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Update Nov 30th - Christmas Reloaded! - Discussion

Comments
what if some people are inactive during the whole event? will the coop be able to complete the chapter?
also, what if they start their orders but don't fulfill it?
Thanks
"Info regarding members who join or leave a cooperative during the event:
If a member doesn’t start their task (first harvest), they’re considered inactive. This will change as soon as they harvest a product for the task/chapter."
Does this mean that if a player is totally inactive, the coop can still finish all the tasks? Or will be be held to phase 2?
So what happens to the coop, if someone who comes back for a moment midway and because they can't catch up to the rest of us, we boot them out of the coop? Is the coop stuck because said member didn't/couldn't finish the first 4 chapters even if they are out of the coop or does this save the coop for those who have worked to get this done?
@sally456 (US1) That would be up to each cooperative to decide if they want to remove less active members or not. If someone can't complete their order other co-op members will be able to help them in phase 2. As soon as a harvest is made towards an order, the order will have to be completed to move onto the next chapter.
Are you saying the logic has changed so that we'd instead use chapter 3 time to finish 2 before we could begin on chapter 3?
Harvest...so if Greedy Santa happens to want say...corn and apples...you better not harvest any of those crops for a week, crippling your farm and losing lots of money. Or if you harvest you will be forced to participate in Greedy Santa?
DD
Yikes. WHY does GG do these complicated events that REQUIRES the entire coop to work hard or the entire coop gets penalized, and do this during the worlds busiest holiday season?
This time of year people travel, see family, go shopping, decorating, yada yada yada.... Now I have to play scrooge and boot people who aren't active enough?
I really wish GG would stop with all this team pressure nonsense. Let people play their own game without pushing to work harder, play more.... It's very off putting.
Last year we had several new members that started their tasks but we were able to help complete them in in good time.
We had 2 members that were on vacation that was no problem.
We enjoyed this event and are looking forward to it again.
Happy Holidays to all.
What about the coops that NEED to actively be searching for new talent? I've also been actively recruiting.. so by closing my coop to new members during this lengthy event will mean that our team will loose out on getting the members we so desperately need to make our coop better. I understand that there has to be rules regarding farmers leaving/coming.. but I feel this is going to be a disaster for smaller coops.
Of course the coops with 50+ members won't have to worry as they have more than enough help, however us smaller coops always seem to not be built into the equation when these "team" event rules are put into action with new events.
I wish GGS would make this & future coop events fair across the board. That way a coop of 10 or a coop of 75 can have an even chance on finishing the event.
Is it possible to just avoid this event all together??
Can it also please be the normal 28 days? They keep cutting the temp farms down to absurd lengths like 23 or 24 days, and this is simply unfair.
Any time someone has to boot members for the sake of an event might want to rethink what their coop means to them -- a well-oiled prize-winning machine, or a group of people who enjoy farming together.
Agree 100%...In fact I'm just about to message my guys to assure them that they don't have to worry about being booted if they can't be active all the time. It's madness, and, bearing in mind that the word Christmas is included in the title of the event,...not in the spirit of the time of year...
Many of our co-op players are newer and have not opened the fishing area yet, and those who have done so find fishing takes a very long time.
That ofcourse if u dont have christmas or knows when it is....
I don't know WHY GGS fails to realize this is a problem. They apparently felt that someone joining an "Open Co-Op" during the last 10 seconds of the event was enough of a problem to fix, but not someone who only has time to log in once a week.
Even a START button wouldn't help, if someone wanted to be vindictive.
I just hate that GGS puts our Co-Op Leaders in the position of having to remove less active players strictly because of this event. Sure, we could do like Artful and just ignore it, but our members WANT these Decos. Leaders have to balance the wants of the entire Co-Op.
Totally agree Artful! Sometimes one has to go back to basics and rethink how they really want to play this game.
Having a CC during this event is just the dumbest thing ever. How are we supposed to get our Work Order list full when we're holding our stables and fields for missions. Just cancel the stupid thing and let us have just one month without it so we can do this event that we have all waited for. What is wrong with you people!