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The Village Fair

1518

Comments

  • GrammaLeah (US1)GrammaLeah (US1) US1 Posts: 611
    Starting to make sense... the rutabaga and corn seems to have a boost.
    Will the boosters on the eggs and the almonds carry over until we choose them again, or are they lost?
    Oh heck - another player asked me to ask if they are member specific or is it for all the co-op members?
    -
    Sorry about all the questions, but THANKS for the help !

  • JVD (US1)JVD (US1) US1 Posts: 2,784
    I don't think you lose them, they will start up when you do another challenge with stables and orchards.
  • GrammaLeah (US1)GrammaLeah (US1) US1 Posts: 611
    Thanks much!
    Will pass the information on to the co-op.
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    JVD (US1) said:
    I don't think you lose them, they will start up when you do another challenge with stables and orchards.
    i dont think so i think they are lost but i guess i have not really paid attention but i am pretty sure it only gives the 4 boosters you could have received on the one before it i dont think it stores it and uses it on the next one i think it is a use or lose case other wise we should always have booster time because we always double but that is not the case
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    I could be wrong as I don't pay 100% attention to the boosters... coop leaders handle all that for sure. But we always seem to have boosters on everything... and they keep growing challenge after challenge.

    Maybe @Southern (US1) or @CrazyBigfarm55 (US1)  could clarify this one. ;)
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    You mean like if you do a challenge with a processing building, the one without it, then one with it again, and the bonus earned from the first one carries over to the 3rd one (skipping the one that doesn't have a processing building product)?

    I honestly haven't checked to see if that's the case or not.

    I'll try to remember to check the next time I plan on doing one with 2 field products (like Corn & Alfalfa).. That's about the only time you'll get one without needing a processing building or orchard product.
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    @Southern (US1) yes, exactly and thanks!!
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    Actually, right now we are running field, stable, stable and processing building... I can see we have orchard booster % in the lower right window of the challenge screen. We are going to do a final challenge which will not have the processing building but it will have an orchard, will let you know if we get booster time for the orchard. :)
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    edited 01.04.2019
    JVD (US1) said:
    Actually, right now we are running field, stable, stable and processing building... I can see we have orchard booster % in the lower right window of the challenge screen. We are going to do a final challenge which will not have the processing building but it will have an orchard, will let you know if we get booster time for the orchard. :)
    Is there a time underneath the orchard booster?

    If so, then I would imagine you'll get the time booster on the final challenge. :)
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    ok, so there is no time under it, so you think no booster for orchard in the upcoming challenge? is that how it works? 
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    ok, so our fearless leader just got online and I posed the question to her... since no time under the orchard booster in the bottom right of the challenge window we will  not get a boost for orchard.

    So, that is where you look to see if you will get a boost or not when deciding on your next challenge! :)
  • Please fix it so that we can tell who starts the challenge.  This is the second time someone started a long challenge and we are not able to tell who started it and, of course, when asking your co-op, no one will confess.  This needs to be fix before the next Village Fair.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    JVD (US1) said:
    ok, so there is no time under it, so you think no booster for orchard in the upcoming challenge? is that how it works? 
    Yeah, so it may indeed be a "use it or lose it" type scenario.. Either that or the last challenge you did with an orchard ya'll didn't max out to over 100% (which I'm SURE isn't the case)..
  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226
    I'm sorry that I didn't get to comment to your question @JVD (US1), I have been trying to update my village fair page before the event ends. I have been stumped on the Player rankings page all day on that Earned booster strength. I got the % part figured out, I think but I still do not understand the time part. Wasted enough time on it so just going to leave it blank for now. Perhaps one of the MODs will answer my question on the matter.

    Anyway, I have not paid enough attention to how the boosters work and if they carry over. That is a very good question that I would like to find out. It would be good to know if say you win a field booster but the next challenge dose not have a field item, will that field booster carry over to the next challenge with a field item. I will let you know if I come up with an answer.
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    @CrazyBigfarm55 (US1) no worries and thank you! will be interesting to find out for sure. I have no idea about the time thing either and some of our members did get that on their ranking line but no idea why... 
  • GazFarmer (AU1)GazFarmer (AU1) AU1 Posts: 92
    I was searching for a short challenge to start, then a long term one started ie no bonuses , co op lost 5th place
    Deputies should be able to cancel selections and restart, also when I checked chat no one else in the co op was on .Sabotage .Very unhappy
  • Lylu (INT1)Lylu (INT1) INT1 Posts: 448
    edited 02.04.2019
    I can clarify the booster questions - paid very close attention to it.

