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HWE - May 12, 2017
Usually the HWE timer starts at " ~3 days " ; indicating that the run will be more than 72 hours but less that 96 hours. Then a few hours after the event start this timer changes to " ~2 days " ; indicating that the remaining run has dropped below 72 hours but is still more than 48 hours. (Many people are still confused by the "~" symbol meaning "approximately")
My question/observation is this: The timer on my silo still reads "~3 days". Even if GGS programmed the event to run longer this time around (like a full 96 hours), it should have changed to read "~ 2 days" by now. Has anyone else noticed the same thing on their silo?
During the event, I frequently check if I'm on-track, by calculating how many points/sec I have to average for the remaining time in order to achieve the final prize. Not knowing the actual remaining time makes playing the event this time around a bit more difficult and slightly frustrating.
PS - yes I have cleared caches already. My US1 farm is showing "~2 days", but INT1 is where I'm seeing the issue.
Edit#2 - The other piece of information that I would like to find out from anyone whose timer has been working is when did your timer switch from ~3 days to ~2 days. This way I can figure the actual time remaining on the event.
Comments
Our moderator Rowdy Rac gave us the exact starting time of HWE in their Mod's Bulletin News (2 pm CEST)
https://community.goodgamestudios.com/bigfarm/en/discussion/comment/3518299/#Comment_3518299
the other piece of the puzzle I need is WHEN did the timer actually change to "~2days" for those whose timer is working, since this time will inform when the actual end time of the event occurs.
I have been suggesting for years that all the timers for everything be consistent and show exactly how much time is left. Ideal format, for example: 3 days, 14 hours, 8 minutes, 21 sec, or, if they insist, 157 hours, 43 min, 34 sec. Something like that. They have precise timers for lots of things, it needs to be universal.
IMHO your Opening Post was written at 2:46 pm CEST as I can see in my screen, so at that moment your timer should have shown already 2 days for 46 minutes. If not, then this might be a bug at the INT1 server, worthwhile to mention to our Mod's.
This kind of timer generally works fine for me, I don't really need precise timers or everything exactly spelled out for me .... the game has to have some challenges left for us IMHO. When the timer gets 1 second under 24 hrs it will show 1 day less. Don't know if I said that right in English, but 3 days = 72 hours and when the timer reaches 71.59 the timer will show only 2 days.
That means it would flip over to ~2 days around 3pm EST today (which apparently Jiesta confirmed, but I don't know what time zone he's referring to.)
Jiesta is a she, thank you!
I am in the Netherlands (right next to Germany) and we are in timezone CEST (Central European Summer Time, in Central Europe during Summer Time Great Britain is 1 hour behind us = CET)
Corn
Dandelions
wildflowers
Barley
Cabbage
Corn
wildflower
Dandelion
Corn
Actually you can win hard worker quite easily as long as you have seaweed fertilizers and make sure to do timings correctly (sleeping for milk and apples).
but now instead of 400,000 points per day, we only need 300,000 points per day (just 3.5 points per second).
@Jiesta (NL1) Errr *cough* 'scuse me missus! - We is not on CET
Cos we is the Time Lords, Keepers of time for the planet, Guardians of the Prime Meridian............
Look how shiny we keep it ....
But yes, we are 1 hour behind Europe, you is correct hehe
What a Time Lord might look like:
//Whovian since the 70s
Corn
Dandelions
wildflowers
Barley
Cabbage
Corn
wildflower
Dandelion
Corn
Eggs
wildflowers
Corn
wildflower
corn
cabbage
wildflower
eggs
corn
dandelion
wildflower
Could use a long running one now
I use short harvest on cabbage as well.
My Updated list: (All field items except Eggs, 2 times very close together)
Corn
Dandelions
wildflowers
Barley
Cabbage
Corn
wildflower
Dandelion
Corn
Eggs
wildflowers
Corn
Eggs
Jasmine
wildflowers
Corn
Cabbage
Two special cabbage seeds + 2 premimum hummus is 6 hours at 4 points, which is 86000 points (enough for more than half the rewards).
To me HW is really important event because i'm a free player and the gold mining licenses help a lot. Cabbage is the second best one after dandelion.
86,000 X 2 =172,000. My max needed is 1,200,000
I would love the GML. I am not a casual player, I do not buy or use gold either, but neglecting my farm for 3 days harvesting a useless crop for 2000 gold earned from GML is not my idea of fun.
However, worth looking into next time.