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How long does Prank protection last?

It's not hard to discover that a player can only be pranked 6 times at one go and then is protected for some time from receiving any more pranks.  But nowhere can I find how long that protection period lasts.   Is it 4 hours?  12 hours?  A day?

Best Answer

  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    Answer ✓
    elb (GB1) said:
    We just talk to each other. Say 'I've got pranks, who wants them' and players ask for them on certain buildings. No big deal, no problem.
    The best buildings to get rid of your small hoodoos and big hoodoos(Can be used on most buildings) are the gourmet farm composter and Main farm silo.  They are much less efficient than their counterparts so only players with an excess of leaves and dung would use these.  

Answers

  • edited 18.09.2017
    Hey @buddy194 (US1) the protection period should be a daily thing that would last until the server reset. :)

    Once the pranks have been cleared, more pranks can then be added.


    Edit: added correct info
    Post edited by CuddlyFoxes (FormerMod) on
  • buddy194 (US1)buddy194 (US1) US1 Posts: 382
    Thanks for the fast response, Cuddly.  So, just to make sure I'm clear about this - it works like watering co-op trees?  I can only be pranked 6 times in a day,  that day being defined by what time the server resets in my part of the world?   And I could conceivably be pranked 6 times a short time before reset and then pranked 6 more times just after reset?

    Here's the deal:  My co-op is trying to institute a Prank Tuesday where we can all get a chance to get rid of our inventory of pranks which none of us would ever use on another player.  So we have a time where members can say "Go ahead and prank my fields," (or chickens or whatever)  and then other members get an opportunity to reduce their prank inventory and the recipients pick up a few Karma points.  So we gave it a try and ran into this 6-prank limit.  And now we're wondering how best to implement our little scheme to turn useless pranks into benefits.
  • elb (GB1)elb (GB1) GB1 Posts: 100
    We just talk to each other. Say 'I've got pranks, who wants them' and players ask for them on certain buildings. No big deal, no problem.
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    Answer ✓
    elb (GB1) said:
    We just talk to each other. Say 'I've got pranks, who wants them' and players ask for them on certain buildings. No big deal, no problem.
    The best buildings to get rid of your small hoodoos and big hoodoos(Can be used on most buildings) are the gourmet farm composter and Main farm silo.  They are much less efficient than their counterparts so only players with an excess of leaves and dung would use these.  
  • Thanks for the fast response, Cuddly.  So, just to make sure I'm clear about this - it works like watering co-op trees?  I can only be pranked 6 times in a day,  that day being defined by what time the server resets in my part of the world?   And I could conceivably be pranked 6 times a short time before reset and then pranked 6 more times just after reset?

    Here's the deal:  My co-op is trying to institute a Prank Tuesday where we can all get a chance to get rid of our inventory of pranks which none of us would ever use on another player.  So we have a time where members can say "Go ahead and prank my fields," (or chickens or whatever)  and then other members get an opportunity to reduce their prank inventory and the recipients pick up a few Karma points.  So we gave it a try and ran into this 6-prank limit.  And now we're wondering how best to implement our little scheme to turn useless pranks into benefits.
    Hey @buddy194 (US1) my previous post was incorrect :# Once the pranks have been cleared from a players farm more pranks can then be added. Your team can carry on & have fun with prank day! Sorry for giving you the wrong info earlier. I have edited my post to add the correct info. :)
  • buddy194 (US1)buddy194 (US1) US1 Posts: 382
    edited 18.09.2017
    Hey @buddy194 (US1) my previous post was incorrect :# Once the pranks have been cleared from a players farm more pranks can then be added. Your team can carry on & have fun with prank day! Sorry for giving you the wrong info earlier. I have edited my post to add the correct info. :)
    If that's the case then it's a change that just took place.  Your original comment was correct (or at least more correct) as far as my experience goes.  Over a span of 6 hours after pranks had been cleared we were never allowed to prank more.  However, after server reset, all was good to go again.

    I'll check again just in case it got changed in a recent hot fix.

    And hey, thanks for your continuing help on this, Cuddly!   :)


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