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Feedback - Your Deep Sea Fishing Ideas!

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  • Artmaker (GB1)Artmaker (GB1) GB1 Posts: 1,495
    So today…. I need cod for the HWE.   And I need shrimp for a whopper contract I have been hoping to fill for about two weeks now.  NEITHER ONE is available.   

    Yea… this whole part of the game is one big snooze.  Sent the boats out anyway, next time I'll need tuna and there won't be ANY so may as well stock up on what ever is out there while it's out there.
    Still this isn't a very fun part of the game.   I can forget about it now for the rest of the day.

    Sorry if this has been posted and I didn't "like" it.   Not sifting through this long thread.  GG won't listen to us anyway. 
    See what I do when not playing silly games.
    http://ArtmakersWorlds.com
  • Seeker1 (US1)Seeker1 (US1) US1 Posts: 571
    edited 10.02.2018

     
    We have "fast feed" for pigs and cows so something similar could be introduced for DSF.
    Introduce additional "fast pool's" where the combined fish time and travel time doesn't exceed 30 minutes.

    Give lobsters a playmate.
    Mix in other shellfish with the lobsters pools: lobsters+clams, lobsters+clams+oyster, lobsters+shrimp.
    This will give the lobster cage equipment a renewed purpose while helping to provide a variety of fishes at all times.

    Introduce a "super fuel" which reduces travel times in half,
    or a "super, extra-super fuel" that can reduce travel times to 0, leaving just fishing time to be completed.
    This idea is similar to our super humus and seaweed humus.

    Introduce new crew members and equipment with better benefits.
    Maybe Brigette and Roy have cousins that are faster and more efficient... hehehe.

    Imagine a Fishing Hard Work Event with the +1 bonus point (for filling the crates to level 10),
    similar to the current CHWE.

    "By three methods we may learn wisdom:
    First, by reflection, which is noblest;
    second, by imitation, which is easiest;
    and third, by experience, which is the bitterest."  
    --Confucius
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    edited 10.02.2018

    1. Good idea, but less priority

    2. Make pools have different probability of disaster, but may also need extra slots for protection only.  
    There should be only 0-2 types of disaster in a pool,  nearby pools are all 0%, more distant pools can have 20% for 1 type of disaster and 0 for the others.

    3. Buildings can use DSF goods to make products for profit similar to the mermaid bay and shop.  Bait can be produced with farm goods to make a pool appear.  However dont make the production tree too long.  

    4. If the fish you want is not there, bait will cause a new pool to appear.  Bait will require some crops or some fish from Olegs boat.  

    5.  Instead of hiring crew with thousands of dollars, the crew can be given 1-2 dishes from the mermaid bay.  The effectiveness is proportional to the value of the dishes needed.  Capacity boxes need to have prices lowered for balance.  

    6. Motorboat and Runabout can have big reduction in travel time because they are designed for speed.  Max boats should be increased with dockyard upgrade starting at 4 and add 2 per upgrade for levels 2-3, add 3 for levels 4-6, add 4 for levels 7-8.  

    7. This can work for motorboats and runabouts during a 30 minute or shorter trip, longer trips should give the player a much longer time to respond to something happening because the player is usually offline when waiting for a long boat trip.  

    8. Equipping boats with 1 click will make players a lot less bored in deep sea fishing.  

    9. Increase value of fish when player reaches a certain level, make fish worth more kgs so the money is worth the time.  Fish need to be attracted to the hook, it should not be a game of trying to hit fish by their tails.  

    10.  Dont make boat rental probability based, dont want to force players to rent a cheaper boat for less profit.  


    For any change, dont make features that are not worthwhile for players to use.  New features should benefit players for a cost of resources and time the players is willing to, not forced to pay.  The game should be better in all aspects after the change than before it.  
  • mutterkjær (SKN1)mutterkjær (SKN1) SKN1 Posts: 344
    I have 6 trawlers and 8 skipjacks in the drop box, the only way to make use of it is to use the building slot to build and demolish it for dollars.  
    I have a suggestion for a better use for these boats, Boats can be recycled into parts that can be used on a level 6 boat to further improve its capacity and travel speed.  
    Using the same feature as for deco´s would be nice, maybe the useless rewards of staff and gear could go in there as well. Good idea
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    I have 6 trawlers and 8 skipjacks in the drop box, the only way to make use of it is to use the building slot to build and demolish it for dollars.  
    I have a suggestion for a better use for these boats, Boats can be recycled into parts that can be used on a level 6 boat to further improve its capacity and travel speed.  
    Using the same feature as for deco´s would be nice, maybe the useless rewards of staff and gear could go in there as well. Good idea
    Instead of giving out boats and equipment, it can give a Pick a reward that gives a choice of a boat and a variety of equipment to choose from.  
  • Seeker1 (US1)Seeker1 (US1) US1 Posts: 571
    edited 11.02.2018
    I have 6 trawlers and 8 skipjacks in the drop box, the only way to make use of it is to use the building slot to build and demolish it for dollars.  
    I have a suggestion for a better use for these boats, Boats can be recycled into parts that can be used on a level 6 boat to further improve its capacity and travel speed.  
    I like this idea, maybe introduce a new character, similar to "Architect" Steve Screwdriver with Greta Greensmith capabilities.  Dismantle parts from our unwanted Oleg poles and reels; dismantle unwanted DSF boats and equipment, and repurpose them into super-turbine motors for faster travel speed!!!

