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Comments
Fishing market:
I just want to say that one of my biggest issues with the game has always been its slow progression: it gets extremely boring. It takes me about a month to save enough cash to buy a plot of land. With the dockyard this swept to the completely opposite extreme: I could buy a plot of land per day. I don't think that neither one extreme nor the other one were good: while in the first I get bored because it takes too long, in the second I might progress faster than you can get newer content and get bored again, as you state. The virtue is in the middle, not in the extremes. However, don't leave the game as it was before the dockyard, reduce the money you get. I must say letting the players to get more income is good. At least in my case, the money earned allowed me to take part in many more events and thus make the game more interesting (and if players are interested, players will support the game, so a win-win situation). For example, I was so close to get all the hardworker rewards from the island during the WWC that I was planning to gradually buy all the temp farm books and spend some gold in the temp islands, but if it now takes me 3 months (or more) of saving up while rejecting my "normal" farms, I think I'm going to pass trying to play a temp farm indefinitely or at least in a very long time.
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TAG 4 96 STUNDEN Noch kein Fischen für Hummer, Kabeljau, Lachs und Schwertfisch. Alles was ich habe ist Thunfisch / Hering und Schalentiere. Lieber GGS Wie kann ich ohne Fisch auf dem Fischmarkt befehlen? Und "JA" bekomme ich Aufträge für andere Fische als Schalentiere und Thunfisch. Bitte erläutern Sie den Zweck. Nur eine Erklärung wäre großartig. Keine ein paar vage E-Mail von CS erzählt mir die Pools erfrischen alle 24 Stunden.
I had similar thoughts. When I realised soon after DSF was launched that it completely destroyed farming economy balance, I still was not sure how to handle it as this has been here all the time. The only thing that changed was that previously the spoil was available using gold, then it was available using dollars also. Now it obviously shows how we need to read GGS statements. They were not in the least bothered about spoiled balance and game play when it was using gold. They only started to worry when the same was achieved using dollars. I don't think I need to be any more explicit as the fact itself is explicit enough.
Now although I saw the fish dollar fllood as a spoiler of a kind, I do admit that the game was a sort of more playable and kind of enjoyable with that. The disbalance was already there due to expensive buildings like Stash, Lab and School plus Village nonsense (maybe include temp farms also and some other stuff like last levels of Flower shop etc.), and DSF seemed to have sort of fixed it. Now after the nerf we have basic farming balance sort of restored, just the DSF is no longe very interesting additon to the game.
In general this thread is overwhelming. I'd have so many things to say to it to support most of the complaints posted here but don't want to waste too much time with people who never really listen. People who always say "your feedback is important" and yet by every act they deny it. I mean how many times did we players ask you to communicate better and honest? And what have you done GGS? Always try to trick players to serve your own ends. And that is just one "act" that betrays you. Don't have me go to all the others. But glad that so many people can now see more clearly. You can only deceive for so long before the truth is revealed to masses.
What I still regret is that the huge potential some talented employees are bringing to the company is only abused and misused to serve this monstrous tracherous cash cow to line up a few rich pockets. Wonder how many employees are aware that their talent is exploited to serve this "beast". I'd much rather have fun and usefull debate with them about what they do then wade through all this mud. But sadly, most of the complaints and anger is well deserved by GGS act. Yet this could have been such a fun game. Sigh ....................
I applaud you for daring to say something good about this DSF feature or simply being honest and courteous about things.
I know I am not 'allowed' to say this either (I am just not the "following-the-howling-flock kind of person):
but I am enjoying the fishing feature too - it's much more challenging now to figure out the best way and what steps to take, so back to the existing BF system again. And I feel it to be very positive that great players are trying to calculate the best way of playing this new version, somewhere else in another thread. Great job!
And I am sure GGS listens to our (reasonable!) feedback and that this new version of DSF will indeed get some tweaking.
An honest, open and above all courteous discussion would bring us much further in convincing GGS that this new version of DSF needs some tweaking with regards to a.o. prices of equipping our vessels, increase the amount of fish per pool, giving us a better variety of fish spots (although I've got an equal variety of all of them ever since the update, so perhaps this is a bug on only some servers) and maybe even the travelling times need tweaking.
Ranting, raving, cursing, trying to influence others into silly boycotting and such, making vile jokes at the cost of others and/or GGS, name-calling, shouting, hunting down + roasting the positive posters who refuse copying the negativity/nastiness or dare to contradict you, humiliating GGS in the social media (which IMHO is the most appalling behaviour of all), etc. does not IMHO. It only complicates our moderators' tasks hugely, coz now it will be far more difficult to "separate the chaff from the grain" and pass the reasonable & wise feedback on to the developers/GGS.
Mia, I love your post! Hats off!!
'BUG + REBALANCING BUGS:
- Send a ship achievement is broken
- Ship equipment should be split by 3 at least, otherwise balance is negative
- Ship equipment should be available to be sell not to be deleted, otherwise what is the purpose to have it as gifts in events?
- Why was not considered to make clams and oysters more collectable (bigger quantities) than swordfish and other high price fishes and reduce inflation?
- in order to rebalance why you didn't just split by 5 the some fish prices? and give players a choice between the direct selling and market?
- do you even consider that by killing deep sees, you are actually killing temp farms and horses and indirectly coop village?
- Temp farm should last 50% more time if you really expect more people to play them. At current time and price is to expensive to only be able to finish first chapter. I know you like core players but after 3/4 years you should think in a maturity model.
