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Comments
"The products in the basket can be changed by the challenging cooperative by using village dollars or gold. Each time a product is replaced, the price increases."
"The products in the basket can only be changed before the start of the challenge."
My question is: the player that will start the league challenge-- decides to modify the basket...will the village dollars and gold be drawn from that player's personal gold and personal village dollars, OR will it use gold and village dollars from the co-op's treasury???
This could be a dangerous exploit of the co-op's interests and co-op's funds if any member is authorized to start league challenges.
The rules of who may start a league challenge should be reviewed by the developers.
"By three methods we may learn wisdom:
First, by reflection, which is noblest;
second, by imitation, which is easiest;
and third, by experience, which is the bitterest."
--Confucius
Also , need a timer showing time remaining on the challenge , for planning .
Whilst on the subject , challenges seem to cause extra lag in the game .
Success Team is an active, friendly co-op looking for daily adult players. Click here if interested or apply in game today!
Maybe run the league seasonal--winter spring summer fall, play for 2 months, with a 1 month break in between--giving a reset of rankings. So things can start fresh again.
Maybe add seasonal items in the medal shop, exclusive decors / background paintings / appearance skins.
"By three methods we may learn wisdom:
First, by reflection, which is noblest;
second, by imitation, which is easiest;
and third, by experience, which is the bitterest."
--Confucius
When a deputy starts a research or co-op project, the chat logs it as an activity:
[14:03] Activity: Seeker1 has started the cooperative project "Egg scramble!".
So then let there be an activity log for when a player starts a league challenge.
[14:09] Activity: Seeker1 has started a "League challenge!"
Would that be too difficult to add to the game?
"By three methods we may learn wisdom:
First, by reflection, which is noblest;
second, by imitation, which is easiest;
and third, by experience, which is the bitterest."
--Confucius
There should be a button to turn down this challenge. So burn out doesn't rear its ugly head so quickly .
A lot of names on the "Top Dropper" list already and I have a feeling they don't care...you can't shame them into playing.
Just a thought
I was just wondering does the fish go by weight or by how many is caught in one go?
Thanks Judy
The above, stated by @Seeker1 (US1) should always have been in the game from the start! I can't believe how STUPID GGS/Developers are who came up with the whole "Village League" Rubbish.
AND to make it so any member can start it?? I think a lot people working for GGS have a brain issue.
This whole update has been SOOOooooOOooo...... STUPID
@WascallyWabbit, @CuddlyFoxes, @Rowdy Rac,
Please can you ask the GGS team to get rid of EVERYTHING to do with anything remotely "Village League". Until there are NO bugs, They have PROPER explanations/tutorials & the change it quite a LOT!!!!!
THANKYOU!
PS. I don't swear; If I did this whole post would be swearwords!
[Name-drop to Czech Mod removed | Wabbit]
Can GGS be trusted? -They have been doing much better of late, but still no gold lock! Which was promised for us last year.
We have passed on that you would prefer the ability to start a challenge be restricted to coop leader & deputies & also that you would like it to appear in the activity log (as well as activity log entries showing who starts boosters in the CC & who accepts new members).
@Andrew56 (AU1) It is unlikely that GGS would remove all the new content & it would also be very unfair on those that have already invested in their village. Adding the new features right before a long holiday weekend is as unpopular with the mods as it is with the players & trust me they heard about that from us all, but what's done is done & while I agree with you that there is a lack of tutorials, the Village is a very long term project for the coops to work on & as such, working out the best way to build it up & how to get the most benefit from it, is down to each coop to devise the most effective strategy, in the same way that each player makes their own choices when building up their other farms. I agree about bugs, no one likes those & for the most part they are either display errors or a workaround has been found to deal with them, but we would prefer if this content had been released when there was staff around to fix the bugs in a more timely manner, as even with workarounds, the bugs certainly make the game less enjoyable.
@odinff7 (INT1) We will be passing on all the feedback, including that several players have expressed disappointment at the cost of some of the rewards. Having said that, it is worth bearing in mind that as your coop rises up the rankings, the number of medals you can earn increases, so earning more medals & saving them throughout the week is what gets you the higher rewards, it would not be much of a competition if everyone could win all the prizes every week, it is something for your coop to work towards over time.
"I seek not to know the answers, but to understand the questions!" - Caine
Got a message this morning that we won some medals from our gems...whatever the frack that is...it was 600 or so, but when I went to the redemption page my total medals was ZERO. I didn't eve have the 4300 medals from our VL win.
Do you guys even have a clue as to what you are trying to accomplish?
Why did you introduce the Co-op village with the SAME FRACKING BUGS you had on the test farm 5 months ago? Did you ever even read the comments? No one can ever harvest their crops without a headache because you never fixed the display bug. Your info button is a lie: if my field produces 41 bamboo canes in 5 min, shouldn't it produce 2952 in 6 hours? That's what the math says! Take your darn test farm & shove it up your apples if you aren't going to listen to the constructive feedback we gave you.
Really Wabbit this is sounding so unrealistic we are 78th I think our challenges have very high amounts needed took us four days to complete so don't know where we will be saving to get better rewards. The rewards are so small it is insulting why would we want to worry and work for what is being offered. Then you get one week or lose yr medals is another major disappointment this needs reworked. I understand that you HAVE to sound positive but the reality is there is little here that is palatable for the players as it is with the hill challenge.
1) The amount of goods that we need to produce is way too ridiculous. Its only good for a high ranking coop with a lot of active players. My strategy to play this game is completely destroyed when they add coop village. There are no clear instructions to play this game, we need to find out ourselves. Thanks to those devote players who give out tips.
2) There are many bugs in this game and performance dropped when they add coop village. If they want to test out the coop village why don't they test out on the test server and fix all the bugs before implement it on all the servers?
3) Many players are complaining about this game. I wish ggs would improve this game by considering most of our complaints and opinions. Its not easy to make all of us satisfied with this game, but at least in the future less people will complaint about this game.
We need something in order to skip the challenge if we do not want to participate at that time.
No other event is set up like this, it's redundant at best.
Yep, you explained it just right, and what you described is exactly what's supposed to happen.
Fun, isn't it?
Success Team is an active, friendly co-op looking for daily adult players. Click here if interested or apply in game today!
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