    A shipyard for building, upgrading, and demolishing boats-- that includes its own dedicated building slot would be nice.  Yet I fear it would come with a gold cost similar to the temp farms building slot.

    "By three methods we may learn wisdom:
    First, by reflection, which is noblest;
    second, by imitation, which is easiest;
    and third, by experience, which is the bitterest."  
    --Confucius
  • ljr (NL1)ljr (NL1) NL1 Posts: 46
    What really needs improvement is the dialog, when a boat has returned. Currently the only possibility is to click the 'X', which is normally reserved for undo or cancel action. Adding a 'Unload boat' button would improve the user experience, as this dialog will now behave 'normal'.
  • No, that's too many changes. Some players send their boats out empty. Adding autofill as an option would solve that problem. Players could have more boats because it would be easier to send them out. The long hours is not a problem. Just like with the sunflowers I like to set everything up before going to bed and in the morning everything is ready to harvest. Fishing is a good way to make the most money for your farm. You can make millions with the fishing contracts.  :) 
  • There is a whole lot of input and ideas I would like to give here but I will not waste my time or energy on a company that can only see dollar signs in every single event or aspect of the game. I understand the company is not a charity and the goal is to make money, however, there is a time and a place for everything and an equal balanced must be maintained at all times to prevent collapse of the game, burn-out, and abuse of its players.

    That being said, my suggestion would be to focus on promises made in the past before implementing new strategies for the company to make money.  Once upon a time the game was relaxing and enjoyable; THAT is why I signed up for it.  I did not sign up for what it has become.  I use to enjoy playing as often as possible but now I feel spread far too thin, I do end up spending just as much time - maybe even less - but I no longer enjoy it.   Many aspects were added to the game in a short period of time: The village, the Deep Sea Fishing, Oleg, and the Mermaid bay, as well as the latest barrage of challenges such as the Goldfish rescue, the CHWEs, and back to back CCs.  While I do not mind challenging events or co-op activities, I do not think the game should be based on them.  This was once a relaxed farming simulation game.... not a battle zone.

    The focused issues should be:
    Fix the fish market - making contracts more balanced.
    Fix the current pool spawns - making all fish equally available.
    Give us a sell button for the useless items that we earn as "Rewards" that serve no use to us. We should not have to delete "Rewards".

    Then perhaps slowly implement some of the great ideas like adding a fast equip button or load all at once button. I would much rather see old broken and unbalanced stuff be fixed before dealing with new broken stuff. 
    I certainly agree with the request and logic regarding this game. I am mentally exhausted & frustrated...bought a lot of gold over 2 years and that's a lot of monthly payment for an unplayable game that is so botched you DO NOT receive service for what you paid. Use to be enjoyable, a place to relax & have fun with a group of friends enjoying & sharing but you scared them all away. I'm hard-pressed to log on for morning start & enjoy my coffee, pop-in to do my 4 hour then a quick check-in before dinner & evening long plant. (north west coast NA) couldn't care less about the deep sea, can't play anyway to upgrade to be able to buy a fleet and all this extra clutter I cannot use. I enjoy the fishing more now that I've stepped up a few levels & with help from members Also enjoy making goods and rotate the Village boat, a quick escape from the blinding snow scene. But I can't play that either these days and it's futile to play catch-up if you can't log-on,plant, rotate....12 hours of play over a long 2 months is not good. Taking so long to download & the lag is so bad it makes you crazy as you might get MAYBE an hour...not much progress eh? I do my maintenance & clear off ALL my computer daily & using the 'password save' has no difference on game performance.Thoroughly disappointed and so angry with your greed. Valentine balloon hunt and you can't even download that unless you use the gold you're saving for the outrageous land costs! Yet you keep loading the game with events that clogs and freezes BUT you pop-ups to Buy Gold  & items seems to always download!? You really need to trim  back and get things fixed but not on my time with a busy work schedule and trying to manage that with health issues is even more challenging. Send out proper notice for maintenance like most other Gaming Sites do, and be sure it's to the mailbox. If you can't download, how you you get in to the forum for info? And there is very little at that. I certainly be glad to plan my day and stay clear for a 4 hr interval in the afternoon. There's some good information & recommendations here. Fix the broken stuff first! I just want to play & have some relax time. TYVM
  • Howdy hard working GGS team

    Thank you for taking the time to get feedback from players!
    Idea: Magic islands that appears that are only accessible by certain boats. You can trade off you fish for other game goodies. Small cove on island can only fit motorboat not Trawlers.

