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A Place for "thoughtful" comments on the VIllage League

I want to put some comments here about the Village League and get the thoughtful reaction of others.  I have seen a lot of negative comments about it, which do not seem fair.

First, the way in we have ranked coops in the past is terrible.  My coop is 6th on the US server.  I could remove every other member and it would remain in the top 10 for a very long time.  This makes absolutely no sense.  And there are coops who have done similar things and do not belong at their listed rank.

The Village League ....

Serves to constantly measure our coops, providing a much better picture of which coop belongs where.
1.  It does not require collectibles - which is great!
2.  It is a basket of 5 items, so that a coop can manipulate the rankings with simply eggs or milk.
3.  It lasts longer than coop projects, so it needs less "tending". 
4.  The size of the baskets makes it much hard to manipulate with gold.


I have been critical of GGS a lot lately, and I still will be, as necessary.  However, this could be a very good feature.  I really think we need to give it a shot.  It is a vast improvement over our old ranking system.  Let's makes this feature work.  If we work with them, they will be more likely to keep improving it and make it even better.
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Comments

  • artful (US1)artful (US1) US1 Posts: 6,617
    I honestly don't care if people want to participate or not.  My coop is in two challenges -- not by choice --  one, because a member didn't realize what they were doing -- LOL!, and the other, because we were challenged.  No biggie, we're just farming as normal.

    My fear is that one day all the fun stuff and regular farming on Big Farm will disappear, and we'll be forced to play in the Village whether we want to or not.

    As for giving it a shot, I can understand this, but given the way it was steamrolled out and over us, as well as the game's history, you can understand the lack of optimism.

    You made some very valid points, and I hope it all pans out well for you.


  • PCA (GB1)PCA (GB1) GB1 Posts: 839
    @gavinfarms (US1)

    I agree on the fact that the current coop ranking could be improved a lot:  on our server some coops which contain no more active players  can float more or less in the same rank for several months 

    To fix the current coop ranking it is sufficient to reset the cooperative points once a year and start the new year with zero points, then everyone would be able to discriminate between active and inactive coops. A similar system has been in use for the horse tournaments, though it's limited to just the top 10 players, it could be expanded to store information about players rankings year by year.

    Coops could be shown in a ranking system that reflects one year of activity

    I don't see the village league as a substitute, rather a completely different part of the game, more closely resembling a new form of CCs.  Instead of missions the result of which depends on the performance of single players collecting single items, in the village league the result depends on the entire group collecting multiple item

    There are no points in the village league, we are either below or above other coops, this is no measure, it's approximation at best.

    As most of BF, there are no records showing any of the past activity. The only tangible records in the entire game are the coop ranking by coop activity, the player ranking by player level, and the horse tournament hall of fame (limited to top 10 of diamond league).

    Other parts, like CCs, player of the week, and now the village league are lost, and we only have the present situation, no history.  I find this a big minus

    Just my opinion :)

     





  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    My problem with the village is lack of direction. The update was rolled out with little to no information for players that didn't play the test server. There's no real explanation to what the point of it all is or how to even do things in the village. I know I wandered around aimlessly trying to figure simple things out, was I alone in that? Maybe I was having a blonde moment? (No offence nordstrom avatar person)

    Will give credit where credit is due though, good move giving us compensation and a tutorial video so thanks GGS for that. The video should have been given with update not only for horse meadow but for everything else.
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    Well said @gizmo22 (AU1)  -  I would like to add that we congratulate all native English speaking players with the Horse Meadow video - this will give you a great advantage above all non native English speaking players!
  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    Oh one thing I wanted to add that I forgot about in last post.......something needs to be done about the game lag. The village update has made a game thats sluggish much worse, unplayable at times. I can reload the game of course but have to do this more often now and its a bit frustrating.
  • Kleine Jan (NL1)Kleine Jan (NL1) NL1 Posts: 283
    edited 14.04.2017
    Do you all realize that you play now a competion every week!!!! And every week a C-C???

    When you look at the start page in the future we can have our shipfleet,that will end aswell in a competition.

    Then why in the name of everything they introduce a big non well tested update before a long weekend??? To have another rollback as was in the past?? making the players anoyed and disapointed. 

