Home EN General Discussions & Questions

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

Contracts require too much of low value items instead of more high value items

Contracts require thousands of wildflowers, cabbage, corn, pigs, apples and apple turnovers.  About 1 in 3 contracts require more than 2000 pigs, 1 in 4 contracts require more than 2000 wildflowers.  They very rarely ask for any shop products.  Only around 1 in 10 contracts give much of the money reward from high value shop and bakery products(500 dollars/unit or more).  None of them ever ask for mermaid bay products.  This is making most contracts not worthwhile to fill because these items are worth too little and they are also ingredients for a bigger profit such as using the flower shop than the contracts.  The game should focus more on final products instead of making the player sell all the low value ingredients and limiting the amount of final products which greatly lowers the profit.  Because of this, I decline many contracts until ones with more shop products and less low value products appear.  Can we discuss about this so we can find a way to change the way contracts appear and have more bakery and shop products when they are unlocked?





Comments

  • artful (US1)artful (US1) US1 Posts: 6,617
    Contracts require thousands of wildflowers, cabbage, corn, pigs, apples and apple turnovers.  About 1 in 3 contracts require more than 2000 pigs, 1 in 4 contracts require more than 2000 wildflowers.  They very rarely ask for any shop products.  Only around 1 in 10 contracts give much of the money reward from high value shop and bakery products(500 dollars/unit or more).  None of them ever ask for mermaid bay products.  This is making most contracts not worthwhile to fill because these items are worth too little and they are also ingredients for a bigger profit such as using the flower shop than the contracts.  The game should focus more on final products instead of making the player sell all the low value ingredients and limiting the amount of final products which greatly lowers the profit.  Because of this, I decline many contracts until ones with more shop products and less low value products appear.  Can we discuss about this so we can find a way to change the way contracts appear and have more bakery and shop products when they are unlocked?





    You've raised some interesting points, however, some things to consider:

    1-Can't speak for everyone, but a lot of my contracts do call for finished products.
    2-Lower-end products make it easier for players to fill, especially lower level players
    3-You don't have to fill the contracts all at once. Most players continue using the ingredients they need to make other things while donating a little toward a contract.  The contracts get filled without their sacrificing production.
    4-Adding Mermaid Bay products would knock a lot of people out of the running.
    5-In the world of Big Farm, more expensive items do not translate into more money for you.  We could end up having to donate more costly goods for less return on investment.

    Just my two cents. :)
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    Info about Products

    High value products
    First 2 bakery products, last 6 shop products, most mermaid bay products



    Low value products 
    Crops for feed and Pigs


    Recipes for making high value products, Main ingredients highlighted in red



  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    Contracts require thousands of wildflowers, cabbage, corn, pigs, apples and apple turnovers.  About 1 in 3 contracts require more than 2000 pigs, 1 in 4 contracts require more than 2000 wildflowers.  They very rarely ask for any shop products.  Only around 1 in 10 contracts give much of the money reward from high value shop and bakery products(500 dollars/unit or more).  None of them ever ask for mermaid bay products.  This is making most contracts not worthwhile to fill because these items are worth too little and they are also ingredients for a bigger profit such as using the flower shop than the contracts.  The game should focus more on final products instead of making the player sell all the low value ingredients and limiting the amount of final products which greatly lowers the profit.  Because of this, I decline many contracts until ones with more shop products and less low value products appear.  Can we discuss about this so we can find a way to change the way contracts appear and have more bakery and shop products when they are unlocked?





    You've raised some interesting points, however, some things to consider:

    1-Can't speak for everyone, but a lot of my contracts do call for finished products.
    2-Lower-end products make it easier for players to fill, especially lower level players
    3-You don't have to fill the contracts all at once. Most players continue using the ingredients they need to make other things while donating a little toward a contract.  The contracts get filled without their sacrificing production.
    4-Adding Mermaid Bay products would knock a lot of people out of the running.
    5-In the world of Big Farm, more expensive items do not translate into more money for you.  We could end up having to donate more costly goods for less return on investment.