    The boosters are of four categories- Fields, Animals, Orchards, Processing - not specific types within those categories.  I.E an Animal booster is earned by harvesting any of milk, eggs, pigs , donkeys and will apply to any of those as well. 

    During challenges you earn two components for the boosters - an increase to the percentage (a "booster bump"), and running time.  At the start of the event each category of booster has a base % but no time. 

    Increases in % are earned by achieving the Challenge Support Rewards.  During a challenge each Coop member that achieves a "booster bump" CSR  (a "bb") contributes that % to the corresponding booster's cumulative percentage. IE. If you run a 30 minute challenge it has 2 CSRs, the second CSR is 1%bb for Fields.  If during the challenge 5 of your members score enough points to earn the second CSR, then when the challenge ends your existing Field booster percentage for will increase by 5% (5 x 1%).  That new percentage will apply to the next challenge you do that has field crops requested, but  YOU MUST EARN TIME for the field booster as well. 

    Time for the boosters is earned by harvesting MORE than the requested amount of a product.   This is displayed on the progress bar for each product; green filling first for the requested amount, orange filling second showing time being earned.  It takes approximately the same amount (subject to some rounding) requested to earn the maximum time available. Booster time is accumulated specific to each of the four booster categories.  You can earn up to one half the length of the challenge per product requested.  IE On a 30 minute challenge you can earn up to 15 minutes of booster time on each of the four products requested.   If you had two of the same type of product requested (ie Wildflowers and corn) each of those products could earn half of the challenge length.  At the end of the challenge any time earned is credited to your "bank" of time for that specific type of booster for use in future challenges. 

    Your available Boosters are shown on a separate tab of the event window. For each of the four categories of booster it shows what the current percentage is and how much time is in your "bank" for that booster category.  If no challenge is running, then these are the numbers that will apply to the next challenge that is started.  If a challenge is running then is shows the boosters that are currently affecting that challenge.

    At every challenge start, boosters are automatically started.  Only the boosters that correspond to the products in the challenge will be used.  They will run for however long you have accumulated time for that booster.  If you have earned time for a booster type that is not requested in the challenge that you start, then that booster time will be available for another challenge later.  If the challenge you start has two products of the same type then the time you have in your "bank" for that type will be split between the two product. IE if you have 15 minutes of Field booster time and start a challenge requesting both corn and wildflowers then each of them will get 7.5 minutes of time.

    On the current challenge page in the lower part of the right hand pane it shows the increases that your coop has earned during that running challenge.  These will be added to the boosters percents and times at the end of the challenge and will be incorporated into the numbers that apply to the next challenge started.

    Extra points from boosters are only earned while a booster is running.  This shown by the countdown clock of each product requested in the current challenge window.

    I think that is everything - of not I'm sure someone will come blast me for forgetting it.  (I purposely didn't mention anything about buying booster time for gold - if you are interested in that you can figure out the details on your own.)


    -------------------------------------------------------------------------------------------
    Here's a comprehensive example that should make it all clear as mud:

    1-When the event starts your 10 member coop decides to do a 2 hour/10 CSR challenge that has with one of each of the types of products:
    Corn(Field) , Pigs (Animal) , Apples (Orchard), and Humus (Processing). 

    The base booster percents are 50%, but the event just started so you haven't earned any time yet, therefore no boosters run for this challenge.  You guys rock, and by the end of the challenge the group has harvested more than twice the amount requested for each of the four items.  This earns you 1 hour of run time for each of the four booster types.  In addition, 5 of your members scored enough points to earn all 10 CSRs that were available, the other 5 only earned enough to earn the first 4 CSRs.  CSRs #s 2, 4, 6, and 10 are 1% booster bumps (Field, Orchard, Animal, Processing respectively).  So, to go with your hour of run time for each booster you also earned percentage increases 10% Field, 10% Orchard, 5%Animals, and 5% Processing.

