Home EN General Discussions & Questions

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

Please fix the fish market

We have already been waiting quite a long time and I know you all have your hands full with all the bugs and broken events but the fish market NEEDS to be balanced properly.  

This is insane.  I have a contract that would take me a minimum of 38 days (If I don't want to take a big loss) to fill IF I make sure to start production every 8 hours on the dot. It is likely it would take even longer due to the rarity of the Oysters. 

 


Please either fix the fish market or raise direct sell pricing of both chum and fish.  It is not right you lower the pricing and then give us a broke down, unbalanced market to try and make a profit or recoop what we spend on equipment to send the boats out. 

Comments

  • archerbob (AU1)archerbob (AU1) AU1 Posts: 531
    Yep I got 6 orders at the moment I cannot complete cause I cannot get clams, oysters or shrimp... and even I dismiss these orders I get more orders requiring the same.
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    edited 29.12.2017
    ive finally got it working for me, refused all contracts over two items, all contracts that have additional items (esp water - thats a joke, a very bad one) except on the rare occasion, and many many many contracts that want shellfish (tho i do oysters here and there) and very rarely go near contracts that have chum alongside fish (ive had the odd few that's been worth it)

    i now get contracts that just want one fish type on a reasonably regular basis (tho ive noticed an increase overall of items occurring alongside fish as ive gotten into the 90+ bracket) and a simlar story on contracts wanting just two types of fish 

    it's taken an age but i had a contract that netted me 55 million for one fish type today, so it can be man-handled to your advantage but yeah, you have to stick with your game plan and be persistent in your refusal of contracts that dont fit it

    i also serve notice here to GGS that my farm dollars have shot up by many hundreds of thousands over the last few days due to the fish market and NOT due to some bug, so don't be filching any of my dollars, thankyou
  • artful (US1)artful (US1) US1 Posts: 6,617
    edited 30.12.2017
    I seem to have found my rhythm with the fish market as well.  I'm beginning to make enough money on a regular basis that I'm kind of happy with it.  Like Corvid suggested, formulating a plan and sticking to it seems to make a difference.  I also think of the fish market as "gravy" --- not considering it a major source of my income makes everything I earn seem like a wonderful windfall.  I'm sure that will change as I level up my fleet, but for right now, it's working for me.
    Post edited by artful (US1) on
  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    ive finally got it working for me, refused all contracts over two items, all contracts that have additional items (esp water - thats a joke, a very bad one) except on the rare occasion, and many many many contracts that want shellfish (tho i do oysters here and there) and very rarely go near contracts that have chum alongside fish (ive had the odd few that's been worth it)

    i now get contracts that just want one fish type on a reasonably regular basis (tho ive noticed an increase overall of items occurring alongside fish as ive gotten into the 90+ bracket) and a simlar story on contracts wanting just two types of fish 

    it's taken an age but i had a contract that netted me 55 million for one fish type today, so it can be man-handled to your advantage but yeah, you have to stick with your game plan and be persistent in your refusal of contracts that dont fit it

    i also serve notice here to GGS that my farm dollars have shot up by many hundreds of thousands over the last few days due to the fish market and NOT due to some bug, so don't be filching any of my dollars, thankyou
    Now they will rebalance the fish market again because you said that.....they cant have players making 55 million dollars  :p
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    the exec producer dude said on twitch tv we should make 35 million a day easy once we have the high percentage bracket gains

    so they should expect players to be making money if they've stuck at it

    it still needs rebalancing, esp with regard to shellfish frequency and numbers, and other aspects (chum and items we dont want in the mix), it's no dockyard (which was actually a proper balance despite what GGS would like us to believe) but it's better than direct selling, which is pretty damn poor

    oh yeah, and they need to put lobsters in the market too, and not as chum only
  • Shay1968 (US1)Shay1968 (US1) Posts: 1,324
    I am a daily player and I certainly do not make 35 million a day.  With all the shellfish contracts I don't even make 35 mil a week.   Sure I could continually dump all the shellfish contracts but that would drop me back down to the lower contract levels and I would not make much profit anyway.  
  • PCA (GB1)PCA (GB1) GB1 Posts: 839
    edited 31.12.2017


    We have already been waiting quite a long time and I know you all have your hands full with all the bugs and broken events but the fish market NEEDS to be balanced properly.  