    Just my two cents. :)
    For #1  It probably asks for more at higher levels.  The problem is that a lot of main ingredients for better products such as olive oil are needed.  

    #2, Contracts do not ask for products not unlocked yet.  Wildflowers only sell for 1 dollar each, It is worth too little even when thousands are sold.  

    #3 I never fill the standard contracts all at once.  It can ask for Ingredients that are used less frequently such as fruits from main farm and gourmet farm orchards.  Limiting ingredients for shop products such as essence of jasmine, honey and olive oil are used up by the shop so quickly for the huge increase in value that there will be not enough available for the up to 25% bonus on contracts.  Cannot make 450 honey and supplying the honeydew needed within 7 hours and have enough excess honey until reaching very high levels.  

    #4  They are only needed when they are unlocked with fishing xp and by upgrading the building.  

    #5  The dollars rewarded are always greater than the value of selling them.  If they ask for higher value items, the reward increases too.   
  • artful (US1)artful (US1) US1 Posts: 6,617
    You've done the math!!  

    I frankly don't look at what individual items cost v.. their finished products -- I look at the overall contract, see if it's asking for items I can fill easily, and what my overall compensation will be.

    Kind of like the salad bar at your local restaurants.  Item per item, ounce per ounce, some items go for less than they are worth, others go for a great deal more than what they are worth -- but the overall average still makes money.

    I try not to think about "Big Farm" math.  Take the production machines, for example. It takes 5 certificates to get 1 of something, but 25 certificates to get 2 of the same thing (those aren't the exact numbers, but you get the idea.)  Makes me crazy.  :)
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    You don't say what level your contracts are on mine are level 99  I have no complaints what so ever about what they ask for  I get a nice variety of products and contracts if I am getting to many with pigs I decline it.  My opinion is that this is one area that they do well in. 
  • I agree with Damaria, my contracts are also all on 99 & I get a good mix of products, though there is usually one product that is flavour of the month & appears in almost all contracts. I think the market is one of the best features of the game & does not need any tweaking for standard contracts.

    Limited contracts do have a problem, as it will often produce one that is impossible to fill in the time limit & that is the only "fix" that the market needs in my opinion.
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    I feel that somebody has really failed to think through the economics of limited contracts. We are being asked to "buy in" the product that cannot be produced in the 65 mins (we can choose to buy it in with dollars or gold or seaweed products but we are still "buying" it in) If this cost is greater than the (for me) 25% bonus, then we will be better off selling the stuff from Farm Management.  !!!
    I like the concept of the Limited Contract, where we have to plan to have everything ready at the same time, (this is a strategy game and this requires strategy), but it does have to make extra income or it is just pointless.
    I am sadly forced to decline too many.   :¬(
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    All my contracts are on level 99, I get a good variety of products and I love doing them .... this concept is just fine to me as it is. Except for the time limited contracts, as almost everybody else in this thread, I have to decline almost all of them.
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    contracts that gives horseshoes give less money than selling them.  I decline them because I already have more than 50,000 horseshoes earned from events (not gold competition horseshoes).  I decline contracts that need essence of jasmine, olive oil, olives and honey because the shop uses them up very quickly to make products worth many times more than the ingredients.  Decline contracts that require too much apples, pigs or wildflowers.  
  • For all those moaning about having to do a few sums --- It takes all sorts to make a world, but numeracy is a human skill to be rewarded in games like any other.

    "The answer is Excel, what's the question?"
  • PCA (GB1)PCA (GB1) GB1 Posts: 839
    edited 16.08.2017
    contracts that gives horseshoes give less money than selling them.  I decline them because I already have more than 50,000 horseshoes earned from events (not gold competition horseshoes).  I decline contracts that need essence of jasmine, olive oil, olives and honey because the shop uses them up very quickly to make products worth many times more than the ingredients.  Decline contracts that require too much apples, pigs or wildflowers.  

