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A Place for "thoughtful" comments on the VIllage League
gavinfarms (US1)
US1 Posts: 2,273
First, the way in we have ranked coops in the past is terrible. My coop is 6th on the US server. I could remove every other member and it would remain in the top 10 for a very long time. This makes absolutely no sense. And there are coops who have done similar things and do not belong at their listed rank.
The Village League ....
Serves to constantly measure our coops, providing a much better picture of which coop belongs where.
1. It does not require collectibles - which is great!
2. It is a basket of 5 items, so that a coop can manipulate the rankings with simply eggs or milk.
3. It lasts longer than coop projects, so it needs less "tending".
4. The size of the baskets makes it much hard to manipulate with gold.
I have been critical of GGS a lot lately, and I still will be, as necessary. However, this could be a very good feature. I really think we need to give it a shot. It is a vast improvement over our old ranking system. Let's makes this feature work. If we work with them, they will be more likely to keep improving it and make it even better.
Comments
My fear is that one day all the fun stuff and regular farming on Big Farm will disappear, and we'll be forced to play in the Village whether we want to or not.
As for giving it a shot, I can understand this, but given the way it was steamrolled out and over us, as well as the game's history, you can understand the lack of optimism.
You made some very valid points, and I hope it all pans out well for you.
I agree on the fact that the current coop ranking could be improved a lot: on our server some coops which contain no more active players can float more or less in the same rank for several months
To fix the current coop ranking it is sufficient to reset the cooperative points once a year and start the new year with zero points, then everyone would be able to discriminate between active and inactive coops. A similar system has been in use for the horse tournaments, though it's limited to just the top 10 players, it could be expanded to store information about players rankings year by year.
Coops could be shown in a ranking system that reflects one year of activity
I don't see the village league as a substitute, rather a completely different part of the game, more closely resembling a new form of CCs. Instead of missions the result of which depends on the performance of single players collecting single items, in the village league the result depends on the entire group collecting multiple item
There are no points in the village league, we are either below or above other coops, this is no measure, it's approximation at best.
As most of BF, there are no records showing any of the past activity. The only tangible records in the entire game are the coop ranking by coop activity, the player ranking by player level, and the horse tournament hall of fame (limited to top 10 of diamond league).
Other parts, like CCs, player of the week, and now the village league are lost, and we only have the present situation, no history. I find this a big minus
Just my opinion
Will give credit where credit is due though, good move giving us compensation and a tutorial video so thanks GGS for that. The video should have been given with update not only for horse meadow but for everything else.
When you look at the start page in the future we can have our shipfleet,that will end aswell in a competition.
Then why in the name of everything they introduce a big non well tested update before a long weekend??? To have another rollback as was in the past?? making the players anoyed and disapointed.
That are my thoughts,maybe somebody does see them as criticts. But i am not a praiser who likes everything what is introduced in this game.
First make it bug free and then we can see further
I feel like the game is just about to implode, and that would be a shame. I love this game, warts and all, and really would like to see it succeed.
If management wants the game to continue, the best thing it could do right now is to close the Village Coop for the time being, work on all the bugs there (as well as the ones in the main game), then reintroduce it, but roll it out in increments, allowing players to get used to each phase.
after you made timber and mineral you can makes more mats in thos too
first building you most make is timber at east side of village
But I don't like the way BF "forces" villages to do the competition. The tutorial said: if you are inactive in 2 weeks, you are out of the ranking system, and if you comeback, you need to start from the bottom. And we know, in order to climb the rank, we need extremely much time! That means, we are forced to join continuously if we want to enjoy this feature.
I think it's better if we only lose some percent of ranking if we are inactive (like reputation points). Or if BF could add some features like "rest time bonus" (buy with medals, for example), that the village could relax for some days but still keep their position. And of course, we need better reward for the challenge. Because in order to win, we need to use lots of special things (besides a really hard work), at least we need a compensation.
What I like the most in BF in the past is that I can choose to play whenever I want. If I'm busy, I can forget it for a short time, and when I come back they still there, peaceful and relax. No "war", no stress, nothing that I am forced to do. I never have to worry to lose something if I'm off. Even with the project, in my village, we decide to choose good time for everyone to join, no stress. That's why I keep play the game for years. But now if it becomes a "part-time job", it may be fun in a short time, but someday I may feel so tired to stay.
1-GGS added a slew of bells and whistles to an already popular game to try to attract different players -- players who get bored easily and want a lot of action. (Needlessly complicated bells and whistles, I might add.)
2-However, by doing so, it turned the game into something that many of the players who made the game popular in the first place were not looking for, so those people either left or quit buying gold.
3-Instead of messing up a good thing, they should have introduced a brand new, high speed, competitive game that would attract those big gold spenders who make up the demographics GGS is seeking. And left the laid-back, relaxing farming game alone. Except for fixing all the bugs, that is.
I already lose motivation to challenge other village now. BF has to increase the amount of rewards to make it reasonable.
Due to player numbers , game level, time to play and willingness to use resources, co-ops will find their own comfort zone and the hassle of mounting a challenge will appear pointless for the limited extra rewards it will offer .Apart from those that really want the bragging rights and will no doubt zoom to the top and fight amongst themselves .
I really like the idea of the village, you have to bear in mind we are all in the early stages, like starting your first farm and scrabbling for every dollar . Each factory has 100 levels , there are 4 empty building slots , personally I'm not faulting GGS for increasing the scope of the game . A bit of patience and hard game play will be needed , but that is the nature of the game .
Just possibly the implementation could be marginally improved ....:*
The feeling when you already finish 90% of the competition, and the opponent disappears, leave you with nothing, it's not interesting at all! A game should bring happiness to players, not the feeling of disappointment, angry and regret like this!
It's much better to set a deadline for a challenge than using the we-cannot-know deadline that depends on the opponent progress. And give a countdown clock, like a mission. At least we should know the determined deadline to make a plan, and don't throw many resources to get nothing!
I complain a lot because my village had a serious attempt to try the first challenge. They work hard together, and they receive a ridiculous "rewards" and negative feeling.
The system is lame by design in several aspects, some of which I detailed on test server when league was first introduced. Others I mentioned on this forum already. This feature needs something "thoughtful", yes, but not from us players. From designers. It doesn't at all look like they know what they are doing.
I understand about the "counter challenge" and not doing the initiating, but when the coop is challenged without consent, then participation is forced. Perhaps a button could be pressed to show non-participation which would automatically bump the non-participating coop down to a lower level. This way the challenger could have fun with the coop who really wants to be a part of the challenge. It is really no fun to counter challenge a coop who is not playing on purpose.
on a different point, where's this 1-click link to the village spoken of above? i presume im being really dumb but i cant see it on my farm
thanks
oh the shame, the shame
Edit: interesting that it says no current production tho, seeing as i do have things being produced, so there's a link but the purpose of it doesnt work? (apart from taking you to the village)
AGREED....what.. do we stop farming NOT to participate in this "Village League" ?? To Participate one should be willing to and have a desire to compete. And when a co-op needs to replenish or just take a break we should be able to do it...this is madness on your part GGS, forcing it on us. There should be a button ( as I have stated & many others before) that's says "participate or not at this time" Pretty simple to do, you already have a program written for it, just implement it.