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Suggestion: FXP Leader Board
Existing leader board include both weekly and overall for, XP and RP then we have overall for Co op, achievement, temp farms, horses and village will even have leader board. So why has Fishing been forgotten about with leader board. It should be same location as XP and RP with both weekly and overall.
Great way for GGS to get more gold. As I know a lot of players will fight to get that top position and spend a lot more gold to get there.
The other advantage there would be somewhere else to look up your FXP without having to wait for fishing to finish.
Comments
If there is some sort of advantage of continuing to gain levels beyond having all the recipes unlocked, then this idea could be of merit. Let us know if there's anything special about getting to level 79, ok?
So what is different with fishing?
The same is true for co-op levels and projects. You aren't sacrificing anything to gain these things. There is no conflict between running your farm efficiently and gaining co-op levels.
However, gaining fishing xp isn't incidental. Sending Oleg out to earn fishing xp means you aren't earning money by sending him fishing on a boat. Fishing for sturgeon for lots of fishing xp means you aren't earning as much money as you would by catching hogfish (also, you would be losing additional money because you probably won't be able to run fisherman's delight off of Oleg boat catches only). So in these cases, earning fishing xp will cause you to run your farm non-optimally. This is why I believe that people will abandon fishing xp in exchange for higher profits once there is no further benefit to gaining fishing xp. Thus, stagnation at fishing level 78.
In 1hr I can catch over 260 sturgeon, average profit $625k, which gives way more profit than any boat you send Oleg on, plus I get FXP
If I want to make more $$ I would fish for Hogfish then I would even make a lot more $$$. Then when I get to high level it will also help my farms from the seaweed I get, as well as all the $$ from Mermaid bay. Fishing can help your farm so much and if there was leader board players would not stop at 78 as they would continue to be on top of leader board. I will continue to fish way after level 78 as fishing for fish yourself make a lot more $$ than any thing else on you farm, for time it takes
I sacrifice nothing on my farm for fishing. I can multi task and do both.
By the way I am level 326 and most of my farm is oriented at XP income to keep my ranking, I get over 10M xp every week. I don't care about farm $$ as I get plenty of them coming in every day. I don't gold, so I am still upgrading lots and I always upgrade anything that gives XP over $$ income. I know of other that spend lots of gold just to keep their ranking in the top 10 and the top player on our server will spend what ever it takes in gold to keep her ranking. You would find same on any other server. Same would happen on fishing if there was ranking you would see lots start fighting over their position and then watch some gold fly. Not from me but there would be those that have to be on top of every leader board.
Finally it does not matter if you don't want 1 a lot of players do.
For Oleg, you must choose between sending him out on a boat to catch fish, or to send him out to gain fishing xp. Since you cannot send him out on both at the same time, every time you send him out to gain fishing xp, you have lost the potential to gain money from sending him to fish.
And, as you say yourself, fishing for hogfish is more profitable in terms of dollars per catch, while sturgeon gets you more fishing xp per catch. Therefore, while both are profitable and grant fishing xp, you cannot maximize both profit and fishing xp at the same time. Every sturgeon caught is a potential hogfish you didn't catch. If you earned $625k by catching sturgeon, perhaps you could have earned $900k by catching hogfish. Thus, you sacrificed the potential to earn an additional $275k for the extra fishing xp earned from the sturgeon.
In both cases, you are forced to choose between maximizing profits and maximizing fishing xp. And I argue that the vast majority of people will choose to maximize profits.
Perhaps you are correct and a select few will continue to choose maximizing fishing xp over profits. But I would still argue that time spent creating a feature for the benefit of a very small number of players could be better spent on things that affect a wider group of players.
Maybe it would be profitable for the devs to add this, I'm sure they have figures and could estimate potential revenue vs resource cost to create this feature. I don't have the slightest idea about these numbers might be.
I'm arguing against the first 2. I believe the majority of players will stop caring about fishing xp once they unlock every recipe (thus losing widespread support), therefore it will greatly diminish its usefulness. (There's no game balance issue with the idea, and I don't have sufficient knowledge of gold buying trends to argue for or against profitability. That's something I leave GG to determine for themselves.)
You seem to be arguing for the 2nd and 4th, that the idea will remain useful as long as some people continue to find it useful, and that it will generate revenue.
Ultimately, what we say here are just our arguments to convince the devs as to the merits of the idea, and they're the ones who will decide in the end if the idea is worthwhile to implement or not.