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Deep sea fishing question
Artmaker (GB1)
GB1 Posts: 1,495
So getting ready to send out my ships. EVERY POOL has less than an hour to go. But the ships take over 6 hours to get there. So what happens? Do they use up six hours to get there only to have nothing there? (I never really look at what each one comes back with, they get what they get.)
OR does the pool reset before the ship arrives? So thinking I'm sending for shrimp they might come back with lobsters?
OR do they just turn back in an hour?
What I was told is they get what they normally would but the pools don't respawn. (not really sure what that means. There are always pools enough to send ships to.)
Lastly…. is this part of good games master plan? Offer up these whopping huge contracts, and the ONE thing I'm short of, never shows up? Like for weeks at a time not one? WTH?
Comments
Even if the pool only has 1 second left, as long as you assigned a boat to it before that second runs out, the boat will stay there for the amount of travel time and catch the fish that is equivalent to that particular boat.
Here is some great information on the deep sea area.
http://crazybigfarm.tk/farm/dockyard/dockyard.htm
So if it says 17%, that goes for sharks, storms etc. max loss could be 5X17=85%!
Not that that ever happened to me, but 17% loss is certainly not the max
The shellfish pools tend to appear in runs , which only last a couple of hours so best advice is if you get one, empty it and as many other pools as you can , as fast as you can, to give a better chance of another shellfish pool appearing . Possibly praying to Neptune might help ......
The probability of not getting a disaster is 83%.
Probability that boat will not hit a disaster:
0.83^5 = 0.39, 39%
There is a 61% chance that the boat will hit at least one disaster.
The probability of hitting all 5 disasters and losing half the fish:
0.17^5 = 0.00014, only about one in 10000 chance.
If you send a level 1 trawler with 180000 dollars worth of equipment that can catch 134 fish to a swordfish, salmon, cod pool and hit all 5 disasters, the fish will still sell for 280000 dollars and still make 100000 dollars profit. The bigger reason why not to send boats there is that it takes way too long to travel there, about 17 hours.
3x Freezer
1x Nancy
1x Lisa
1x Experienced Deck Hands, Sonar, Turbine, Survivalist & Ink Bottles.
In the grand scheme of things my lvl 6 Wherry's bring in 88 fish, no losses, but only make about half the profit that my lvl 4 skipjacks do and so I am fazing them out in favour of skipjacks
I got a couple of skipjack level 4 from events way before I got to the player level required to upgrade skipjacks to level four.
You may be able too... I got them before my fishing level got to a certain level and I got dumped into the 65 - 999 group of players prematurely, a total bug of course that I couldn't do anything about at the time. I dunno if the fishing group is based on player level or fishing level, but I've been in the 65 - 999 group for months now and only got my fishing level to 65 two days ago.
Tight lines everyone
The skipJack is still loosing at least 24 fish every other time it goes out and there is no room for much other then basics in a level 1, I guess I will have to save it for near pools.
dchen1, that was a great point you made about multiple ice chests on boats; I never even considered doing that before, but then, none of my boats have more than 3 spots for extra equipment/crews.