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Will the boosters on the eggs and the almonds carry over until we choose them again, or are they lost?
Oh heck - another player asked me to ask if they are member specific or is it for all the co-op members?
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Sorry about all the questions, but THANKS for the help !
Will pass the information on to the co-op.
Maybe @Southern (US1) or @CrazyBigfarm55 (US1) could clarify this one.
So, that is where you look to see if you will get a boost or not when deciding on your next challenge!
Anyway, I have not paid enough attention to how the boosters work and if they carry over. That is a very good question that I would like to find out. It would be good to know if say you win a field booster but the next challenge dose not have a field item, will that field booster carry over to the next challenge with a field item. I will let you know if I come up with an answer.
The boosters are of four categories- Fields, Animals, Orchards, Processing - not specific types within those categories. I.E an Animal booster is earned by harvesting any of milk, eggs, pigs , donkeys and will apply to any of those as well.
During challenges you earn two components for the boosters - an increase to the percentage (a "booster bump"), and running time. At the start of the event each category of booster has a base % but no time.
Increases in % are earned by achieving the Challenge Support Rewards. During a challenge each Coop member that achieves a "booster bump" CSR (a "bb") contributes that % to the corresponding booster's cumulative percentage. IE. If you run a 30 minute challenge it has 2 CSRs, the second CSR is 1%bb for Fields. If during the challenge 5 of your members score enough points to earn the second CSR, then when the challenge ends your existing Field booster percentage for will increase by 5% (5 x 1%). That new percentage will apply to the next challenge you do that has field crops requested, but YOU MUST EARN TIME for the field booster as well.
Time for the boosters is earned by harvesting MORE than the requested amount of a product. This is displayed on the progress bar for each product; green filling first for the requested amount, orange filling second showing time being earned. It takes approximately the same amount (subject to some rounding) requested to earn the maximum time available. Booster time is accumulated specific to each of the four booster categories. You can earn up to one half the length of the challenge per product requested. IE On a 30 minute challenge you can earn up to 15 minutes of booster time on each of the four products requested. If you had two of the same type of product requested (ie Wildflowers and corn) each of those products could earn half of the challenge length. At the end of the challenge any time earned is credited to your "bank" of time for that specific type of booster for use in future challenges.
Your available Boosters are shown on a separate tab of the event window. For each of the four categories of booster it shows what the current percentage is and how much time is in your "bank" for that booster category. If no challenge is running, then these are the numbers that will apply to the next challenge that is started. If a challenge is running then is shows the boosters that are currently affecting that challenge.
At every challenge start, boosters are automatically started. Only the boosters that correspond to the products in the challenge will be used. They will run for however long you have accumulated time for that booster. If you have earned time for a booster type that is not requested in the challenge that you start, then that booster time will be available for another challenge later. If the challenge you start has two products of the same type then the time you have in your "bank" for that type will be split between the two product. IE if you have 15 minutes of Field booster time and start a challenge requesting both corn and wildflowers then each of them will get 7.5 minutes of time.
On the current challenge page in the lower part of the right hand pane it shows the increases that your coop has earned during that running challenge. These will be added to the boosters percents and times at the end of the challenge and will be incorporated into the numbers that apply to the next challenge started.
Extra points from boosters are only earned while a booster is running. This shown by the countdown clock of each product requested in the current challenge window.
I think that is everything - of not I'm sure someone will come blast me for forgetting it. (I purposely didn't mention anything about buying booster time for gold - if you are interested in that you can figure out the details on your own.)
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Here's a comprehensive example that should make it all clear as mud:
1-When the event starts your 10 member coop decides to do a 2 hour/10 CSR challenge that has with one of each of the types of products:
Corn(Field) , Pigs (Animal) , Apples (Orchard), and Humus (Processing).
The base booster percents are 50%, but the event just started so you haven't earned any time yet, therefore no boosters run for this challenge. You guys rock, and by the end of the challenge the group has harvested more than twice the amount requested for each of the four items. This earns you 1 hour of run time for each of the four booster types. In addition, 5 of your members scored enough points to earn all 10 CSRs that were available, the other 5 only earned enough to earn the first 4 CSRs. CSRs #s 2, 4, 6, and 10 are 1% booster bumps (Field, Orchard, Animal, Processing respectively). So, to go with your hour of run time for each booster you also earned percentage increases 10% Field, 10% Orchard, 5%Animals, and 5% Processing.
2-For your next challenge you decide to do a 30minute/2 CSR with two Fields, one Animal, one Orchard
Alfalfa(Field), WildFlowers(Field), Eggs(Animal), and Almonds(Orchard)
The boosters that start automatically for this challenge are
60% Field for 30mins on each Alfalfa and WildFlowers (your 1 hour is split, and will be completely used up)
55% Animal for 30mins on Eggs (you will still have 30mins in the bank at the challenge end, plus any you earn in this challenge.)
60% Orchard for 30mins on Almonds (you will still have 30mins in the bank at the challenge end, plus any you earn in this challenge.)
The Processing booster is not used and the booster page would show that it is now 55% and has 1 hour time available.
At the end of this one you have all earned the 2 CSRs, and while you harvested double the request on Eggs , and alfalfa, you only got about half again as much requested of almonds and you just barely got the requested amount of WildFlowers.
15mins of Field earned for alfa, zero mins earned for WFs - Field bank total 15 mins
15mins earned for eggs - Animal bank total 45 mins
7 mins earned for almonds - Orchard bank total 37 mins
10% increase to the Field for all 10 members earning CSR #2.
3-Next 30min/2CSR challenge chosen has 2 Animal (pigs & Milk), one Orchard(Citrus), one Processing(goat feed) so the boosters that would start automatically are:
55% Animal 22m30s on Pigs - bank used completely
55% Animal 22m30s on MIlk - bank used completely
60% Orchard 30 mins on Citrus - 7 mins left in bank
55% Processing 30mins on GoatFeed - 30 mins left in bank
The Field booster is not used and the booster page would show that it is now 70% and has 15mins time available
Whatever earned in this challenge would be added and the cycle continues.
If you do a long challenge and don't manage to earn any time for any of the products, you will used up all your booster time and start the next challenge without any booster.
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Sorry, so long a post, this one got away from me a bit.
: )
Anyone can start a challenge so because GGS wont change it so only leaders and deputies can start them, why don't they make it so that the window opens on the bronze challenges. That way if they are randomly started there is more chance of a half hour challenge than these very long ones which ruin the whole event.
This way we can tell whether it is a mistake or we are actually being trolled.
We were more than 30 million points away from second ranked coop and were planning to do 30 minutes challenge nonstop whole day today and now a deputy unfortunately started a long challenge and i guess we wont be winning it unless we have to skip for it
I contributed more than 10 million points this time(http://prntscr.com/nilj5f) and i guess it might all end up being useless now
Please fix this thing somehow like we can shelve a challenge within a particular amount of time like 5 or 10 minutes , so whoever made mistake can stop it .
Sorry about the long rant earlier but i get triggered when things like that happen.
I am just skipping aloe vera for golden week+ village fair when fireworks are on