need to be limited to ANYTHING we cannot make ourselves. Something special you can only win. Or something that costs gold. Winning it is a prize. And BTW... the wheel of fortune guy really needs his prizes switched out more often. It was exciting when you guys added new deco pieces. But now? Oh joy, another turtle house to sell off next time. Big deal. Again put your graphic artists to work.
10. Harvesting.... I noticed not long ago GG changed something. Use to be I could click all of a given crop, say all my corn fields, and once my storage is full, I could click sell on each one, OR the red dot to cancel (in case I want to check the market for needs.) But then I had to check every field I already clicked. Recently that changed so once I stop, the line up is stopped. (Kind of a good thing.)
BUT... my idea here is IF something in the market needs what ever item I'm harvesting, as my storage is full, how about an automatic prompt saying "this contract....xxx needs X number of corn, would you like to donate to it?" It would just make playing this a little less clicky.
11. Last thing I can think of at the moment, but how about somehow linking the deco tower to the events that come around non stop as soon as one ends. Either move it to the main farm, or make the event tent available on the gourmet farm, OR maybe make the tower accessible right in the event itself? Say when deciding which level prize to shoot for, we can see the tower from there without moving from one farm to another, searching the tower etc. At least the two floors holding the given event prizes be viewable right in the event. Better still, right in the event show us which deco pieces we already won and what is still empty.
Something along those lines.
12... ha ha one last last thing. With all those stacks of garbage right when we log in, the ONE thing I WISH we did get is a notice when a new event starts. I can't tell you all how many times I missed out on time because I didn't notice a new event in the lot. Especially with the gourmet and flower farms now.
So... the temp farm lights up on the side bar. The hard worker does to. How about events also get a light up on the side bar?
This should be an easy one to do.
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