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Storage on gourmet farm

ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
edited 18.11.2017 in Suggestions
What if we can have barns on our gourmet farm? It's structure is similar to the main farm. Maybe not on the flower farm though. But the barns can be different on the gourmet farm (etc. can be bigger with more storage, or smaller with less storage.) I thought it would be a good idea since lots of the top players appear to produce more products (especially apples) then their storage can handle.
Post edited by CuddlyFoxes (FormerMod) on
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Comments

  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    What if we can have barns on our gourmet farm? It's structure is similar to the main farm. Maybe not on the flower farm though. But the barns can be different on the gourmet farm (etc. can be bigger with more storage, or smaller with less storage.) I thought it would be a good idea since lots of the top players appear to produce more products (especially apples) then their storage can handle.


    Apples are produced on our main farm IMO, and the gourmet farm already has a sort of storage within the Bakery.
    Secondly, the last Official Announcement of today tells us we will get a new farm machine to increase our existing storage capacity.

    https://community.goodgamestudios.com/bigfarm/en/discussion/comment/3411376/#Comment_3411376


  • Data King (US1)Data King (US1) US1 Posts: 7,994
    It does not say which storage capacity it is increasing. We are just assuming it will be for the barns. It could very well be for the bakery storage, the fishing buckets or all of them. Not really seeing this as big or needed improvement. The storage has always been part of the strategy whether it be the bakery storage or the regular storage.
  • More storage by adding a new building on GF (or FF) absolutely NOOOOOO!! Sorry.

    I would prefer they added more levels to the barn than add a new building to fill up my space. As for the new storage farm machine, thats a great idea :) I have 2 big fat blue barns, so my storage is great, but for those that have red barns & can`t afford blue ones, I think this extra storage space will be awesome :)
  • We could have underground storage that only takes say a 2x2 space to access.
  • Brave Ana (GB1)Brave Ana (GB1) GB1 Posts: 254
    What I read and understood from the announcement is speaking about the new farm machines that increase the capacity for storage.
    Nowhere is mentioned that you need to build a new barn
  • Brave Ana (GB1)Brave Ana (GB1) GB1 Posts: 254
    Is something like you upgrade your farmhouse.
    Will give you more workers, will decrease the building time and gave you extra storage.

    In this moment, for example, my max capacity for the storage is 1750 products from everything (apples, dandelions,etc.) Doesn't matter the farm MF, GF or FF
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    i would really like it if the flower shop had its own storage like the bakery does i sold all of my citrus the other day forgetting that it was needed for soap and now trying to catch back up but if i would have had some in the separate storage like the bakery has it would not have messed me up
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    I was kind of thinking of some way to get at least 12K+ storage. Maybe upgrading as RunsWicScissors said. But it would be quite hard to upgrade to that point though.
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    12K   !!!???  The mind boggles! For a lot of things I run my barns half empty at around 1K.  What cunning strategy have you thought of to need that kind of amount on hand?
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    12K   !!!???  The mind boggles! For a lot of things I run my barns half empty at around 1K.  What cunning strategy have you thought of to need that kind of amount on hand?
    Collecting apples from apple orchards or eggs from duck coops.
  • artful (US1)artful (US1) US1 Posts: 6,617
    12K   !!!???  The mind boggles! For a lot of things I run my barns half empty at around 1K.  What cunning strategy have you thought of to need that kind of amount on hand?
    In all honesty, some of the amounts called for for limited contracts need increased storage by several thousands.  Right now, my storage capacity is 2,350, yet I've had limited contracts asking for amounts of 5,000 or more.
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    12K   !!!???  The mind boggles! For a lot of things I run my barns half empty at around 1K.  What cunning strategy have you thought of to need that kind of amount on hand?
    In all honesty, some of the amounts called for for limited contracts need increased storage by several thousands.  Right now, my storage capacity is 2,350, yet I've had limited contracts asking for amounts of 5,000 or more.
    Boy bet you can't wait til you get that new tractor up then  :D
    Depending on the item and your current max storage amount you could hold it til you get an upgrade or 2 in or save up some seaweed what ever to aid with filling the order in time.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 23.02.2017
    You don't know what big storage is good for? :) Here's a few ponts. :)

    • Helps with all kind of donation tasks or events.
    • Serves as buffer in any situation when you temporarily increase consumption of comodity and can't re-stock immediatelly or oposite cases where you for whatever reason (events, missions etc.) produce more then you can use and don't want to sell poor sellers.
    • Simplifies micromanagement tasks in general
    • I probably forgot something. :)
    • So ......... all that is beneficial to very lazy farmers like me. :)

