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Comments
http://crazybigfarm.tk/farm/dockyard/dockyard.htm
https://community.goodgamestudios.com/bigfarm/en/discussion/154988/fishing-location-stuck#latest
The boats do occasionally "appear" to go to the wrong fishing location, but it is only a display error. The fish still get caught from the correct location & as you say, switching farms makes the boat appear where it really is.
I noticed this. I assume that much of the discussion of fishing will move that discussion link?
So the reason I couldn't find a fishing spot is because -- I went directly for the last ship in the yard, and never built the first one (the one called a "lancha" in the hispanic server). Apparently. you have to own a "lancha" for the fishing spots to be open, otherwise you'll be left with very opperational boats and a very empty sea orz
I got me a 1st level "lancha" and the fishing spots magically appeared XD
But thank you for the very detailed help @aaabbb1 (INT1) !
Can anyone help me please, My dockyard is level 5 & I can only build the runabout & the motor boat, no other boats are showing that they can be built, I have built 14 boats so far
Thx
Did you know that starting production of chum in the flower farm saves you money.
Click on the zzz above the dockyard in the flower farm to open the ring menu. This allows you to start production of chum at the flower farm. Clicking on the dockyard itself will send you to the fishing region which has higher chum production costs.
It also has upgrade and build boat buttons but attempting to build will give an error.
yES 14 BOATS MAX but you also have to have the dock building upgraded to level 8 to build a trawler.
Once you get started I find it so easy to do. I am very happy to hear that you will not be lowering the sell price of the fish and it's very exciting to get all the extra FXP in so many ways.
There is just one thing I'd like to see added and perhaps one of the MODs could pass it on.
I would like to be able to equip my boats from the "Go fishing" window when I pick a boat for that area. This would save a great deal of time.
As it is now we have to go check out the fishing areas, then go back and equip our boats for that area.
Hi,
I thought I put together a list of bugs that are presently taking away from the pleasure of playing (and I enjoy the game very much apart from these bugs) -
1) In the village you can no longer harvest items when the factory is upgrading. That means the timer is useless for any other production until the upgrade is finished.
2) Since the boathouse is linked both to the flower farm and the fish farm, harvesting chum only removes the 'harvest ready' sign from one farm, the other still shows harvest ready and makes the timer inaccessible for other items.
3) Fish pools disappear nilly-willy when I put a boat there for fishing, even though neither the time nor the stock has run out.
4) Since the recent update only 5 fish pools are available, not 6.
5) The downtime counter after planting edge plants only starts when I harvest the crop, even if the crop has been sitting unharvested for hours (over night for instance). Previously the downtime counter started when the harvest was ready, regardless when it was harvested.
6) When I plant a crop that takes longer to grow than the downtime, it shows the full harvest amount in the display, even though I actually only harvest 60% - a serious display error that has probably been there since the village started and caused miscalculation of the crop to be expected.
7) Since the village started my browser crashes about even 30-60min and additionally it crashes every time I try to access one of the temporary farms. Other people in my coop report the same. There are just too many flash things happening and I can hear my (relatively new and fast) computer grinding away on overdrive. Perhaps the developers can reduce some flash items like the blue stars for premium feed after so many new items have been introduced.
Thank you for listening.
Regards Vini
Yea.. got the same bugs here.. I send one boat fishing Ok, but if I try to send a second boat to the same location, it brings up a Time Stamp Error and deletes the fishing spot.
Vini's item 5 is not so much a bug.. it gives us more time to harvest some secondary clay, stones or sand.
.
Thank you GGS
1) Known issue - Being worked on
2) As far as I know, the dockyard harvests are disconnected from both timers now.
3) Already fixed.
4) I see 6 on your farm at this time, but there is one location, that appears sometimes on the very light blue area & is easy to miss.
5) Intentional.
6) Previously fixed - Will check on Monday if it has returned.
7) Try using some different browsers (especially if you are using IE) they vary considerably in performance & you may find one that works much better on your system.
https://community.goodgamestudios.com/bigfarm/en/discussion/comment/3528185/#Comment_3528185
That "Level 20" definitely refers to Player Level, not Fishing Level.
(because Level 8 requires Level 120, and I'm definitely not THAT high in my Fishing level yet)
Pretty sure that as soon as you finish Oleg's 26 quests, you get access to the Dockyard regardless of your fishing level. (It used to be you had to be Fishing level 25 or so just to finish all of Oleg's quests, because the last one (#26) didn't show up until you hit that fishing level, but I don't know if that's still the case or not.