    That are my thoughts,maybe somebody does see them as criticts. But i am not a praiser who likes everything what is introduced in this game. 
    First make it bug free and then we can see further


  • dreamtree (US1)dreamtree (US1) US1 Posts: 15
    Question about the village. Where do I get the collectables for upgrading village buildings? The windmill or what?
  • artful (US1)artful (US1) US1 Posts: 6,617
    I posted the following elsewhere, but thought it fit here.

    I feel like the game is just about to implode, and that would be a shame.  I love this game, warts and all, and really would like to see it succeed.  

    If management wants the game to continue, the best thing it could do right now is to close the Village Coop for the time being, work on all the bugs there (as well as the ones in the main game), then reintroduce it, but roll it out in increments, allowing players to get used to each phase.


  • harvestmoonn (INT1)harvestmoonn (INT1) INT1 Posts: 851
    edited 17.04.2017
    Question about the village. Where do I get the collectables for upgrading village buildings? The windmill or what?
    they are made on field of 3 main farms after you planeted a seed other than wildflower and alfalfa there new option to add edge seed for village items
    after you made timber and mineral you can makes more mats in thos too
    first building you most make is timber at east side of village
  • itta_itta (INT1)itta_itta (INT1) INT1 Posts: 40
    The Village League is fine for me, to some extent. It's fun in the competition during the holiday. It motivates me to collect things regularly. 
    But I don't like the way BF "forces" villages to do the competition. The tutorial said: if you are inactive in 2 weeks, you are out of the ranking system, and if you comeback, you need to start from the bottom. And we know, in order to climb the rank, we need extremely much time! That means, we are forced to join continuously if we want to enjoy this feature. 

    I think it's better if we only lose some percent of ranking if we are inactive (like reputation points). Or if BF could add some features like "rest time bonus" (buy with medals, for example), that the village could relax for some days but still keep their position. And of course, we need better reward for the challenge. Because in order to win, we need to use lots of special things (besides a really hard work), at least we need a compensation. 

    What I like the most in BF in the past is that I can choose to play whenever I want. If I'm busy, I can forget it for a short time, and when I come back they still there, peaceful and relax. No "war", no stress, nothing that I am forced to do. I never have to worry to lose something if I'm off. Even with the project, in my village, we decide to choose good time for everyone to join, no stress. That's why I keep play the game for years. But now if it becomes a "part-time job", it may be fun in a short time, but someday I may feel so tired to stay. 


  • They should have rolled out a new game called the village and combined it with the horses...they should fix the ccs so that more teams could win the prizes...they would get more participation instead of frustrated players...and nix the islands or roll them into a new game too...lets just get back to farming please!
  • artful (US1)artful (US1) US1 Posts: 6,617
    edited 18.04.2017
    They should have rolled out a new game called the village and combined it with the horses...they should fix the ccs so that more teams could win the prizes...they would get more participation instead of frustrated players...and nix the islands or roll them into a new game too...lets just get back to farming please!
    Agreed.

    1-GGS added a slew of bells and whistles to an already popular game  to try to attract different players -- players who get bored easily and want a lot of action. (Needlessly complicated bells and whistles, I might add.)

    2-However, by doing so, it turned the game into something that many of the players who made the game popular in the first place were not looking for, so those people either left or quit buying gold.