    Make boats interact with coop village.  A fish processing plant?  That way we can work as a team on fishing.

    Appreciate your dedication to the game
    ~iluv
  • holidayrox (US1)holidayrox (US1) US1 Posts: 328
    First and foremost, PLEASE, do NOT try to make this masterpiece of an economic farming game into a basic clicking online game.
    holidayrox @ us 1
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993

    The max time possible for productivity level 9 of swordfish, salmon, and cod is 5 hours, but level 10 makes the timer have only 5 minutes.  
    The timer is not working properly at level 10, it is a trap.  This needs to be fixed.  
  • grrr (NL1)grrr (NL1) NL1 Posts: 664

    The max time possible for productivity level 9 of swordfish, salmon, and cod is 5 hours, but level 10 makes the timer have only 5 minutes.  
    The timer is not working properly at level 10, it is a trap.  This needs to be fixed.  
    The timer is working as it's supposed to work.
    Lobster, cod, swordfish and salmon can't be run on level 10 for more than a short time, the cheaper fish can.
    You can download a spreadsheet on @CrazyBigfarm55 (US1) 's site.
    http://crazybigfarm.tk/farm/dockyard/dockyard.htm

  • dchen1 (US1)dchen1 (US1) US1 Posts: 993

    The max time possible for productivity level 9 of swordfish, salmon, and cod is 5 hours, but level 10 makes the timer have only 5 minutes.  
    The timer is not working properly at level 10, it is a trap.  This needs to be fixed.  
    The timer is working as it's supposed to work.
    Lobster, cod, swordfish and salmon can't be run on level 10 for more than a short time, the cheaper fish can.
    You can download a spreadsheet on @CrazyBigfarm55 (US1) 's site.
    http://crazybigfarm.tk/farm/dockyard/dockyard.htm

    Why is it designed to be so short?
  • MaryT (US1)MaryT (US1) US1 Posts: 9
    One allow the selling of access boats for CASH, now maybe I'm not seeing it but having to spend money to demolish a boat and not even being able to RECYCLE the materials seems a waste. If you have functional boat and want to get rid of it you should get at least 1/2 of the non-modified cost back. On boats you win perhaps only 1/4 of the actual cost. This cost would not include upgrades. When you get rid of decorations you don't want you can at least recycle them for parts. to improve the other decorations.
    Two it takes to long to cycle through all the fish you can catch. I don't know how you decide what comes up, but I've gone a week without Tuna/Herring or Swordfish set coming up. Lobster's never seem to go away. The shell fish at most has been a day.
    Maybe once a month have a 'free fishing weekend' where all the fish you can catch in the game become available on the fishing farm (I.E. the ones you send Olag for or you go for yourself)
    I have to agree the contracts need rethinking. Over the last 2 months I've gotten 1 contract that didn't include, Shrimp, Oysters, or Mussels. The amount you need doesn't bother me as much as the same things occur. 
    Or included contracts that need fish from the in game fishing. Either in the fish market or general contract board.
    Also in general ALL CONTRACTS should have monetary payout. Those for seeds I can win on the wheel of fortune or chests normally aren't worth the effort to do.
    Increase the number of boats you can have, I'm not sure if the number is a hard target or not, or if you get more boats per level. I know you don't want infinite number of boats, but the current amount you can get is a bit unclear.
    One other fishing idea, on your mini farms that you play for a month. I thought it might be nice if you could catch some of the fish that you have to pay to play for. Example Sturgeon and Catfish on the Norse farm, Hogfish in Hawaii, Goldfish in candy land. So not to get carried way you have to buy a permit for the approbiate type of money to fish.

    My To Cents
  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226

    The max time possible for productivity level 9 of swordfish, salmon, and cod is 5 hours, but level 10 makes the timer have only 5 minutes.  
    The timer is not working properly at level 10, it is a trap.  This needs to be fixed.  
    The timer is working as it's supposed to work.
    Lobster, cod, swordfish and salmon can't be run on level 10 for more than a short time, the cheaper fish can.
    You can download a spreadsheet on @CrazyBigfarm55 (US1) 's site.
    http://crazybigfarm.tk/farm/dockyard/dockyard.htm

    The FHWE finally has a page of it's own on my site that may be of more help. You can find it here...

    http://crazybigfarm.tk/events/recurring_annual/hard_worker/FHWE.htm

    Find up-to-date Big Farm information, guides and much more here at https://crazybigfarm.net
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