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Mission RP Divjsion

As I understand things, the total RP awarded for a mission depends on the total amount harvested. (So coming 3rd to 2 serious golders can score more RP than coming 1st with the same personal harvest) 
My question is, has anybody worked out how that total RP is divided amongst the competitors?
e.g. 1st gets half, 2nd gets a quarter, 3rd gets an eigth etc.
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Comments

  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    Can I take it from the complete lack of response that nobody has managed to fathom this ?   lol
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    i would really like to know the answer too
  • Pietral (US1)Pietral (US1) US1 Posts: 163
    Back when I did my reputation points analysis (which admittedly was right after they introduced the new style of missions, so probably 2-3 years ago) I found that reputation/certificates didn't depend on what other people did, only what you harvested and what place you got.  If you were to gather, say, 2000 eggs and get 2nd place, you would always exactly the same amount of reputation/certificates each time.

    Sadly, I can't find the data from my tests anymore.  But that was the important result, so the lesson was you should always do your best, regardless of what anyone else does.
  • Bufo (AU1)Bufo (AU1) AU1 Posts: 167
    @Pietral (US1)

    I did a reputation points analysis 15 months ago, and came to the same conclusion.

    If there were at least 2 active players in a mission, the RP you got was determined by the quantity you harvested and your final rank in the mission and nothing else.  RP boosters were then applied.
    If you had a solo mission, or were the only active player, the RP was determined as if you were ranked third in the mission.

    I had 3 missions where I finished with the same quantity of 2539 wildflowers.
    For 1st place, I received 10,548 RP.
    For 2nd place, I received 7,141 RP.
    For 3rd place, I received 5,408 RP.
    So 2nd place gets roughly 2/3 of the RP for 1st place, and 3rd place gets roughly 1/2 the RP of 1st place.

    This was before the 5 new missions were added, and the rebalancing of RP awarded for each mission type, so I can't guarantee that the rules are still the same.

  • Hi guys,

    I have put in a request for more details about how RP in missions is calculated & allocated, can't promise anything, because as you know GGS don`t usually give out that type of info, but like to leave it to players to figure these things out, so will have to wait & see what they say. 
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    @Pietral (US1)  @Bufo (AU1)

    Thankyou guys , you are the tops   (John performs Happy Dance)
  • I would like to know how someone at level 89 can even have a chance to come in first or second or even third place in a mission against someone that is level 300 or more . They have a lot bigger farm . I feel we should be with people closer to our own level . I use gold a lot of times to even get fourth or fifth place and that just not right . Please make it fair for our levels and our co-ops!
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    Doesn't matter. The goal isn't to "Win" a mission. The goal is to get RP (and certificates, if you need them). Payouts in the mission are not based on what "place" you finish in, but in the amount of production in the mission.  The higher the production overall between all 6 members, the higher the payout for everyone IN the mission.

    I've had missions where I "won" 1st place with very small numbers (usually a dung mission, I hate those) and got fewer RP & Certificates than when I've come in 6th place in a high production mission (like eggs), because everyone was putting up numbers in the thousands..

    Long story short, don't worry about what "place" you finish in. The more people pump up production in the mission, the better it is for everyone IN the mission.
  • @Uncle John (GB1) & others, we got some feedback for you, which will hopefully make things a lot clearer.

    Each player in a mission gets RP based on their own score & then, in addition, each (except the one in last place) also gets a % of the total RP earned by all the players.

    Any players with 0 score are eliminated, so a mission of 6 players where 2 players have 0 score, will count as a mission of 4 players, with the 4th place player being "last".

    The % of the total RP that each player earns, varies depending on the number of active players in the missions:
    2 players = 100% - 0%
    3 players = 100% - 50% - 0%
    4 players = 100% - 90% - 10% - 0%
    5 players = 100% - 90% - 40% - 10% - 0%
    6 players = 100% - 90% - 80% - 20% - 10% - 0%

    So as you can see, it is definitely much more beneficial for lower level players to be drawn again those with much higher scores & even big gold users, as long as they do not come in last place. :)
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    @Uncle John (GB1) & others, we got some feedback for you, which will hopefully make things a lot clearer.

    Each player in a mission gets RP based on their own score & then, in addition, each (except the one in last place) also gets a % of the total RP earned by all the players.

    Any players with 0 score are eliminated, so a mission of 6 players where 2 players have 0 score, will count as a mission of 4 players, with the 4th place player being "last".

