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You will still get the odd contract asking for lots of shellfish, I just bin them, along with contracts that offer too many "valuable rewards" . My market level is in the high 70s for all the 12 categories , which means 22-23% bonus , I am not going mad for the last 2% bonus . I t may not be what it was, but the Deep Sea Fishing makes me on average 35 million per day, not too shabby .
At the moment I am trying to get these two filled:
I have 14 level 6 trawlers and it helps a lot for catching lots of fish from the pools and I have a level 14 lester's secret stash, but I don't plan to upgrade it any higher until I have purchased all of the expansions.
Also you rarely get contracts for herring and lobsters, so I just keep them in my inventory to sell if I need farm dollars urgently for any reason.
This way you can earn an average of about 50 million farm dollars per day, which I use for temporary farms and saving for my expansions.
So when I'm lucky enough to actually have any I've started loading up the boats.
Question.... Chum. Is it any good on the shellfish ponds? I never see the numbers by the little clam, shrimp, oyster icons go up. Fish goes up, but not shellfish. (And I always forget which ships I loaded, which I didn't to go look when I harvest.)
Easier to just ask.
I was using oh nuts, I don't have a farm up just now. Chum in a pink carton.... one of the fish specific ones. Upped the catch to 20% BUT if I read the info on the chum shellfish isn't on it. The plain old chum at least shows clams on the list.
Little clarification please?
Still better to use crew to increase fish caught per hour.
I.E., if you have a Level 6 Trawler with 5 Roys (increasing fish to 65 per hour) and add a 10% Chum, it will add 6.5 Fish Per Hour to the total - bringing the total up to 72.5 Fish Per Hour.
(Instead, you could just add another Roy and add another 10 Fish Per Hour in the same slot - for a total of 75 Fish Per Hour).
You could also add a 25% Lobster Chum to the 5 Roys, which would add (65 * .25 = 16.25) 16.25 Fish Per Hour. This adds MORE fish than another Roy would.
So Chum does have a place, but really only once you get above 40 Fish Per Hour.
HOWEVER, Chum is expensive to make - Lobster Chum (the 25% one) costs over $10,000 to make. By the time you get done making it, it pretty much costs the same as a Roy. I pretty much just ignore the stuff. I make it for the occasional contract, or for the Event Drops it gives me (like Whistles right now), but I never put it on a boat. It's just a waste of time & money.
P.S. Chum doesn't work like a charm, either - it doesn't make more fish "appear" out of thin air, it just empties the pond "faster" like the "Fish Caught Per Hour" crew does.
I keep making the chum, it's points, and occasionally needed for a good contract. Guess it won't hurt to use up a few. Use mostly crew though huh?
This whole feature is a bit of a pain. I usually just plop empty ships.
That brings me back 195 Fish per Trawler (minus whatever's lost from "hazards").
If the pool has less than 195 Fish, I use the following:
If the pool has ~175Fish, 5 Roys.
If the pool has ~150 Fish, 4 Roys.
If the pool has ~125 Fish, 3 Roys.
If the pool has ~100 Fish, 2 Roys.
If the pool has 41-65 Fish, 1 Roy.
If the pool has less than 41 Fish, 0 Roys.
This allows me to completely empty a pool, with no more than 4 Trawlers, in 3-5 hours. I can easily empty 15 pools a day with this method. (That pool on the very top right I usually just ignore; 8-11 hour Travel Time is just too much time I'm not fishing).
it works for me.
Betcha you will :¬D Roy is self-financing, he brings in more money than he costs per trip. :¬)
I can't finish some of the market orders or the daily tasks without swordfish, salmon, and cod. Is this a glitch?