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Comments
http://crazybigfarm.tk/strategy/viking_farm_walkthrough.htm
I spent more tools at this moment then i get back by regular farming, with this new machines it will even go faster and i see nothing about if we have more changes of getting tools. Are there more options to gain the tools?
It would be equally interesting to have a machine that could give us a bonus percentage, for example in the construction time, of the buildings of all farms.
I just hope the amount of Tools needed to build and upgrade these new Farm Machines will be within reason
I did not see that the 70 and 80 percent were definitively going to be cumulative. In theory it should, but it might not. 80 percent more fish might not mean more xp. Also, there is a significant cooldown on that and it cannot be applied to the quests, so the 80 percent will only be usable, at best, a couple of time per day.
The xp multiplier is limited to 70 percent by itself. I would argue that that is not enough. Getting to the seaweed rewards will still be close to a year away for most farmers.
With that being said, I AM looking forward to new farm machinery, and new decos. I enjoy the hunt - even if it gets discouraging occasionally - and the rewards that come my way just for having fun searching!
For the rest, wait and see. Wednesday is around the corner. I used what would seem to be expected logical outcome, but GG doesn't always follow the same logic as I do. So I too will wait and see - and ask those hard core fast runners if increased fish load also increases FXP. If not, I won't bother with that.
Or maybe mods can give out the secret to take us out of doubts.
There were a series of older forum entries about this, so much of what I said was a bit of a reference to those conversations. The problem is the length of time that fishing xp takes to reach the seaweed threshold. Given that the gaps between levels continually increase, even with these new boosts, it will be over a year for most serious players to get there. This is, at the end of the day, an online game, and, as noted in those older posts, it strikes me that this is a bit long for one piece of an online game.
If anything, I'd rather complain about "empty" levels. Levels far appart where nothing is happening. No quest, no reward for completion, just nothing. Several levels which you have no incentive to reach other then being able to reach next level afterwards? I think here GG could have created a lot more gameplay wth little investment by just adding simple "side tasks" or "end rewards" etc. at least for each level which doesn't unlock a new recepi. Similar for laboratory, and in general this whole system looks like put together wthout much thinking due to speedy developement. I'm sort of waiting for GG to get their act together and finetune all these half cooked features to develop it into a fun and logical system. Small rewards for reachng empty levels like 4 GML and similar would sure make it a lot more fun, hm?
You know that old saying, Don't count your chickens before they're hatched!
Before you get all excited about these new farm machines. Unless they make the drops rates on Tools more frequent the 2 new production farm machines, Catch more Fish & Shelve Missions with no requirement, will just be a pipe dream. The other 2 new ones, Increased Fishing XP and Increased Storage Capacity, will be fine because they will be permanent boosters.
As it is now we do not get enough Tools dropped each day to use the production farm machines that we have as much as we'd like. Not to mention the cost in Tools just to build these new machines that we will only get to use once a day.
Let's hope that GGS has thought of this and increase the drop rates on Tools so we can get our chickens counted.