I was not playing for more then 12 month, just logging to keep account and see what gonna be. I enjoy again last 2 months. Now is more or less the Bakery situation from long ago when balancing got wrong.It would be normal that Community Manager to provide some answers to some of the points, because this topic is called "Discussions of official announcement" and that means both parties should be involved or change the name to "Player monologue"
Also an official answer about what will happen with the game in 2 years when Flash is history is strongly required.
Greetings
Peace
In Big Farm, the contracts that give extra rewards such as horseshoes and karma points take a lot of value away which makes selling directly better. Fish market contracts always contain extra rewards that take more than 75% of the value away. Events already give enough of these rewards. It sometimes give so little or even no money which makes equipment costs become more than the money reward. All regular contracts start with 0% increase in value which is equal to selling the items. The highest increase in value is 25%. In most of the contracts, the feed crops, shop, bakery, Mermaid Bay ingredients and extra rewards cancel out the percent increase and still makes the further processing and selling more profitable.
According to many other farming games with orders, orders that give extra prizes should not affect the base value of products used, orders give around 25% more money or higher regardless of how many orders have been filled.
they could implement things to keep the game fun
the apartments could be made available to all players
example trade 3 houses for one...with extra costs
architect available on all farms to upgrade a building
on each farm...no penalty
super cow barns and pigsties as land gets used up fast
I actually spent more money to upgrade docks
and used more gold for other things on my farms...the game became more fun
hopefully they find a way to keep all players happy
I won't mention any sites by name. But this one involved uploading artwork and they printed it on T-shirts and assorted other things. We artists set our own mark up over their base charge which was already high so marking anything up much was tricky.
Now… some designs aren't worth as much as others.
For example, a simple line of text in one color takes literally minutes to generate vs a high end piece of digital artwork that may take days or longer to pull together. That is certainly worth more than some text. And shoppers would pay for a unique design if they loved it enough.
This site also charged monthly rent just to have a shop in their market place. Free shops were possible but very limited in how many designs one could even have and none were IN the searchable market at all.
Well out of the blue one day, this company announced the mark up will now be capped at 10%.
No rent decrease though, just in some cases HUGE cuts in peoples profit margin.
They set up a forum thread specifically for complaints which would only be live for one year.
And let me tell you, this thread here had NOTHING on the complaining going on over there.
I was actually starting to earn regular income doing this and now my profits would be slashed upwards of 50%? Some people had built up HUGE shops and quit their regular jobs doing this full time. I can't imagine the anger there boy.
Ha… designs being uploaded from so many angry customers included a whole lot of flipping birds followed by that company name if you know what I mean.
Then the forum police started. Even though the thread was specifically set up for the complaints they obviously knew they would get, and only readable buy registered sellers not the general public, oh boy. ANYONE who DARED complain too much, or too often, let alone DARE to mention any competing site OR how "legal action" should be taken etc etc… without warning or notice were banned from the forums. Which only served to anger the already angry hoards more.
This particular site was the first of it's kind but by the time they pulled this bone headed move, others had sprung up.
I picked the best one available at the time and quickly learned a LOT of people off the site I left also migrated there too. They even set up a forum section for those moving in from……
Now, rumor has it, that this first site was trying to clear out server space. I don't know how much truth is in that, but if it was true, what a stupid plan huh? Send the best artists running to some other venue where they can make the markup they deserve? Leaving behind only those with simple enough designs to not care if they only make the 10%? Clearly the owners never factored in the internet and how all the angry people could post reviews everywhere warning designers and shoppers alike to avoid that site and giving it the worst possible reviews.
But… years later now, the site is still in business.
Folks this site is just a game. I have to laugh when I hear how many millions were invested in ships. Not counting in the gold spenders here, just game millions. IT'S FAKE MONEY!
If you spent gold, did you have fun? Consider it like money spent to go to the movies. It's over in 2 hours or less. Was it fun? Money is gone.
Again, this has happened over and over on assorted sites. That this one pulls the same ill considered move does not surprise me one bit. It also doesn't cost me one bit. (Again, sorry for those who really did spend, I bet you won't anymore.)
Just a game. Keep telling yourselves that. It's no where near as bad as what happened above.
Just a game.
There are better solutions to this than turning the fishing region into a limited version of the organic market, which I see other players have already suggested. Reduce the selling price of fish, or reduce other costs, by all means, but this 'upgrade' is just draconian.
As for people 'progressing too quickly', who decides how fast is too fast? Should we be penalized for playing enthusiastically? Seems a little facist to me.
Restore ability to sell fish, deep sea fishing starts with only shrimp, clams, oyster pools, better fishing pools only appear after reaching certain levels, regular and fish contracts dollar reward unaffected by extra rewards such as horseshoes and karma points, contracts never has no dollar reward, contracts start with 15% more money than sell price, up to 50% at max value. Current update made tuna, swordfish and salmon much rarer than herring and cod, I suggest to make the sell prices of tuna, swordfish and salmon much higher than herring and cod.
Well SAID!!!
Go check your produce. See if you can sell off some fish while you have the chance.
Ok, will keep sending empty ships then. They get what they get. Whatever.
I never knew how much value GGS had placed on them in the past. I think we should begin to horde those too.
LOL.
Edit: On a side note... Yea, laws were broken in the US. Wire Fraud. Would the feds get excited about it? Probably not, but technically it was against US law. Ponzi-esque.