  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    Right, I see where you're coming from. Make the game easier, less challenging, boring, no point in playing.
    Ok, I admit that I am biased but it's the problems that I find fun, the planning ahead, the over-coming (and, yes, some things are still unachievable . . . . . . yet)   :¬D 
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Well we got an answer on the storage from wabbit with increased storage will come bigger demands in the orders so not a win for the storage for short term order.  Come on people when they ask for 10800 pigs in an hr they are trying to get you to use gold or seaweed to get there. DECLINE is my answer.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    Right, I see where you're coming from. Make the game easier, less challenging, boring, no point in playing.
    Ok, I admit that I am biased but it's the problems that I find fun, the planning ahead, the over-coming (and, yes, some things are still unachievable . . . . . . yet)   :¬D 
    Well I said I'm lazy gamer, didn't I? :) Now if what you say is true about barns and storage, is it not the same with everčything? Why do you add more land, more upgrades, more facilities? Cause with every upgraded or added facility, added land plot etc you make something easier and more achievable. Or does more cow sheads or more land prevent you from planning ahead? The thing to consider is that casuals play different then hardcores. I do a lot of calculations in the game, dare to say that probably more then most, but my real focuss is real life, so in the game I don't want to be focussed all the time on every detail of planning ...... what? A game? . No glory in winning on this field. :) If I used the most effective gaming, I'd be destroying my life, so there is lot of "imperfection" in how I treat economy anyway - has to be.
  • nola1 (INT1)nola1 (INT1) INT1 Posts: 188
    Right, I see where you're coming from. Make the game easier, less challenging, boring, no point in playing.
    Ok, I admit that I am biased but it's the problems that I find fun, the planning ahead, the over-coming (and, yes, some things are still unachievable . . . . . . yet)   :¬D 
    Well I said I'm lazy gamer, didn't I? :) Now if what you say is true about barns and storage, is it not the same with everčything? Why do you add more land, more upgrades, more facilities? Cause with every upgraded or added facility, added land plot etc you make something easier and more achievable. Or does more cow sheads or more land prevent you from planning ahead? The thing to consider is that casuals play different then hardcores. I do a lot of calculations in the game, dare to say that probably more then most, but my real focuss is real life, so in the game I don't want to be focussed all the time on every detail of planning ...... what? A game? . No glory in winning on this field. :) If I used the most effective gaming, I'd be destroying my life, so there is lot of "imperfection" in how I treat economy anyway - has to be
  • nola1 (INT1)nola1 (INT1) INT1 Posts: 188
    Well I personally live my real life like everyone else, but when I play Big Farm it's not real life.  So I'm competitive.  I really don''t compare the two.
    I choose to play big Farm for a few hours a day and love the challenges, it's a very strategic game. I am in one of the nicest co-ops on INT1 and and we have lots of fun.  :)
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    How do you know how everyone else lives their real life? Some play Big Farm 24/7. They have no real life at all :)
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    12K   !!!???  The mind boggles! For a lot of things I run my barns half empty at around 1K.  What cunning strategy have you thought of to need that kind of amount on hand?
    In all honesty, some of the amounts called for for limited contracts need increased storage by several thousands.  Right now, my storage capacity is 2,350, yet I've had limited contracts asking for amounts of 5,000 or more.
    I've had as high as 8,500 for pigs on a limited contract.

    Here's one of my current ones:



    Can't build that new RoadRunner tractor soon enough. :)


  • artful (US1)artful (US1) US1 Posts: 6,617
    12K   !!!???  The mind boggles! For a lot of things I run my barns half empty at around 1K.  What cunning strategy have you thought of to need that kind of amount on hand?
    In all honesty, some of the amounts called for for limited contracts need increased storage by several thousands.  Right now, my storage capacity is 2,350, yet I've had limited contracts asking for amounts of 5,000 or more.
    I've had as high as 8,500 for pigs on a limited contract.

    Here's one of my current ones:



    Can't build that new RoadRunner tractor soon enough. :)


    Ain't that the truth.  I just hit "decline" and move on.  No way am I wasting seaweed or gold on a contract.
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    Southern (US1) said:

    I've had as high as 8,500 for pigs on a limited contract.

    Here's one of my current ones:



    Can't build that new RoadRunner tractor soon enough. :)


    This is why we need more storage. 7.8k max is better but I feel like upgrade the barns and farmhouse at least one more level would be useful.
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 24.02.2017
    At this very moment I have ongoing contracts with >62.000 pigs, one with >58.000 pigs and one with >36.000 .... and other contracts with similar amounts of other products. Never bothered me .... always took it that the game was designed this way, so that you couldn't complete contracts within only 1 or a few day(s).

    I don't need to, I have a lot of patience  ;)

    I fill them as much as I can (when possible next to the bakery and flower shop) and it may take me 2 weeks sometimes to complete one - but then again: I can't be bothered. When such a contract is completed and I can send the truck away, the huge amount of money that is payed into my account always is a welcome "surprise"  :)

    My storage capacity is fine up until now ... I have 2 'red' barns and am fine with the 2800 capacity.
    Like @Uncle John (GB1) I love the in build challenges and brain teasers (try to achieve the most with what the game gives us (or indeed: doesn't give us on purpose to make it more challenging).