    This is insane.  I have a contract that would take me a minimum of 38 days (If I don't want to take a big loss) to fill IF I make sure to start production every 8 hours on the dot. It is likely it would take even longer due to the rarity of the Oysters. 

     


    Please either fix the fish market or raise direct sell pricing of both chum and fish.  It is not right you lower the pricing and then give us a broke down, unbalanced market to try and make a profit or recoop what we spend on equipment to send the boats out. 


      
    That Dennis said on TV they will get to adjust the fish market around mid 2018, but he said that with such a face that could mean "If we feel like "  or "if ever"

    That 's the whole problem you see. That Dennis didn't see the prior error which was made, we earned too much farm cash with the fishing area, and now he can'f forgive himself. He is obsessed by that farm cash which he believes is still circulating freely. A new similar error made a few earn undue farm cash and THOUSANDS players were IMMEDIATELY banned. When I read the announcement I could nearly see Dennis, furious in front of his keyboard thinking of how to repair the damage, and there it was, he gave us the new skins....

    If I were you guys I would not expect any good news coming from the fish market, maybe it will disappear along with the direct sales, so that we use the fishing area just to spend farm cash we earn on farms with zero profit, like we do with temporary farms and horse ranch and soon the Volcanic Island



    Post edited by PCA (GB1) on
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    edited 31.12.2017
    I am a daily player and I certainly do not make 35 million a day.  With all the shellfish contracts I don't even make 35 mil a week.   Sure I could continually dump all the shellfish contracts but that would drop me back down to the lower contract levels and I would not make much profit anyway.  
    and that's why it's taken me this long to get the contract levels into the 90's (not all by any means, but enough and still working on some).... you have to be utterly brutal in refusing contracts you dont want

    you have to remember, if you take contracts you dont like to increase your contract level, those contracts will always be of that type no matter how high you get your level, so instead of a tens of chum on 0 contract, you'll be looking at thousands of chum on 90's contracts when that particular contract comes around again - which as you've pointed out, are unfeasible

    in short, by taking a contract you dont like early on, you're only making a rod for your own back later on

    that's why i only take contracts that work now but more importantly will be workable when on high levels - cos every cycle of that particular contract will replicate the same kind of stuff you've been donating

    so each to their own but for me, contracts with no more than two types, only fish (and a couple oyster ones in my case) and only do ones with 'add on' items that don't significantly cost dollars - ie the 10k fishing XP only knocks off 100k dollars, which is no biggie (while water etc 'cost' ridiculous amounts in the millions that i wont even entertain doing)

    one example below - not the best cos of the decoration parts (i cant recall how much they cost but they're not that bad so i'll take contracts with those on occasion, and as this was just one fish type, defo worth it)

    ideally i want to end up with contracts that only require one fish type - i dont need every contract to be that way, just enough that they regularly cycle, and this contract wont always be swordfish, next time it could be cod etc but it will always be just one fish type




    Post edited by Corvid (GB1) on
  • JustMe (US1)JustMe (US1) US1 Posts: 491
    We have already been waiting quite a long time and I know you all have your hands full with all the bugs and broken events but the fish market NEEDS to be balanced properly.  

    This is insane.  I have a contract that would take me a minimum of 38 days (If I don't want to take a big loss) to fill IF I make sure to start production every 8 hours on the dot. It is likely it would take even longer due to the rarity of the Oysters. 

     


    Please either fix the fish market or raise direct sell pricing of both chum and fish.  It is not right you lower the pricing and then give us a broke down, unbalanced market to try and make a profit or recoop what we spend on equipment to send the boats out. 

    there are barely any oysters anyway - I would have to use herring just because it'is the only fish in abundance 
  • JustMe (US1)JustMe (US1) US1 Posts: 491

    ive finally got it working for me, refused all contracts over two items, all contracts that have additional items (esp water - thats a joke, a very bad one) except on the rare occasion, and many many many contracts that want shellfish (tho i do oysters here and there) and very rarely go near contracts that have chum alongside fish (ive had the odd few that's been worth it)

    i now get contracts that just want one fish type on a reasonably regular basis (tho ive noticed an increase overall of items occurring alongside fish as ive gotten into the 90+ bracket) and a simlar story on contracts wanting just two types of fish 

    it's taken an age but i had a contract that netted me 55 million for one fish type today, so it can be man-handled to your advantage but yeah, you have to stick with your game plan and be persistent in your refusal of contracts that dont fit it

    i also serve notice here to GGS that my farm dollars have shot up by many hundreds of thousands over the last few days due to the fish market and NOT due to some bug, so don't be filching any of my dollars, thankyou
    when you are declining so many - i would need to decline next to all - how is your bonus lvl value not dropping like a stone?