    3-Instead of messing up a good thing, they should have introduced a brand new, high speed, competitive  game that would attract those big gold spenders who make up the demographics GGS is seeking.  And left the laid-back, relaxing farming game alone.  Except for fixing all the bugs, that is.
    Post edited by artful (US1) on
  • 24-KL0V3R (US1)24-KL0V3R (US1) US1 Posts: 2,464
    To be quite honest, I prefer the Cooperative Championship despite its many flaws and unfair advantages that the top 10 cooperative have. I prefer it because of the reputation points we could gain to obtain prizes for our coop members, even if not everyone played.  But with the Village League, everyone is penalized if not every single member can play...some are in the hospital for instance.  They are otherwise great players but for now can not be with us, therefore we will not boot them.  Others can only play for an hour or so due to job/career commitments.  This puts a great deficit to our coops ability to win more than 1 item.  The Coop with the most gold will find themselves once again back in the # 1-10 spots, just like they are in the Cooperative Championships.  So in many way this type of competition is not desirable.
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    People keep throwing this reference to buying these championship king of hill with gold  when in fact you would be crazy to given the prize pool  this is not the CC where gold buy and use is very much evident and doubt it ever will be.  It is a lot of stress on the coop and just is NOT ADDING anything to the game that really favors player enjoyment.
  • itta_itta (INT1)itta_itta (INT1) INT1 Posts: 40
    I have already received the first "rewards" for the first challenge, enough to buy 1 super chicken feed! It's absolutely a joke =)) How can they call it a reward compared to the amount of work of all members. During the process, we have to use lots of super feeds/fertilizers...
    I already lose motivation to challenge other village now. BF has to increase the amount of rewards to make it reasonable. 
  • garybaldy (GB1)garybaldy (GB1) GB1 Posts: 502
    Okay , thoughtful comments , I suspect after a few weeks, this League will seem fairly unimportant to most .
    Due to player numbers , game level, time to play and willingness to use resources, co-ops will find their own comfort zone and the hassle of mounting a challenge will appear pointless for the limited extra rewards it will offer .Apart from those that really want the bragging rights and will no doubt zoom to the top and fight amongst themselves .
      I really like the idea of the village, you have to bear in mind we are all in the early stages, like starting your first farm and scrabbling for every dollar . Each factory has 100 levels , there are 4 empty building slots , personally I'm not faulting GGS for increasing the scope of the game . A bit of patience and hard game play  will be needed , but that is the nature of the game .
     Just possibly the implementation could be marginally improved ....:*
  • dreamtree (US1)dreamtree (US1) US1 Posts: 15
    How does one start a challenge anyway?
  • i agree totally with PCA here,  im currently on a co-op break as i changed shifts at work and  cant comit to co-op challenges,ps not looking to  join any co-op for a while, but back to what PCA said about rankings, when a co-op with just 3 players left in it can hold a top position for a long time like it will cos of its  level then this needs looking at, why doesnt the  whole ranking start  from zero  every 12 months, ok so same co-ops with loads of gold will prob end up in the same position but they will have to work for it. there is also a huge shortage of players these days which makes creating a full co-op almost impossible,i would like to see more help and incentives aimed at new/lower level players say up to level 20 to help them advance without  having to resort to using gold, reducing the cost of land plots would be great for under  level 20 players, reducing upgrade times too, a lot of players loose interest before they reach a decsent level mainly because they see they  need to use some gold to  speed things up, as for co-op village i have no idea havent seen it in action yet,
  • itta_itta (INT1)itta_itta (INT1) INT1 Posts: 40
    Now I understand one more thing. The most "painful" part is not the reward, but the moment you see the box saying something like Your opponent disappears, maybe they was beaten by other village or they already climb to next level. That means we not only have to "fight" with "neighbor village" but also have to be faster than the their "war" (that we have no idea the time). It is too much! They want us to collect things like crazy. I have a feeling of GG Empire inside our peaceful Big Farm. It's not a war, please! 
    The feeling when you already finish 90% of the competition, and the opponent disappears, leave you with nothing, it's not interesting at all! A game should bring happiness to players, not the feeling of disappointment, angry and regret like this! 
    It's much better to set a deadline for a challenge than using the we-cannot-know deadline that depends on the opponent progress. And give a countdown clock, like a mission. At least we should know the determined deadline to make a plan, and don't throw many resources to get nothing!  
    I complain a lot because my village had a serious attempt to try the first challenge. They work hard together, and they receive a ridiculous "rewards" and negative feeling. 
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    From what I see in co-op list, not many are participating. The list shows number of challenges and counterchallenges won - and they are just few. No massive attendance is happenng. Seems to be fiasco right from the start. Half a week gone from reset, we do not challenge and have not been challenged. The league is non-existent for us. 

    The system is lame by design in several aspects, some of which I detailed on test server when league was first introduced. Others I mentioned on this forum already. This feature needs something "thoughtful", yes, but not from us players. From designers. It doesn't at all look like they know what they are doing.
  • artful (US1)artful (US1) US1 Posts: 6,617
    From what I see in co-op list, not many are participating. The list shows number of challenges and counterchallenges won - and they are just few. No massive attendance is happenng. Seems to be fiasco right from the start. Half a week gone from reset, we do not challenge and have not been challenged. The league is non-existent for us. 