    Hi  @dchen1 (US1)

    I also at times decline contracts but overall most of them are doable

    for example I decline all the limited contracts as they require that I skip production of goods with gold which I wouldn't do

    But in my case contracts offering farm cash + horseshoes, or cash + other items like karma points, are still convenient over the direct sale. Maybe it has to do with Lester's secret stash which I advanced a few levels

    I also decline a few contracts that require intermediate products, like olives and olive oil, but my farm produces more than the flower shop can consume, same goes for honey. So mostly I will accept those contracts too. I tend to decline those that ask for multiple crops, like WF, cabbage and corn, as all together the sale is low and I need the fields for other use

    Contracts which require many apples and much milk etc need to be accepted, there is no time limit and it won't be a problem if it takes a  few days to fill the contract and ship the goods. It is convenient over the regular market prices

    It is possible that the differences are due to player level, mine being more advanced, and that the more you upgrade your farms the easier you find to fill those contracts and see the economic advantage. It takes a little getting used to

    Hope this helps  :-) 



  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    PCA (GB1) said:
    contracts that gives horseshoes give less money than selling them.  I decline them because I already have more than 50,000 horseshoes earned from events (not gold competition horseshoes).  I decline contracts that need essence of jasmine, olive oil, olives and honey because the shop uses them up very quickly to make products worth many times more than the ingredients.  Decline contracts that require too much apples, pigs or wildflowers.  

    Hi  @dchen1 (US1)

    I also at times decline contracts but overall most of them are doable

    for example I decline all the limited contracts as they require that I skip production of goods with gold which I wouldn't do

    But in my case contracts offering farm cash + horseshoes, or cash + other items like karma points, are still convenient over the direct sale. Maybe it has to do with Lester's secret stash which I advanced a few levels

    I also decline a few contracts that require intermediate products, like olives and olive oil, but my farm produces more than the flower shop can consume, same goes for honey. So mostly I will accept those contracts too. I tend to decline those that ask for multiple crops, like WF, cabbage and corn, as all together the sale is low and I need the fields for other use

    Contracts which require many apples and much milk etc need to be accepted, there is no time limit and it won't be a problem if it takes a  few days to fill the contract and ship the goods. It is convenient over the regular market prices

    It is possible that the differences are due to player level, mine being more advanced, and that the more you upgrade your farms the easier you find to fill those contracts and see the economic advantage. It takes a little getting used to

    Hope this helps  :-) 



    I agree with you,
    Contracts I avoid:
    Further processing can multiply the sell value by much more than 25%.
    Contracts with too many feed crops because it can be used to make feed and then better products.  More fields and stables can be built after expansions and increasing workers.  Only limit is mill level 8 which makes 280 feed at a time.  

    Olive oil sells for less than 30% than the olives needed.  It can be made into sweet scented oil which sells for much more than the olives and other ingredients.  Olive oil in contracts is like selling feed because it sells for less than the ingredients used or the products made with it.  

    Honey is used in Honey cream, much better profit unless apiarys produce more than the shop can consume.  

    Contracts that rewards with items other than dollars such as horseshoes take away money instead of it being an extra reward.  
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    when i used to bother with it, i'd never do a contract with karma balls, horse shoes etc as GGS put a huge monetary value on these things and selling your product directly would pay you more than '+ item' contracts
  • Shay1968 (US1)Shay1968 (US1) Posts: 1,324
    I honestly thought the karma balls and horseshoes in the organic market were rewards.  I never paid attention to the fact cash is being deducted for them.  This whole fishing fiasco was a real eye opener. 
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    I honestly thought the karma balls and horseshoes in the organic market were rewards.  I never paid attention to the fact cash is being deducted for them.  This whole fishing fiasco was a real eye opener. 
    The thing about organic market is, that if you are not very carefull and don't know exactly what you are doing, you may end up with less income compared to direct sale and a bunch of not so usefull stuff you never wanted in the first place. It's not just non-dollar items reducing your dollar reward, it's also opportunity costs when you produce low value comodityjut to fill the order, comodity which you normaly have no reason to overproduce if you think economy and where you could produce somethng giving you higher income instead . Probably the trickiest part of BF, especially for low and mid level farmers. There used to be a huge debate on OM and from what I read and numbers which were given I think most players still have no clue how it works untill today and may be happy with cosmetic up to +30 %, while taking "loss" in reality. .
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    i would never grow/produce anything specifically for the market (i hated the thing anyway, and now we have 2 and the second one is even lamer lol), just use the excess of my normal farming to fill contracts, as i said above, i would never accept a contract with an item attached or one that had more than three products (too much hassle) - and the majority of my contracts stayed at level 99 still