  • Surya54 (INT1)Surya54 (INT1) INT1 Posts: 507
    It depends on how you can go with the market. Sometimes you'll need to hold one if close enough, sometimes it's better to dump it. Many problems that I see, espically the comparison between standard and limited contract. I currently working on group one 'til group three contract and didn't encounter serious problem. Reward(s) can be nice or at least recoup the expenses. Screenshot of my 'difficult' contract.

  • artful (US1)artful (US1) US1 Posts: 6,617
    It depends on how you can go with the market. Sometimes you'll need to hold one if close enough, sometimes it's better to dump it. Many problems that I see, espically the comparison between standard and limited contract. I currently working on group one 'til group three contract and didn't encounter serious problem. Reward(s) can be nice or at least recoup the expenses. Screenshot of my 'difficult' contract.

    See, I wouldn't find that difficult at all if I'm not in a hurry.  I keep producing all sorts of chum so when something like this pops up, easy peasy for me. :)
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    edited 31.12.2017

    ive finally got it working for me, refused all contracts over two items, all contracts that have additional items (esp water - thats a joke, a very bad one) except on the rare occasion, and many many many contracts that want shellfish (tho i do oysters here and there) and very rarely go near contracts that have chum alongside fish (ive had the odd few that's been worth it)

    i now get contracts that just want one fish type on a reasonably regular basis (tho ive noticed an increase overall of items occurring alongside fish as ive gotten into the 90+ bracket) and a simlar story on contracts wanting just two types of fish 

    it's taken an age but i had a contract that netted me 55 million for one fish type today, so it can be man-handled to your advantage but yeah, you have to stick with your game plan and be persistent in your refusal of contracts that dont fit it

    i also serve notice here to GGS that my farm dollars have shot up by many hundreds of thousands over the last few days due to the fish market and NOT due to some bug, so don't be filching any of my dollars, thankyou
    when you are declining so many - i would need to decline next to all - how is your bonus lvl value not dropping like a stone?

    agreed, i declined probably every contract for a couple of weeks or so when i started doing the fish market, however...

    when you decline a contract, it's that specific contract that will drop in value (or not grow)

    the way it works is that it doesn't reduce the value overall of your contracts, just the ones you decline

    it's the same as the organic market, im sure you have many on 99 but new ones pop up that are useless and you decline them, yet your 99s dont go down in value

    so with the fish market i decline all that doesnt fit my game plan, and fill those that do. so yes im declining all the time but now i usually have a number of very good ones popping up regularly (of course, as i stated earlier, this has taken months of refusals - altho i didnt start using the fish market until they adjusted it)

    it's just basically honing the market to how you want it (i did the same with the organic market, tho that was easier for a whole host of reasons)
  • JustMe (US1)JustMe (US1) US1 Posts: 491
    edited 01.01.2018


    when you are declining so many - i would need to decline next to all - how is your bonus lvl value not dropping like a stone?


    it's the same as the organic market, im sure you have many on 99 but new ones pop up that are useless and you decline them, yet your 99s dont go down in value


    organic market all are 99 was very easy to attain - don't decline any there except an occasional 1 hour - do that market just for something to do - noticed that since the fish market came the item quantities have increased by a lot but the $ value has significantly decreased so i am  not doing them much at all anymore -

    yes i do know about the buffer but it seems the way you are describing declining the fish market orders the bonus lvl value should be severely dropped 

    the chum order for me also would have been an easy one but i also object to the amount of time it does take to accumulate that much - we get as a reward lobster chum but it is never called for in a contract - in fact chum has almost disappeared since they allowed direct fish sales again 

    I am having to decline almost all 1 day fish market orders because they call for 1k+ of a single crustacean - even in a good 24 hours  which seems to come maybe every 2 weeks where i get 6 pools sometimes 3 pools  at a time of crustacean - i would not even come close to 50% of a 1 day order - all orders have a least 2 of 3 of the crustaceans + many other fish  - just ridiculously small quantities of the other fish (most orders have all 3)