    The % of the total RP that each player earns, varies depending on the number of active players in the missions:
    2 players = 100% - 0%
    3 players = 100% - 50% - 0%
    4 players = 100% - 90% - 10% - 0%
    5 players = 100% - 90% - 40% - 10% - 0%
    6 players = 100% - 90% - 80% - 20% - 10% - 0%

    So as you can see, it is definitely much more beneficial for lower level players to be drawn again those with much higher scores & even big gold users, as long as they do not come in last place. :)
    Tiggity Taggity Tag. :)

    Thanks Wabbit. :)  Definitely good info to have, and will almost assuredly be referenced for years in the future. :)

    //And this is totally not a bookmark. :tongue:
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    @WascallyWabbit
    Yet again you display star qualities. Your efforts are so much appreciated. Have one on me    c(_)
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    WOW @WascallyWabbit - thank you (and the developers!!) ... this information is of great value to all of us!
  • Shall I assume when someone shelves the mission immediately now it's the same as a zero?  That kinda stinks.
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    I don't think so. We still get the RP for what we harvest but coming last would mean we got no extra. (unless you mean shelving with zero in which case zero score would seem appropriate)
  • This new tractor lets you shelve with zero immediately.  Let's think about that.  During the CC you see a person or co-op you don't like..shelve it.  How many can you shelf?  That could easily become a nasty part of the game.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    This new tractor lets you shelve with zero immediately.  Let's think about that.  During the CC you see a person or co-op you don't like..shelve it.  How many can you shelf?  That could easily become a nasty part of the game.
    Well you can only do it every 8 hours at a minimum, but I can't quite figure out how it works from the page on CrazyBigFarm.



    The "Increase" box with the numbers 5, 30, 65 & 130 need some explanation.  Hopefully someone that has it built can provide a little insight. :)
  • Thanks for that info.  Maybe it's how many you can shelve?  I'm sure we will be filled in soon.

    I can think of other tractors they could have brought us.  How about one with tools or fireworks!
  • PCA (GB1)PCA (GB1) GB1 Posts: 839
    This new tractor lets you shelve with zero immediately.  Let's think about that.  During the CC you see a person or co-op you don't like..shelve it.  How many can you shelf?  That could easily become a nasty part of the game.
    Well you can only do it every 8 hours at a minimum, but I can't quite figure out how it works from the page on CrazyBigFarm.



    The "Increase" box with the numbers 5, 30, 65 & 130 need some explanation.  Hopefully someone that has it built can provide a little insight. :)


    5, 30, 65 and 130 are minutes (130 = 2 hour +10 minutes): after you activate the Stackmaster using option 1, 2, 3, 4 respectively

    In other words the time you have to use the Stackmaster before the activation expires

    :-)

  • Southern (US1)Southern (US1) US1 Posts: 3,268
    edited 24.02.2017
    PCA (GB1) said:
    This new tractor lets you shelve with zero immediately.  Let's think about that.  During the CC you see a person or co-op you don't like..shelve it.  How many can you shelf?  That could easily become a nasty part of the game.
    Well you can only do it every 8 hours at a minimum, but I can't quite figure out how it works from the page on CrazyBigFarm.



    The "Increase" box with the numbers 5, 30, 65 & 130 need some explanation.  Hopefully someone that has it built can provide a little insight. :)


    5, 30, 65 and 130 are minutes (130 = 2 hour +10 minutes): after you activate the Stackmaster using option 1, 2, 3, 4 respectively

    In other words the time you have to use the Stackmaster before the activation expires

    :-)

    Thanks @PCA (GB1). :) 

    So can you only shelve *1* mission (for free) during that time frame, at which point you have to wait 8-48 hours to be able to do it again, or can you shelve an unlimited amount of times during that 5-130 minutes? :)


  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    i am thinking you can shelve as many as you want in that time frame 
  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226
    I will update the page right now @Southern (US1) to make things a bit clearer :) Sometime I forget that I may know what or why I did something but the viewer may not. I will keep that in mind from now on.

    It will not take long and you'll have to refresh the page to see the changes.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    i am thinking you can shelve as many as you want in that time frame 
    If that's true, I can see that coming in REALLY handy during a CC.

    Plant Special (Corn/Wildflower) Seeds, Have Full Cows, Pigs, & Ducks ready.

    Start 30 or 65 minute Stackmaster timer.

    Shelve everything that isn't a Corn/Wildflower, Milk or Egg mission. Harvest, then shelve THAT mission until you hit all 3.

    Yeah, no potential for abuse there. :tongue:

    At least it'll be limited to 8 hours, but I foresee a LOT of 0 score missions with red dots in our future. :)
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    I will update the page right now @Southern (US1) to make things a bit clearer :) Sometime I forget that I may know what or why I did something but the viewer may not. I will keep that in mind from now on.

    It will not take long and you'll have to refresh the page to see the changes.
    You're the awesomest CBF. :smiley:
  • PCA (GB1)PCA (GB1) GB1 Posts: 839
    edited 24.02.2017
    PCA (GB1) said:
    This new tractor lets you shelve with zero immediately.  Let's think about that.  During the CC you see a person or co-op you don't like..shelve it.  How many can you shelf?  That could easily become a nasty part of the game.
    Well you can only do it every 8 hours at a minimum, but I can't quite figure out how it works from the page on CrazyBigFarm.



