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Laboratory levels that have no recipe

SystemSystem Posts: 106,969
This discussion was created from comments split from: Update April 12th - Farm Laboratory - Discussion.

Comments

  • Chaotic (US1)Chaotic (US1) US1 Posts: 59
    @WascallyWabbit  Is there any definitive word on when, or if, the empty laboratory levels will be filled?  Am considering upgrading my 12 but with 13/14 not offering any advantages except a few less product used, it's hard to justify... the 700,000 gold to level up to 25 (where I would like to be) would require my making a minimum of 3,000 tokens to pay for itself. Would be more feasible if there weremore things to recoup with along the way
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993

    The starting price for the lab is too high and the increasing curve in the prices is way too steep.  By the time one makes enough money, the result is worth almost nothing.  The only 3 items worth unlocking is premium chicken feed, premium pig feed, and premium cow feed.  Any upgrade above 30 million dollars is not worth the money for the upgrade unless it massively increases productivity.  
  • zsuzsi (GB1)zsuzsi (GB1) GB1 Posts: 8
    I just want to know why super feeds, fertilizer humus is not on the list of things to make in the lab. If it was included it would make the lab more appealing. It would also fill in those big gaps you have.
  • Borgia (SK1)Borgia (SK1) SK1 Posts: 455
    edited 27.07.2018
    well, the most appealing thing about lab to me is, that when with happiness minus-god-know-how-much and production cost +495% it costs 17 000 to run apiary, while premium honey dew thing(don't know english name of that pale pink puddle you get from olives and citruses) costs just few dimes... same goes for premium fertilizer for orchards. if you play "decoration-less" costs can climb up to the sky. and lab is the way to cut them down.

    EDIT: also ... i know, that it's riddiculously expensive, but from higher levels the lab uses very little of resources to make premium stuff. so it does cost a lot, but it pays back ...within months :D ... but still :)

    Post edited by Borgia (SK1) on
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    I just want to know why super feeds, fertilizer humus is not on the list of things to make in the lab. If it was included it would make the lab more appealing. It would also fill in those big gaps you have.
    Check you lab as sea weed items are far more productive as compared to super items ;)
  • @WascallyWabbit  Is there any definitive word on when, or if, the empty laboratory levels will be filled?  Am considering upgrading my 12 but with 13/14 not offering any advantages except a few less product used, it's hard to justify... the 700,000 gold to level up to 25 (where I would like to be) would require my making a minimum of 3,000 tokens to pay for itself. Would be more feasible if there weremore things to recoup with along the way
    @Chaotic (US1)  I do not know what the intention is regarding the empty levels, I would assume that they were left, so that items added to the game could be slotted in at their appropriate value levels, for example if they wanted to add in the Fuku tokens or the new construction tokens - If you have a goal level that you want to reach, I would not let that stop you, as anything added later to a level that you have already passed, would be available to you right away. However, I will check on Monday if there are currently any plans to add anything in the near future.

    I just want to know why super feeds, fertilizer humus is not on the list of things to make in the lab. If it was included it would make the lab more appealing. It would also fill in those big gaps you have.
    @zsuzsi (GB1) That is a good point, they do appear to gone from premium to seaweed & skipped super, I will ask about that too.
  • Chaotic (US1)Chaotic (US1) US1 Posts: 59
    @WascallyWabbit Thanks, appreciate it
  • Maybe the empty slots are for the "Supers" to be placed in, along with the fuku and building coins.
  • Borgia (SK1)Borgia (SK1) SK1 Posts: 455
    OR... it is to keep the thrill and excitement from/of upgrading it.... i mean.. whenever i upgrade a building for 200 000 000+ , that doesn't give me anything, cold sweat runs down my back, my heart skips a beat and head feels funny light :D
  • Some of the items have reduced input requirements on those "empty" levels. Not much of a deal, but there is something.
  • TMKC (IN1)TMKC (IN1) IN1 Posts: 939
    Currently, farm Laboratory level 40 - 100 does not have any products we can make. Look into it.

    Catalyzer drop rate is very less.

    Need catalyzer rewards included in events ... Ordinary, rare or precious ...
  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    Currently, farm Laboratory level 40 - 100 does not have any products we can make. Look into it.

    Catalyzer drop rate is very less.

    Need catalyzer rewards included in events ... Ordinary, rare or precious ...
    Yep please improve catalyser drop rate .
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