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Guide to obtain viking duck coop & other themed stables
The purpose of this guide is to make the themed stable more accessible to most players, the themed duck coops and cowsheds are some of the best improvements your farm can get and they are a hard work reward, so it is possible for anyone to get them if they work hard enough and use a good strategy. Please note that I am trying to keep the amount spent on farm dollars and gold as ideally low as possible, around 300,000,000 farm dollars and 20,000 gold, but these amounts can go up and down, but it is a general idea of how much will be spent. You will also receive 65,000,000 runestones to spend on items of your choice, for example, you can buy about 130 themed houses or 540 tokens or 330 seaweed humus with the runestones.
Also, if you wish to use this guide to complete the three chapters, you can do so, but without skipping the construction.
The completed setup will look something like this:
Temporary seal ponds and a sheep pasture will be built to help complete the chapter tasks when necessary. They will also be demolished when they are no longer needed.
I will be using handbooks, but not the wheel of fortune. So if you choose to use the wheel of fortune, it will be easier for you. These are the handbooks I will be using, which will lower the amount of gold needed each time:
Sardine - Level 1 - 390 gold
Penguin feed - Level 2 - 2,290 gold
Penguin - Level 2 - 2,290 gold
Tree grove - Level 2 - 5,290 gold
Mighty viking helmet - Level 2 - 6,690 gold
Cozy viking coat - Level 1 - 990 gold
Total - 17,940 gold
The first step will be to skip construction of the bank and the farmhouse. Then you can skip a few days of construction, which will lower the amount of gold needed for skipping production by a lot. You will need to ideally have access to penguin pools after a few days so you can produce enough dung for the groves and pasture. I will only be online a few hours after the event starts, so if you would like, you can do this step without me. It is planned to use about 15,000 gold on skipping construction, but this is not a set amount. I would recommend getting the bank and the farmhouse to the highest level and to buy a few expansions and to get at least a few winter fields on them.
This will be updated as the guide goes along, if you have any questions feel free to ask them below.
Comments
good work
but do mention sheep pasture/seal pond as we need seals to complete 2nd chapter 4th task and sheep pasture is not required permanently as most do the viking helmets 50 to 60 times to complete 6.5 crore runestones and coats only 5 times for tasks
I never try for anything more than 3 crore to get 3 gml reward
But Viking duck and Tropical cow are easier to get.
We can make it there with even 10k gold if we can be active , even otherwise 20k gold will do which we can easily save up
Viking donkey and tropical pigsties are difficult to get.
So better to invest wwc coins in those and dont forget about kites if u are a regular cc player
After this, I will upgrade the fence, gate and the level 1 house in the left corner. I will then try to build a few more houses (due to the fact that the running costs of the farm will not go too high at the moment, it is acceptable to have a lower happiness temporarily for the moment) so we can build an extra few penguin pools and maybe the silo soon.
I would also recommend growing sardines in your winter fields to start producing penguin feed for your penguin pools so you can start collecting dung as soon as possible. Once you have enough feed, I would grow some flax to give to the workshop to complete the Chapter 1:1 task. I would not recommend taking the stone mill higher than level 3 since that will be able to produce feed fast enough for your penguin pools and the workers can be used in other buildings instead.
Resources spend after day 1:
37,990,000 farm dollars
14,836 gold
Due to the length of the upgrade, the silo was left overnight. It is a good idea to upgrade the silo overnight next time too, then you can start producing a lot of fertiliser to feed the groves. Keep expanding slowly and building up the houses, you can also add other decorations when necessary if your happiness gets a bit too low. Perhaps also work towards a tree grove so you can start producing wood as soon as possible.
Resources spend after day 2:
52,990,000 farm dollars
14,836 gold
Once the silo is finished upgrading, I would take the tree grove to level 4 and try to start producing at least some wood as soon as possible. The fields, as mentioned above, should still be producing mostly sardines to help produce feed for the penguins. It can also be a good idea to add a composter and a few more penguin pools if you can get the space. Then I would say you can work towards a second tree grove.