    I haven't seen a single or 2 item fish contract in a long time until 1 tonight which was tuna so easily filled

    the market is still a complete fail imo and there is no such thing as balance
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    it's not well balanced and needs reworking by GGS but you can hone it over time as i described above

    with regard to declining contracts, the ones i decline remain on 0 and everytime they appear (as they're of the type not in my game plan, i decline again and again), that doesn't however affect the one's i fill - as i said, there is no correlation between declining a contract to the rest of your contracts, it's that particular re-occurring contract that takes the hit (eg, cant recall the names of them now, but if it was fish restaurant i decline, fish restaurant doesn't grow or devalues but if im filling orders for hospital, that will continue to grow regardless of what i do with fish restaurant or any other order that isn't hospital)

    yesterday is a perfect example, every time i logged on i declined all contracts all day as they were all rubbish, this morning i just filled two contracts for somewhere in the region of 50 million in total (both bonus of 94%) as they were contracts i have stuck with over time cos they're of the type i fill - a whole day of declining contracts hadn't effected their % bonus as they were contracts for different 'establishments'

    it's pretty straightforward tbh

    'all orders have a least 2 of 3 of the crustaceans + many other fish' just keep declining for as long as it takes, i said earlier it took me weeks of declining before i started to see what i wanted and make progress and yesterday all the contracts were as you describe, so i refused them all but today some of my 'good ones' came up and so they get filled and will carry on increasing in % bonus
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    it's not well balanced and needs reworking by GGS but you can hone it over time as i described above

    with regard to declining contracts, the ones i decline remain on 0 and everytime they appear (as they're of the type not in my game plan, i decline again and again), that doesn't however affect the one's i fill - as i said, there is no correlation between declining a contract to the rest of your contracts, it's that particular re-occurring contract that takes the hit (eg, cant recall the names of them now, but if it was fish restaurant i decline, fish restaurant doesn't grow or devalues but if im filling orders for hospital, that will continue to grow regardless of what i do with fish restaurant or any other order that isn't hospital)

    yesterday is a perfect example, every time i logged on i declined all contracts all day as they were all rubbish, this morning i just filled two contracts for somewhere in the region of 50 million in total (both bonus of 94%) as they were contracts i have stuck with over time cos they're of the type i fill - a whole day of declining contracts hadn't effected their % bonus as they were contracts for different 'establishments'

    it's pretty straightforward tbh

    'all orders have a least 2 of 3 of the crustaceans + many other fish' just keep declining for as long as it takes, i said earlier it took me weeks of declining before i started to see what i wanted and make progress and yesterday all the contracts were as you describe, so i refused them all but today some of my 'good ones' came up and so they get filled and will carry on increasing in % bonus
    It's not the name, but the number items that differentiates the contract differences.

    IE., 1-item contracts are independent of 2-item contracts are independent of 3-item contracts are independent of 4-item contracts (etc.).

    So if you turn down all contracts that have more than 1 item and FILL all the 1-item contracts, then the 1-item contracts will continue to increase in (bonus) value from 1 to 99, while the 2-6 item contracts (that you decline) will decrease (or stay at 0).

    The trouble is when you get a 1-item contract that wants 2,500 oysters. :)  Takes a long time to fill, but if you decline it, the (bonus) value of the next 1-item contract you get will be decreased from the last one.
  • JustMe (US1)JustMe (US1) US1 Posts: 491
    edited 01.01.2018
    Thank you Southern - your explanation was my understanding from other people's posts as well. 

    These outrageous 1 day contracts though - decline or fail to fill is there a difference? Its hard to lose these fish in an attempt to fill that you know is going to fail (O,S,C) when they could be used to fill other non-timelimited contracts

    EDIT as a side note since it IS an option from GGS: complete the contract with gold when it runs out to not "lose" - paying with gold to complete is not even an option for me - took me a while to even think of it because i won't consider it
    Post edited by JustMe (US1) on
  • garybaldy (GB1)garybaldy (GB1) GB1 Posts: 502
    The trick to the time-limited contracts is not to start them until you have all the fish . The count down only begins once you start filling them . As fish storage is unlimited , there is no need to start them until you can finish them  .
  • JustMe (US1)JustMe (US1) US1 Posts: 491
    edited 01.01.2018
    The trick to the time-limited contracts is not to start them until you have all the fish . The count down only begins once you start filling them . As fish storage is unlimited , there is no need to start them until you can finish them  .
    I agree but to hold onto a contract and having more than 1 time limited at a time that requires 1k+ of 1 item of O, S, C - that takes weeks to gather if  you ONLY gather and save that one - because the contract is $20 mil? or move on delete that contract so you can potentially fill others in a shorter time that would = the same $20 mil

    also if i fill a 1k+ of Clams won't the next one have even a higher quantity of that item? so then I am holding on to a single slot contract for months - doesn't make sense to me to hold up (usually 2 of 6 slots) for weeks or months at a time (it's even worse than making chum)   