    Indeed, I do get limited contracts with far bigger amounts of products than my storage capacity. If I can do them (by using farm machines and buying the remaining products) I will complete them. If not, I will decline them (very nice that we have this option).
     And I would love to try out the new 'Road Runner' for these kind of contracts :p  - but needing increased storage by several thousands??? No, 1) it would take out all challenges of this feature in the game; and 2) GGS is allowed IMHO to build in some teasers to lure us to use gold (as long as we also get the possibility to opt out). 
    Post edited by Jiesta (NL1) on
  • I never had any of the impossible Limited contracts until they reached value 99, by which point I almost never declined a contract, but then a few of them would appear, like they were designed just to make you decline them. The apple ones are the worst, because there are less options for completing them, I actually like the pig ones, if you have full storage of pigs, feed them superfeed & then start powerhouse when you harvest them, that usually gets near the mark & then they are so cheap to buy the rest, that its worth it for a contract with good items that has a high profit.

    One of the things that I love about the market that is that it is totally based on your farm. If you have no donkeys, you will not get a donkey contract (ulike the ship which will ask for what you "could" have). Whenever you change anything on your farm, it will be reflected in subsquent contracts, so increasing your storage may help with existing contracts, but the ones that replace them will take your new capacity into account.
  • I have storage is 2600 and my latest limited contract is  14,759 pigs and 12,552 apples


  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    I know that feeling Letty and I use Jiesta's method, slow and steady on Ordinary contracts and try to think my way round the Limited ones. If I can't find a strategy that uses no gold, which must be at least half the time, then it gets Declined. My Bonus is still running at 99 so I see no down side to it.  :¬)
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    Hmmm, i have been thinking that maybe I will build that Roadrunner and someday, when it is big enough, I will destroy the other barn.... Maybe

  • Southern (US1)Southern (US1) US1 Posts: 3,268


    One of the things that I love about the market that is that it is totally based on your farm. If you have no donkeys, you will not get a donkey contract (ulike the ship which will ask for what you "could" have). Whenever you change anything on your farm, it will be reflected in subsquent contracts, so increasing your storage may help with existing contracts, but the ones that replace them will take your new capacity into account.
    Oh really.. Now see, I didn't know that. :)  I've always wondered how (some) farms get away with not having any pigs or donkeys, yet still did contracts - I figured they were just buying them or turning down those contracts that contained them.

    That alters my long-term strategy a bit. :grin:
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499


    One of the things that I love about the market that is that it is totally based on your farm. If you have no donkeys, you will not get a donkey contract (ulike the ship which will ask for what you "could" have). Whenever you change anything on your farm, it will be reflected in subsquent contracts, so increasing your storage may help with existing contracts, but the ones that replace them will take your new capacity into account.
    Oh really.. Now see, I didn't know that. :)  I've always wondered how (some) farms get away with not having any pigs or donkeys, yet still did contracts - I figured they were just buying them or turning down those contracts that contained them.

    That alters my long-term strategy a bit. :grin:
    I think this would need a bit more research or beter specification (or inside info from GGS) as it doesn't seem to be that simple. For example if you grow and harvest event seeds, customers start asking for them as long as you have them, but the've never appeared in contracts. And based on the contracts and store capacity on my farm I have a reason to doubt that OM takes barn capacity into an account in any direct and easily predictable way. it rather seems that the size of contracts was more influenced by their level. But let us know if you make some changes how it reflected on your OM orders. That sure would be interesting.
  • Kamilcom (GB1) said:
    I think this would need a bit more research or beter specification (or inside info from GGS) as it doesn't seem to be that simple. For example if you grow and harvest event seeds, customers start asking for them as long as you have them, but the've never appeared in contracts. And based on the contracts and store capacity on my farm I have a reason to doubt that OM takes barn capacity into an account in any direct and easily predictable way. it rather seems that the size of contracts was more influenced by their level. But let us know if you make some changes how it reflected on your OM orders. That sure would be interesting.
    Not really sure how event seeds are an example, as, like you said they are never in contracts & we were discussing contracts, but anyhow, I had a farm that I completely demolished & when the last of each thing was zapped, that item stopped appearing in contracts. As for storage, it really doesn`t make much difference how much storage you have for regular contracts, as there is no time limit on filling them, but I found that those limited contracts that are impossible to fill in 1 hour (without buying anything), were always asking for about the same amounts, until I increased my storage, then they would ask for more or if I built more orchards/stables whatever, that also made them ask for more, so there was just no way to catch up with them.


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