Resources spent after day 3:
73,990,000 farm dollars
14,836 gold
I think the main difference between our gold amount is that I get the gold mining licenses from every hard worker event, fishing hard worker event and cooperative hard worker event, while you only get it from the fishing hard worker event. Also, as you mentioned, it will require a reasonably high amount of activity to keep the gold usage at a reasonably low amount.
Yes, the viking duck coop does give a larger benefit, although it does not take up the same space, it takes up a 4x6 size instead of a 6x8 size like the normal duck coops.
I will most likely upgrade the tree grove as high as possible, then I will try to upgrade the viking workshop for the chapter 1:4 task, to collect rustic viking tankards and flax. Keep upgrading and building new houses, expanding and placing decorations as necessary, preferably pine forest decorations.
Resources spend after day 4:
94,990,000 farm dollars
14,836 gold
I would now upgrade the houses, buy another expansion and try to start building a berry grove. And keep upgrading the houses so once the chapter 1:4 task is completed, we can upgrade the viking workshop again.
Resources spend after day 5:
117,490,000 farm dollars
14,836 gold
Today I would upgrade the viking workshop, then we can upgrade the houses and try to expand a bit more so we can start putting more orchards down. The sooner we can get the viking workshop to level 3, the sooner we can start producing mighty viking helmets. Start thinking about keeping some spare space for when you need temporary seal pools for the chapter tasks.
Resources spend after day 6:
127,490,000 farm dollars
14,836 gold
As you can see, it is slowly coming together. I would try to start building another tree grove now and start producing mighty viking helmets once you have the level 3 viking workshop. Also think about another berry grove to get through the chapter tasks quickly and space and workers for the seal ponds.
Resources spend after day 7:
147,490,000 farm dollars
14,848 gold
I am on chapter 2:2 so you can start producing rustic viking tankards to complete the task. After that, you can produce some mighty viking helmets, but make sure to have enough materials in your inventory to complete chapter 2:4 task when necessary. I would recommend that you would next build another berry grove to make the next task much quicker. Now there is a lot of emphasis on the bank, keep exchanging snow dollars constantly so you will be able to expand quicker.
Resources spend after day 8:
167,490,000 farm dollars
14,848 gold
We can add another pine forest and upgrade the last two houses, then keep exchanging until you can afford the next expansion and plan to add temporary seal pools in the near future.
Resources spend after day 9:
189,990,000 farm dollars
14,848 gold
Today I will finish upgrading the level 2 tree grove to level 4, then you can remove one of the winter fields since you should have a large amount of excess penguin feed and sardines. Then add either 2 level 1 seal pools or a level 3 seal pool and have them ready to harvest for the task to collect seals tomorrow.
Resources spend after day 10:
209,990,000 farm dollars
14,935 gold
Now that we have bought the last expansion, we can upgrade the composter and add another penguin pool, then we will have to wait until the chapter tasks that requires seals is complete. We won't be able to add another tree grove or upgrade the viking workshop until the seal pool task is complete, so it is best to wait until then. You will also most likely need to skip some mighty viking helmet production, so the cheapest way to do this is to begin production and collect three per day as soon as they are ready, then when you go to bed skip the fourth one with gold. I did this yesterday and I saved 153 gold for doing it once, so as you can see it is very useful to do it this way.
I remember a similar guide was posted here in our forums on how to complete the temp farms in X amount of days without using gold. GGS response: shorten the amount of days of the event.
Another prime example: When the DSF first arrived many posted on the forums how they were earning X amount of dollars in just 1 day. And you already know how GGS responded.
There are times when you have a good thing going, best to keep it secret, keep it safe.
Just my opinion.
Regarding the deep sea fishing, I think we can agree that it was a bit ridiculous to be able to earn over 150 million farm dollars per day, so then hard work is no longer necessary to collect the farm dollars to build your farm.
