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Comments
But even at 0 value for those who are just starting the deep sea market seeing 1 or 2 drops of water in exchange for 10 chums is not very enticing though you can decline the contract seeing it first is already very discouraging. It's like seeing a sale sign only to find out it's not really a sale but rejects.
GGS, you introduce first DSF version, works rather fine in itself, but destroys farming economy. Interestingly, when thinking about number of slots in boats for crew and crew value, it was nicely balanced then.
You introduce second version, which is totaly useless. You didn't even think that you can't play FHWE like that, did you? So you need to scrap it to enable FHWE.
You introduce 3rd version, which is half hearted temporary effort and leaves DSF in limbo. Most orders are lame, inter balancing of pools, fish amounts and orders is questioneable. And you leave us with this poorly balanced half-product for many weeks to come (as you have with components of Cooperative Village for much longer by now)..
Now we are waiting for version 4. When does it come? Well, rework of CV and Edge Plants penalty was promissed much longer ago, yet nothing on the horizon...........
Pretty obvious that management style need to change a bit. And I don't like being abused as involuntary tester either. Can anybody from GGS explain to me why should I want to support you finantialy when you obviously do not care to deliver finished product which I could enjoy?
This paragraph points out the contradiction nicely. The truth is - DSF in its original form DOES NOT destroy the farming economy. It was NOT out of balance. It was quite well balanced within itself. AND rather than destroying the economic balance of the farms, it CREATED a new balance which was much more appropriate to the entire game as it stands today.
If we didn't have constant temp farms, Labs, Lester's stash, Matilda's academy, the five or six different parts of the Co-op Village, all the added plots of land with their correspondingly high purchase prices, the new ridiculously high priced levels for buildings and stables, the rumored upcoming 4th farm - if all we had was the original 3 farms - then, yes, I'd agree DSF would have destroyed the economic balance and might have made the game somewhat disappointing to play.
But we do have all that added new stuff. There's about triple the game to play than when I first started. And all that game REQUIRES something like DSF in its original form to make it enjoyably playable. There's only one good solution - revert deep sea fishing back to (or close to) its original form.
Also any news on the "cat"
You're right here. Calling something spam cause a view is repeated is tricky as it may easily lead to a false perception that the problem doesn't exist any more. We often stop complaining about what we decided is useless and just ignore it. I personaly masively reduced my complaints and criticism cause problems are so overwhelmingly many and I'm not getting any adult responsible communication from GGS bosses about the hottest issues. As a good steward of my time and resources I chose to invest where it makes more sense. But someone with superficial view might conclude that I am finaly happy with the game and the team behind it. Such a view couldn't be more wrong.
The third issue (or first one in my mind) would be balancing of DSF as a standalone unit. That near perfect balancing of boats in original version seems to contradict the GGS claim that FM has always been part of original design. Whatever that was, balancers quite obviously did much better job for original DSF without market, then for reportedly intended version with market. Maybe just all the boat upgrades were too readily available for high level player, but that I can forgive I think.
To cut the long story short, as there are many secondary balance relations between individual parts of the game to consider when discussing overall game balance:
- I enjoyed playing original DSF as stand alone unit, but farms were boring at that time as I could do anything without planning.
- After nerf I find farming interesting again, but DSF is boring as hell instead as it's completely out of balance as stand alone unit, although it still adds a few milion dolars a day to my budget.
The moral of the story being, that all these issues seem to point out to missing concept and long term developement plan for the game. A haphazard patchwork of very losely related components, instead of well thought through, carefully designed and diligently planned interconnected complex game. Although Hunter mentioned somewhere that they want to create more unified gaming experience, with this speed of developement and lack of attention to detail it's easier said then done. Hope dies last, but after 3 years of rough ride I naturaly rather expect a rougher ride to come with an ubrupt end on coastal clifs, and play accordingly. Get your life west ready as we might be jumping out of the boat soon ............... lolI have a question what to do with lobster herring tuna cod Solomon swordfish I think they don't need to be in a contract so I read a comment that gives a solution to this problems
Give us a chance to make a pool of our own choice so we make contracts a bit faster I collcet this oyster in 2 hours or less but the wait is 5 days with out a doubt its balance nothing else of course if u complete the contracts faster then expected u will get better rewards don't u think so oyster must came once in a week I truly understand the balance word oh yeah it took a while but now its a clear picture to me
Thanks
Ggs
Your dumb player
Xcution
Dingo's ate the cat.
And lets say I do not care how much the contracts are worth, even if it is 1 drop of water.
Is it better to complete and send off all contracts at once. Or does it matter if it is one contracts at a time?
I wasn't sure. I started the regular market such a long time ago I don't remember how that all worked exactly. So I was trying to figure out if it made a difference and if holding all the contracts until they were all completed before sending them off was a better choice. I haven't actually filled any contracts yet but I figured it would be good to know ahead of time if I do decide to bother with the fish market. Thanks for understanding my question and responding.
Thanks @Surya54 (INT1) for trying to help.
May I ask if you have more than 2 slots open in the fish market and if so did you just do the contracts one at a time from the start? Thanks in advance.
I've reached the 6 slots in the market and have only ever filled one contract at a time. I've also flushed a lot with ridiculous rewards and/or ridiculous amounts of shellfish or chum.
The level of the contracts go up and down, they now range from 0 to 9.
We'll see how it goes, but I still refuse to sell any fish for 1 WoF token
I appreciate your response, this is exactly what I was looking for. Well sorta, would still like to know if filling all open slots before sending would advance quicker. However, it is important to know that just doing one contract at a time will also open the slots. Thank you
Also, utilizing the fish caught on our other three farms and with Oleg, making the highest level dishes in Mermaid Bay is a higher money maker than honey cream which I used to depend on. I honestly can't remember the last time I sold honey cream because I needed money.
Also using small amounts of the fish from the dock in recipes yields some nice profits as well. This ultimately requires you to have the restaurant at Level 7 to reach these dishes, but they are worth it in the long run.
Thank you very much for your very detailed response. Very helpful information.
I have not started any contracts in the Fish Market, just prefer to be well informed if I do decide to tinker with it.
I just upgraded my Mermaid Bay to level 7 a couple days ago when Steve was here. So for now I will just make the Rare Fillets. They do yield a decent profit. The nice thing is that it only requires 6 swordfish, 6 Salmon, and 6 Cod which I am able to send an empty level 2 Trawler out and bring that many back and it costs me nothing. There is a pretty steep production cost but it is worth it. The Rare fillet yields the highest profits in the Mermaid Bay. It gives 841,411 every 8 hours. It is a bit less than honey cream profits which is 974,458 every 7 hours but it is better than water drops and Karma balls and actually pays out more than the original prices of the deepsea fish.