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Comments
1-Can't speak for everyone, but a lot of my contracts do call for finished products.
2-Lower-end products make it easier for players to fill, especially lower level players
3-You don't have to fill the contracts all at once. Most players continue using the ingredients they need to make other things while donating a little toward a contract. The contracts get filled without their sacrificing production.
4-Adding Mermaid Bay products would knock a lot of people out of the running.
5-In the world of Big Farm, more expensive items do not translate into more money for you. We could end up having to donate more costly goods for less return on investment.
Just my two cents.
High value products
First 2 bakery products, last 6 shop products, most mermaid bay products
Low value products
Crops for feed and Pigs
Recipes for making high value products, Main ingredients highlighted in red
#2, Contracts do not ask for products not unlocked yet. Wildflowers only sell for 1 dollar each, It is worth too little even when thousands are sold.
#3 I never fill the standard contracts all at once. It can ask for Ingredients that are used less frequently such as fruits from main farm and gourmet farm orchards. Limiting ingredients for shop products such as essence of jasmine, honey and olive oil are used up by the shop so quickly for the huge increase in value that there will be not enough available for the up to 25% bonus on contracts. Cannot make 450 honey and supplying the honeydew needed within 7 hours and have enough excess honey until reaching very high levels.
#4 They are only needed when they are unlocked with fishing xp and by upgrading the building.
#5 The dollars rewarded are always greater than the value of selling them. If they ask for higher value items, the reward increases too.
I frankly don't look at what individual items cost v.. their finished products -- I look at the overall contract, see if it's asking for items I can fill easily, and what my overall compensation will be.
Kind of like the salad bar at your local restaurants. Item per item, ounce per ounce, some items go for less than they are worth, others go for a great deal more than what they are worth -- but the overall average still makes money.
I try not to think about "Big Farm" math. Take the production machines, for example. It takes 5 certificates to get 1 of something, but 25 certificates to get 2 of the same thing (those aren't the exact numbers, but you get the idea.) Makes me crazy.
Limited contracts do have a problem, as it will often produce one that is impossible to fill in the time limit & that is the only "fix" that the market needs in my opinion.
I like the concept of the Limited Contract, where we have to plan to have everything ready at the same time, (this is a strategy game and this requires strategy), but it does have to make extra income or it is just pointless.
I am sadly forced to decline too many. :¬(
"The answer is Excel, what's the question?"
Hi @dchen1 (US1)
I also at times decline contracts but overall most of them are doable
for example I decline all the limited contracts as they require that I skip production of goods with gold which I wouldn't do
But in my case contracts offering farm cash + horseshoes, or cash + other items like karma points, are still convenient over the direct sale. Maybe it has to do with Lester's secret stash which I advanced a few levels
I also decline a few contracts that require intermediate products, like olives and olive oil, but my farm produces more than the flower shop can consume, same goes for honey. So mostly I will accept those contracts too. I tend to decline those that ask for multiple crops, like WF, cabbage and corn, as all together the sale is low and I need the fields for other use
Contracts which require many apples and much milk etc need to be accepted, there is no time limit and it won't be a problem if it takes a few days to fill the contract and ship the goods. It is convenient over the regular market prices
It is possible that the differences are due to player level, mine being more advanced, and that the more you upgrade your farms the easier you find to fill those contracts and see the economic advantage. It takes a little getting used to
Hope this helps :-)
Contracts I avoid:
Further processing can multiply the sell value by much more than 25%.
Contracts with too many feed crops because it can be used to make feed and then better products. More fields and stables can be built after expansions and increasing workers. Only limit is mill level 8 which makes 280 feed at a time.
Olive oil sells for less than 30% than the olives needed. It can be made into sweet scented oil which sells for much more than the olives and other ingredients. Olive oil in contracts is like selling feed because it sells for less than the ingredients used or the products made with it.
Honey is used in Honey cream, much better profit unless apiarys produce more than the shop can consume.
Contracts that rewards with items other than dollars such as horseshoes take away money instead of it being an extra reward.
which basically boiled down to filling contracts that contained pigs/milk/eggs/apples, or a combination thereof, in the main with products i had no other use for at that given time apart from direct selling - the market does offer a mark up in this regard
tedious as hell tho
I have several apple trees, so I do try to get contracts with apples by selling off all my apples when I send off a contract. Doesn't always work, but my odds are much higher with little of no apples in my barn.