I have been following this thread, and find it very useful, so Thank You ninjahuman for taking the time to screencap your farm and post it here everyday!
I am always worried sharing info on the forums for the fear that GGS will interfere negatively, on the other hand I am always confident that when I want something changed my words will go unheard.
I don't want to give GGS too much credit, but I will agree with ninjahuman that this guide shows it is sufficiently difficult and GGs wont interfere. The big prize is, afterall, a single viking duck coop, hardly worth all that effort and 15-20k gold as well!
on the deepsea fishing area, however, I would have to disagree with ninjahuman when he says 150mil is too much to make in a single day.
I cant find the player now, but there is someone on this forum with a signature that shows how much $ it takes to upgrade the farm lab, and the math shows it would take something like 80 years..
so if players take 80 years to upgrade their farm labs because of how much farm dollars it takes, HOW exactly is it that we were making "too much money"... btw, the math was for $5mil per day, so at $150mil per day it would still take almost 3 years to upgrade JUST the farm lab.
edit: that includes no other upgrades, land slots, boosters during events, running temp farms, events that require donations, or anything else that requires $. It adds up quickly. I should say that $150mil per day is rather reasonable!
edit: I agree with ninjahuman that the fishing area should not be the only decent way of making money, but even with the rebalance it is still the best way, in my opinion the farms should be more profitable. reducing the prices is always an alternative to increasing profits but in my mind that's an equivalent to semantics, it doesn't matter either way. I disagree with rocky123 when he says "why would I need a level 100 farm lab", the question should be, if I do not need such a building, "why do they have a building we do not need"?
The issue with that scenario is not our income, but the upgrade price of the building itself. If you increase the amount of dollars you earn from the dockyard, it will fix the upgrade prices with the laboratory, matilda's academy and lester's stash, but it will also not only make the other parts of your farm unimportant for earning money, but it will remove any challenge to earn the farm dollars to upgrade your farm.
So lowering the upgrade prices for those buildings will be a better decision to make them more reasonably achievable. But keep in mind, they should not be cheap because the higher levels become extremely powerful compared to other buildings or upgrades.
Why would u need farm lab at level 100
Level 25 is enough for making tokens currently the biggest thing in the game with the wwc wof running .
Or level 30 is enough too to make golden mbs .
GGS has to increase amount of catalysers we get .
I have my lab at level 25 but not of much use at generating tokens because of the poor rate of getting catalysers .
Btw Keep going ninjahuman
Yes, the token and gold mystery box recipes are very nice, I plan to get a laboratory to level 30 eventually so I can make use of them.
Thanks, I added a level 1 house, two more penguin pools and upgraded the composter to level 4. I haven't upgraded the fence or gate since the happiness is still ok and it takes nearly a day each, so I will use the time to work on my other farms until the seal pool is no longer necessary.
Resources spend after day 11:
227,490,000 farm dollars
14,935 gold
Resources spend after day 12:
242,490,000 farm dollars
14,935 gold
I will not be updating how many farm dollars and gold is spent after every day now due to the fact that the bank can easily keep up with production costs, so I will mention how much of each resource has been spent at the end. You should have a level 4 workshop by now, you just need to harvest everything frequently, produce mighty viking helmets whenever possible and build a level 4 sheep pasture and produce cozy viking coats when necessary to complete the chapter tasks and you will get the viking duck coop.
Once you have completed the chapter 3 tasks, you can either just leave the sheep pasture there or you can demolish it to lower the production costs of the other parts of the farm.
And as mentioned above, all you need to do is to harvest regularly and keep producing 3 or 4 mighty viking helmets per day and you will be able to collect the viking duck coop.
And I will probably use the wheel of fortune now to try and get a few viking goat stables, since it will not speed up the development of the farm and it will not have a significant advantage on the farm.
Thank you to everyone for helping support this guide and especially to @Rocky123 (IN1) for all their useful advice. If you have any more questions or would like to suggest something I could have done differently, please ask below.