    2-For your next challenge you decide to do a 30minute/2 CSR with  two Fields, one Animal, one Orchard
    Alfalfa(Field), WildFlowers(Field), Eggs(Animal), and Almonds(Orchard)

    The boosters that start automatically for this challenge are 
    60% Field for 30mins on each Alfalfa and WildFlowers  (your 1 hour is split, and will be completely used up)
    55% Animal for 30mins on Eggs (you will still have 30mins in the bank at the challenge end, plus any you earn in this challenge.)
    60% Orchard for 30mins on Almonds (you will still have 30mins in the bank at the challenge end, plus any you earn in this challenge.)
    The Processing booster is not used and the booster page would show that it is now 55% and has 1 hour time available.

    At the end of this one you have all earned the 2 CSRs, and while you harvested double the request on Eggs , and alfalfa, you only got about half again as much requested of almonds and you just barely got the requested amount of WildFlowers. 
    15mins of Field earned for alfa, zero mins earned for WFs - Field bank total 15 mins
    15mins earned for eggs - Animal bank total 45 mins
    7 mins earned for almonds - Orchard bank total 37 mins
    10% increase to the Field for all 10 members earning CSR #2.

    3-Next 30min/2CSR challenge chosen has 2 Animal (pigs & Milk), one Orchard(Citrus), one Processing(goat feed) so the boosters that would start automatically are:

    55% Animal 22m30s on Pigs   - bank used completely
    55% Animal 22m30s on MIlk  - bank used completely
    60% Orchard 30 mins on Citrus  - 7 mins left in bank
    55% Processing 30mins on GoatFeed - 30 mins left in bank
    The Field booster is not used and the booster page would show that it is now 70% and has 15mins time available 

    Whatever earned in this challenge would be added and the cycle continues. 

     If you do a long challenge and don't manage to earn any time for any of the products, you will used up all your booster time and start the next challenge without any booster.

    *********
    Sorry, so long a post, this one got away from me a bit.
     :o 





  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226
    Thank you @Lylu (INT1) :)
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    i will have to double check with the next one but i think the booster times are a use next or lose we were doubling everything for hours yesterday and if we did a processing and then next did one with out then did one with it still had 0 time for the boosters we always had one with fields,stable and orchards so it was very notisible to me because like i said everyone we did but the couple 12 hours we did we doubled so for us not to have any booster time for a new one was odd so i watched and that is what happened it was because we did 2 fields instead of a production before it   
  • GrammaLeah (US1)GrammaLeah (US1) US1 Posts: 611
    Thank you very much, we're beginning to understand it all.
    : )
  • Lylu (INT1)Lylu (INT1) INT1 Posts: 448
    i will have to double check with the next one but i think the booster times are a use next or lose we were doubling everything for hours yesterday and if we did a processing and then next did one with out then did one with it still had 0 time for the boosters we always had one with fields,stable and orchards so it was very notisible to me because like i said everyone we did but the couple 12 hours we did we doubled so for us not to have any booster time for a new one was odd so i watched and that is what happened it was because we did 2 fields instead of a production before it   
    Booster time earned is  NOT "use it next time or lose it" ,  If you do a challenge with processing and earn time, then do a challenge with no processing, the processing booster time earned on the first challenge WILL be available for use on a third challenge (or later) challenge that does have a processing component.
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    i will have to double check with the next one but i think the booster times are a use next or lose we were doubling everything for hours yesterday and if we did a processing and then next did one with out then did one with it still had 0 time for the boosters we always had one with fields,stable and orchards so it was very notisible to me because like i said everyone we did but the couple 12 hours we did we doubled so for us not to have any booster time for a new one was odd so i watched and that is what happened it was because we did 2 fields instead of a production before it   
    Booster time earned is  NOT "use it next time or lose it" ,  If you do a challenge with processing and earn time, then do a challenge with no processing, the processing booster time earned on the first challenge WILL be available for use on a third challenge (or later) challenge that does have a processing component.
    we will have to see on the next one but we were not getting bonse time we were doing 30min ones and were doubling every time anytime we skiped a processing one the next time we did it we had zero booster time for it it was very noticeable sense we were doing them every 30min and doubling everyone of them so if we did do a 1 hour or longer i just started making sure the 30min one before had the same buildings as the one before it 
  • GazFarmer (AU1)GazFarmer (AU1) AU1 Posts: 92
    Having thought about this it would unfair to limit all selections to deputies , but perhaps any selection over 1 hour could require a deputy, My co-op has tried sending messages to all members explaining how the village works, but mistakes do happen. when doing a long term challenge we communicate time and details but still this is not flawless.
      Being tied up for ten hours in a challenge that is impossible to complete is not fun and really takes the wind out of your sails.
       A well rounded event would be preferable. If it cant be changed, then like some other events I and other people just wont play it!
  • sue1 (AU1)sue1 (AU1) AU1 Posts: 193
    Same old problem with the Village Fair. 
     Anyone can start a challenge so because GGS wont change it so only leaders and deputies can start them, why don't they make it so that the window opens on the bronze challenges. That way if they are randomly started there is more chance of a half hour challenge than these very long ones which ruin the whole event. 
    This way we can tell whether it is a mistake or we are actually being trolled.
  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    If it keeps happening chances are that you have a troll multiple farm from a rival coop starting long challenges deliberately to ruin your event. The only positive about it now is that GGS has brought back the feature that allows you to see who started the challenge. Its a bit sad that people would stoop to that level (if it is deliberate trolling) but it could all be sorted out if GGS restrict access to regular members and leave challenge starts to leaders and deputies only.
  • theres 2 tractor in village makes one of thos upgradable with shelve option for village fair challenge