    The "Increase" box with the numbers 5, 30, 65 & 130 need some explanation.  Hopefully someone that has it built can provide a little insight. :)


    5, 30, 65 and 130 are minutes (130 = 2 hour +10 minutes): after you activate the Stackmaster using option 1, 2, 3, 4 respectively

    In other words the time you have to use the Stackmaster before the activation expires

    :-)

    Thanks @PCA (GB1). :) 

    So can you only shelve *1* mission (for free) during that time frame, at which point you have to wait 8-48 hours to be able to do it again, or can you shelve an unlimited amount of times during that 5-130 minutes? :)



    You can shelve several times, but each time you got to wait up to 5 minutes while the system assigns you to another mission

    it seems an interesting new machine, and yes the cool down time is quite long indeed 

    Other interesting numbers in your garage show that the Stackmaster is more expensive than the 8 machines we already have: it requires 150 certificates, 6 tool boxes, 800 gold (if you select activation mode 3 or 4 )

    :smile:


     
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    PCA (GB1) said:

    You can shelve several times, but each time you got to wait up to 5 minutes while the system assigns you to another mission

    it seems an interesting new machine, and yes the cool down time is quite long indeed 

    Other interesting numbers in your garage show that the Stackmaster is more expensive than the 8 machines we already have: it requires 150 certificates, 6 tool boxes, 800 gold (if you select activation mode 3 or 4 )
    Aye, I imagine most people would only activate level 2 or 3, as 65 minutes should be plenty of time to run through the 3 or 4 main missions (wildflowers or corn, eggs, milk, and maybe dung). Heck, I'd probably stop at level 2, myself, to save the tools.

    I do the same with the Farm Flash. It's not worth 3 tools for an extra 10 fruitcake. Use 3 tools just to make an extra $7,140? No thanks. I'll save the tools for something else. :)  The PowerHouse (50%) is pretty much the only thing I'll actively use tools for, although I'll use 'em sometimes on the Special Press if I have them to spare (which I usually do).. Going to have to re-evaluate my strategy in light of the new machines though. :)
  • Shall I assume when someone shelves the mission immediately now it's the same as a zero?  That kinda stinks.
    @Kupk (INT1)  It won`t necessarily stink. If I hit a mission that I do not want (Rutabaga or Alfalfa) my score is going to be 0 whether I shelve it or not, so if you are in that mission it makes no difference to you, but for me it means that I do not have to wait 30 minutes to get my next mission.

    However, if you were not in that mission, but after I shelve it I get an egg mission & you are in that one, then you are going to benefit from all my eggs, which you would not have done if I was still sitting looking at the Rutabaga mission.

    There will be times when it will add a 0 that would not have been there before, for example, if my 2nd missions was another Rutabaga & you happened to be in that one, I would shelve it again & then you would have a 0 that would not have been there before, but as you can see that is just one variation of what could occur & they are not all bad, so it will be interesting to see just what the effect is overall when a lot of people start to do it.
  • PCA (GB1)PCA (GB1) GB1 Posts: 839


    Is there a new visual or are there more visuals for our garage when the new machines are built / upgraded ?

    :smile:
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    PCA (GB1) said:


    Is there a new visual or are there more visuals for our garage when the new machines are built / upgraded ?

    :smile:

    New Farm Machines

    With this update, you will also have 4 new farm machines available with 7 levels each (no visual difference between the levels)!

    Quote taken from

    https://community.goodgamestudios.com/bigfarm/en/discussion/145334/update-feb-22nd-the-country-fair-is-here-again

  • Pietral (US1)Pietral (US1) US1 Posts: 163
    @WascallyWabbit 

    Can you please explain this to me?

    Mission 1: Milk, I got 1st place with 5355 milk collected.  Total amount of milk collected by everyone in the mission was 10258.  I received 31689 RP and 227 certificates (no bonuses except for my farm machines).

    Mission 2: 
    Milk, I got 1st place with 5355 milk collected.  Total amount of milk collected by everyone in the mission was 9068.  I received 31689 RP and 227 certificates (no bonuses except for my farm machines).

    If I'm also supposed to get a percentage of the total amount of RP collected by everyone in the mission, then why did I get exactly the same amount of RP both times, despite the total amount of RP collected being different (due to a different amount of total milk collected)?
  • @Pietral (US1)  Honest answer, no I can`t ...  But I know a man who can :smiley:

    He will kill me for sending you to him with an RP question, but Marowit is the one to ask. I did show him your post & it may be to do with rounding, but he is also checking that everything is working as it should be.

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