    The system is lame by design in several aspects, some of which I detailed on test server when league was first introduced. Others I mentioned on this forum already. This feature needs something "thoughtful", yes, but not from us players. From designers. It doesn't at all look like they know what they are doing.
    I wonder how many are "participating" simply because they were challenged.  
  • MRG1 (US1)MRG1 (US1) US1 Posts: 1,554
    I wonder how many are "participating" simply because they were challenged.  
    And, I wonder how many are "participating" by accidentally starting a challenge.
  • artful (US1)artful (US1) US1 Posts: 6,617
    I wonder how many are "participating" simply because they were challenged.  
    And, I wonder how many are "participating" by accidentally starting a challenge.
    That would be us.  LOL!
  • Gamester (US1)Gamester (US1) US1 Posts: 100
    There are 2 things that I believe would be a huge help - we need to see member participation stats for the competition as we do for the championship - and we need to know who is voting for the village building upgrades.  Both items would be very useful for the leadership teams.  There should be something that can be done to normalize the village happiness values for the lower level team members who are getting zapped by really high village costs through no fault of their own.  I appreciate the compensation rewards for the frustration - thanks GGS - and was very glad to see the addition of a 1-click link to the village.  Hope they will continue to improve the game quality and knock out the bugs that drove everyone crazy over the Easter weekend.  
  • 24-KL0V3R (US1)24-KL0V3R (US1) US1 Posts: 2,464
    edited 20.04.2017
         I also think that some coops are participating "accidentally" because the items in that challenge are those that the coop normally harvests anyway (milk, eggs, etc.) for their projects and tasks; and furthermore since every member is not available to the extent needed for the Village League, the available one couldn't even purposefully compete with any amount of success without expending a tremendous amount of gold to make up for the harvesting deficit created by the absent players. 
         I understand about the "counter challenge" and not doing the initiating, but when the coop is challenged without consent, then participation is forced.  Perhaps a button could be pressed to show non-participation which would automatically bump the non-participating coop down to a lower level.  This way the challenger could have fun with the coop who really wants to be a part of the challenge.  It is really no fun to counter challenge a coop who is not playing on purpose.
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    on your last point, they could introduce a new village machine that takes a gazillion toolboxes and when someone challenges you just hit 'talk to the hand' and show them a big fat 0 of activity and you are left to your own devices unchallenged

    on a different point, where's this 1-click link to the village spoken of above? i presume im being really dumb but i cant see it on my farm
  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    That same hand should be able to make shapes and gestures, I know what shape i'd make mine lol. As for the 1 click link its the cooperative hand in hand avatar to the right of screen beside all that other little main, gourmet etc etc one click shortcut avatars
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    edited 20.04.2017
    WOW i am dumb :DDDDDD totally didnt see it

    thanks

    oh the shame, the shame

    Edit: interesting that it says no current production tho, seeing as i do have things being produced, so there's a link but the purpose of it doesnt work? (apart from taking you to the village)
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    Edit: interesting that it says no current production tho, seeing as i do have things being produced, so there's a link but the purpose of it doesnt work? (apart from taking you to the village)
    and mine says "Harvest Ready" when it isn't (but it does take me to the village  :¬) )
  •      I also think that some coops are participating "accidentally" because the items in that challenge are those that the coop normally harvests anyway (milk, eggs, etc.) for their projects and tasks; and furthermore since every member is not available to the extent needed for the Village League, the available one couldn't even purposefully compete with any amount of success without expending a tremendous amount of gold to make up for the harvesting deficit created by the absent players. 
         I understand about the "counter challenge" and not doing the initiating, but when the coop is challenged without consent, then participation is forced.  Perhaps a button could be pressed to show non-participation which would automatically bump the non-participating coop down to a lower level.  This way the challenger could have fun with the coop who really wants to be a part of the challenge.  It is really no fun to counter challenge a coop who is not playing on purpose.

    AGREED....what.. do we stop farming NOT to participate in this "Village League" ?? To Participate one should be willing to and have a desire to compete. And when a co-op needs to replenish or just take a break we should be able to do it...this is madness on your part GGS, forcing it on us. There should be a button ( as I have stated & many others before) that's says "participate or not at this time"  Pretty simple to do, you already have a program written for it, just implement it.

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