  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    edited 30.04.2019
    theres 2 tractor in village makes one of thos upgradable with shelve option for village fair challenge

    + INFINITY .
    We were more than 30 million points away from second ranked coop and were planning to do 30 minutes challenge nonstop whole day today and now a deputy unfortunately started a long challenge and i guess we wont be winning it unless we have to skip for it  :(.

    I contributed more than 10 million points this time(http://prntscr.com/nilj5f) and i guess it might all end up being useless now  :( .It is so sad when these things happen . We cant blame anyone but only sit and wait till the stupid challenge ends . Worst thing is we were going good at nearly 5 to 6 million points score per hour since we started 30 mins challenge today and now the 10 hour challenge happened  :(.  Also coz of this , some people may not be able to reach the last reward  :( .

    Please fix this thing somehow like we can shelve a challenge within a particular amount of time like 5 or 10 minutes , so whoever made mistake can stop it .
    Post edited by Rocky123 (IN1) on
  • 5-10 Man (AU1)5-10 Man (AU1) AU1 Posts: 249
    It's good like it is. Our team are really loving it except for a few shonky long starts by newbies (hopefully not trolls). The rewards are worth going for and yes GGS, some are using GOLD to help out because this is now fun. As already suggested, it only needs a tweak so that non leaders/deputies can only start 30 minute and one hour challenges then you have pretty much, the perfect event.
  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    edited 30.04.2019
    It's good like it is. Our team are really loving it except for a few shonky long starts by newbies (hopefully not trolls). The rewards are worth going for and yes GGS, some are using GOLD to help out because this is now fun. As already suggested, it only needs a tweak so that non leaders/deputies can only start 30 minute and one hour challenges then you have pretty much, the perfect event.
    In our case, i guess it was a misclick by one of our deputies . So it will be better if they can allow us to stop challenges within a limited time and also take back any points/bonus we make from them . The leader might not be online for even the whole day , so its better to let everyone start but have a fixed number of times we can stop so that these misclicks dont affect us.
    Sorry about the long rant earlier but i get triggered when things like that happen.
     I am just skipping aloe vera for golden week+ village fair when fireworks are on :smile:  thereby helping coop make good points too :smile:  not using much gold .
  • Xcution (INT1)Xcution (INT1) INT1 Posts: 1,183
    Oh is this correct option?
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