    Yes it is a choice to dedicate that item for a time limited contract but since it is O,S, C then I am also holding up the non-limited contracts that i could be moving because they require less and normally have 4-6 different fish but always a high quantity of same one i would be "saving" for with the time-limited thus holding up all 6 market orders for months at a time -

    this leaves me into shoring up my cash flow with direct selling herring, salmon, cod, and tuna just to make my boats equipment and other farm needs Herring I have dedicated to chum making I only want to sell the other fish directly when I am in real need for farm cash since the price is not as profitable. I don't want to rely on direct selling as my method for the cash we are supposed to be receiving per day per week in DSF - since we are supposed to be filling MO for the majority of our profit.

    Direct sales are barely more than breaking even  with all the farm needs + glitches and lost revenues that have been massive for players in the recent months
  • Shay1968 (US1)Shay1968 (US1) Posts: 1,324
    @Corvid (GB1)
    The 99 on a contract is not 99%, it is the level of the contract.  A level 99% contract only gives 25% bonus. 
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    edited 02.01.2018
    yeah i wrote incorrectly, i know it doesnt give 99% more money (as you point out, the most you ever get is 25% more money)

    with regard to the names of the contracts (southern's point), as may be obvious now :) i dont actually track the contract names, just the types, so my method is as stated and it works as ive described
  • sdstc (TR1)sdstc (TR1) TR1 Posts: 214
    what do I do with so much (29K) Lobster ?
    Fish Contracts should be improved related to each users behavior


  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    what do I do with so much (29K) Lobster ?
    Fish Contracts should be improved related to each users behavior


    Have you considered selling it ?  :¬)
    As it shows, each lobster is worth $2,500. That's over$73,000,000 your sitting on
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    Can I offer an easy fix for the fishing scenario?  I understand that the fish market is hard to fix.  There are two big problems that I constantly here about.  One is no lobster contracts, but they can be sold though inventory, so this is not a big deal.

      The other main problem is shellfish (oysters, clams, shrimp).  There are simply never enough of them.  All of my time in the market, is spent waiting on shellfish.....often for days.  I know that working on the market order structure is hard, but there is simple work-around that would relieve a huge portion of this bottleneck.  Simply increase the number of fish at the Shrimp, Oyster, Clam pools.  Just triple the number of fish at those locations.  It would still be way less than most lobster and tuna pools.  You still easily get them out with under 4 boats.  And this would largely relieve the largest bottleneck in the market currently.  Coding-wise, this is a simple task......Can we simply get this?






    P.S.  Honestly, you should probably quadruple the shellfish, but tripling them would vastly improve the market's overall usefulness.
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    As one is able to continue to empty their shell fish pools they will increase in the amount available in each of the shell fish pools. I have managed to get a few up to the point where I need trawlers to empty them now, over 300 total shell fish per pool ;)
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    what do I do with so much (29K) Lobster ?
    Fish Contracts should be improved related to each users behavior


    Have you considered selling it ?  :¬)
    As it shows, each lobster is worth $2,500. That's over$73,000,000 your sitting on
    You think 29K of Lobster is a problem?



    I *very* seldom get a Lobster contract. Get tons of Swordfish and shellfish ones though. I try to keep an inventory of around 10k shellfish, as I'm trying to get just my 1 & 2 item contracts up to Bonus 99 (I'm there on 1 item contracts, but not 2 item ones yet).. I turn down *all* 3, 4, 5 and 6 item contracts, as I'd rather have the 25% cash bonus.. It'll take a (long) time, but I'll get there. :)
  • When will the game be fix. I can go into only a few farm before going blank the screen. It is very slow.
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    edited 10.10.2018
    When will the game be fix. I can go into only a few farm before going blank the screen. It is very slow.
    This may help https://community.goodgamestudios.com/bigfarm/en/discussion/173873/need-help-logging-into-your-farm#latest
    Also check your browser to be sure it is up to date
    https://community.goodgamestudios.com/bigfarm/en/discussion/173709/best-browsers-to-use-for-good-games#latest

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file