    which basically boiled down to filling contracts that contained pigs/milk/eggs/apples, or a combination thereof, in the main with products i had no other use for at that given time apart from direct selling - the market does offer a mark up in this regard

    tedious as hell tho
  • This week the product of the week is fruit cakes, all the contracts have them except one, that has apple turnovers 2047 of them, the amount of cash offered was less then I could see the apple turnovers for, and the contract also had donkeys, cabbage, eggs, and milk.  It seems to me that more and more contracts offer horseshoes, or experience points at what would be an exorbitant price,  This particular contract was a loosing prospect with goods almost double what I was being offered.  I know that it is said that you only lose 2 points when you decline a contract, but I have not found this to be true, sometimes it is 10 points or more.  The fishing contracts are all stuck in the water because they all have clams in numbers that would take 3-4 pools to fill one contract, I often think that the offerings are made after checking inventory to find out what I don't have.  The market place is very frustrating lately.  All my contracts have some kind of grain or fruit in the thousands, or pigs in the thousands, one is over 8K.  These are contracts that take days or weeks to fill, the other thing that is a pain is that a contract that has 800 fruitcakes also wants 400 cherries and 700 peaches, so it is a lengthy contract sometimes taking weeks.
  • Tinzen (SKN1)Tinzen (SKN1) SKN1 Posts: 473
    I never delince any contracts - I give myself time for it, and when I have 3 contracts full I send it away, so I will always have something.....
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    only put excess on contracts, stuff that I would otherwise have to sell directly, my barns are perpetually full. The flower farm only produces the higher profit items, soaps, honeycream and no olive oil. Contracts requiring any of the lower profit items are declined cos I will never have an excess. Contracts may take weeks to fill but at the end of the day I am only selling later rather than sooner and the vast majority of contracts do pay better, even if only very slightly, than selling directly.
  • When I'm ready to ship a contract(s), I first make sure that my barn is full of wf, corn, cabbage and any other item I do not want in the upcoming contract(s). I've noticed that if I do this, then the odds of having to then fill that item goes down.  It's not perfect, but its a strategy that has been working for me for months.

    I have several apple trees, so I do try to get contracts with apples by selling off all my apples when I send off a contract.  Doesn't always work, but my odds are much higher with little of no apples in my barn.


  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    When I'm ready to ship a contract(s), I first make sure that my barn is full of wf, corn, cabbage and any other item I do not want in the upcoming contract(s). I've noticed that if I do this, then the odds of having to then fill that item goes down.  It's not perfect, but its a strategy that has been working for me for months.

    I have several apple trees, so I do try to get contracts with apples by selling off all my apples when I send off a contract.  Doesn't always work, but my odds are much higher with little of no apples in my barn.


    Dont know if it works that way, but contracts should do the opposite, the more you have, the more likely it will ask for it.  

  • artful (US1)artful (US1) US1 Posts: 6,617
    edited 26.04.2018
    When I'm ready to ship a contract(s), I first make sure that my barn is full of wf, corn, cabbage and any other item I do not want in the upcoming contract(s). I've noticed that if I do this, then the odds of having to then fill that item goes down.  It's not perfect, but its a strategy that has been working for me for months.

    I have several apple trees, so I do try to get contracts with apples by selling off all my apples when I send off a contract.  Doesn't always work, but my odds are much higher with little of no apples in my barn.


    Not sure this method would work for me -- my barn is usually full to capacity on everything. The contracts I get are quite varied, and don't seem to be based on anything. The way I farm, allowing myself to be out of or low on anything would be a disadvantage -- like if the Captain's ship showed up needing them, or for an event.

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file