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"Rebuild" Time - Decos with Village Happiness Points

edited 25.01.2017 in Most Discussed Topics
WHY??  I'm NOT building ANYTHING!!!  All I'm trying to do is place a deco from local inventory!!  Y'know, it's a DADGUM shame to get up bright and busy tailed, all in a good mood, just bought a RIDICULOUSLY expensive plot of main farmland, cleared it overnight, got a nice little wishing well, try to rearrange my farm, store one of those train cars in order to move things around and THEN!!?? THEN!!?? CAN'T PUT THE STUPID THING BACK with ALL it's marvelous HAPPINESS!!??  I have logged out, back in, logged out, back in.........cleared cache, reloaded, reloaded, reloaded aGAIN!! and STILL can't RE-place the deco..............I have been a staunch supporter of GGS and all their brilliance, but they sure know how to bring down someone's struggling holiday spirit.......... :'(      I would really like to know if there is nothing they can or will do about these crazy "ATTENTION" messages we get for NO, NONE, ZILCHO, ZERO apparent reason?????!!!!!  Pretty please?
Post edited by WascallyWabbit (FormerMod) on
«134

Comments

  • Ok.......alright..........now that my new apple orchard has finished upgrading, I can see why I couldn't place my christmas carriage BACK in its original location.........IT MADE ME BUILD IT AGAIN!!!  oh geeeeezGS
  • If the train cars show a tool in the time section, means they have a rebuild time.
  • well, now I'm wondering if that "rebuild" time increases each time we store and relocate the deco??......it was 6 minutes this time around....... :s
  • isha_3 (US1)isha_3 (US1) Posts: 42
    edited 08.01.2017

    I was rearraging farm and stored decos i had already built. I went to put back on farm and now its forcing me to build them again ...SO NOW they will affect my happiness because they are stuck in storage because i am upgrading a pig shed.





    Post edited by WascallyWabbit (FormerMod) on
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    Deco's that have Village Happiness have a "Rebuild Time".  You cannot just put them in storage and drag them out again, you have to "Rebuild" them.  This only affects those decos with Village Happiness (which, right now, there's not too many of).

    This was announced in one of the announcement threads at the top of the forum.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 07.02.2017
    I'm questionning this feature together with it's explanation as it seems to be another **** added to the game. If GG want's to limit us like that then impose rules on yourself first. Get the rearangement mode working and only after that bother us with this yet another slowdown..



    Edit:  Language, please  :)
    Post edited by RowdyRac (FormerMod) on
  • ttt34 (INT1)ttt34 (INT1) INT1 Posts: 240
    I'm questionning this feature together with it's explanation as it seems to be another crap added to the game. If GG want's to limit us like that then impose rules on yourself first. Get the rearangement mode working and only after that bother us with this yet another slowdown..

    Is this not a strategic game?
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 28.12.2016
    I'm questionning this feature together with it's explanation as it seems to be another crap added to the game. If GG want's to limit us like that then impose rules on yourself first. Get the rearangement mode working and only after that bother us with this yet another slowdown..

    Is this not a strategic game?
    Well, what do you think? I tend to think it's casino game in farm environment with potential strategy remnant left for highly resistant and stubborn players. :) Yes, you need strategies for swimming among all the bugs which GG releases and also some disaster response skills plus ability to respond to "unpredictable".  :) So let me have a look at some points:

    • In all competitions (except silo) you are competing against bank accounts. No matter what strategy you use, the guy who pays a lot of money always beats you, even if last minute, with just minutes of play time spent.
    • For most competitive and non-competitive events you just need to play nonstop to catch their start time and then throw in some gold. Again not much strategy required.
    • Farms can be developed in matter of hours or a few days just using gold, which can be purchased AND USED with no limitations, and many apparently do so to set their farms fast for maximum performance. Again not much strategy needed for farm developement. Notice that there's no real play or developement limitation when you use gold, which is probably the biggest problem when you think about strategy. Also ask why many use lot of gold to set up their farm for max performance quickly. It will suggest what the real purpose of this game is.
    • Too many events are just luck based - no strategy needed, just throw in tokens, products, dollars, gold ....... whatever and play as many times as you like
    • Long term strategy is difficult at the best as masterminds of BF head somewhere, then forsake the idea, leave the feature half cooked, and head somewhere else.
    The game probably started as economy simulation. Not sure as I haven't been around long enough. In economy simulation the point of playing in general is to develop while shrewedly allocating limited resources and although faster progress is usually made possible with "premium" stuff there still tends to be limitations to how much speed up can be used. Also such type of game tends to have stability of features without changing them on the bacground all the time and substantially clear developement line. Only small part of succes in game is left to chances or luck.

    Well, back to my OP, I suspect that discussed feature was only added to push for more gold spending and has no real in-game meaning, hence the reason why I'm questioning it. :) For full evaluation I need to wait untill the details pertaining to village happines are available for study. So far not much appart from obvious basics is known.

    Well now make up your own mind if you want to consider BF to be economy simulation, strategy or casino. I'd vote for hybrid at the best with heavy lean towards casino. :) Unless you are that highly resistant stubborn gamer digging out the remnants. :)
    Post edited by Kamilcom (GB1) on
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    ttt34 well I would say yes it is a strategic game Kamilcon goes into a lengthy books which I doubt few get all the way through and gold use is also part of strategy.  The nice thing about this game is you can choose what you want to do granted if you are in a co op they might have rules to follow so you can choose not to be in a coop. You choose what you want to do just because it is all there does not mean you have to do it all.
  • Agree with a lot of what  Kamilcom has wrote. A few of the problems that players in Big Farm encounter is how difficult GGS make it to have fun playing and then the bugs that for some strange reason always seem to be at the disadvantage of players. GGS have already admitted that they use cookies and know every crop you have ready, every amount in storage. We hear so much with regards "random" things and "luck" , no such things in Big Farm. Everything in Big Farm is worked out well in advance, it is all about money, just look at the workshop wheel... 369,000 gold to wake santa to TRY and win a deco of your choice.. are they having a giraffe, 369,000 gold, that is £150 in real money to get a deco. If we got a reward for the amount of deco's it might not be too bad, but almost weekly we get a new deco tower floor, When I started I think we had 10 -11 levels now its over 30, and what is the point in "winning" a deco when the "goldies" can just go and buy it. But the final result is more gold usage and therefore more sales, which is what the game is about.
    A friend has just told me that his co-op finished "week 4 " but now the event is saying ... help other members finish ... yet nobody who has logged in has not finished.. is this another con... at the end will they have to buy the carraige ? and what about all the bonus crop that they have donated ? all disappeared .  o:)
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Bike boy  GGS is a business it is here to make money clouds and trees don't pay their utilities, payroll, rent, ect.  People can and do come here to play a game and spend no real out of pocket money. Without the "Goldies" there would be no game.  I doubt if any player payed 369,000 in gold to wake santa  or very few but if that is how they choose to spend their money more power to them. Bugs are present yes they are frustrating yes I wish there were less bugs yes I wish they would listen more to players who are working the test farm, yes I wish my employer would give me a raise, pay for my mileage, real life problems make my problems with bugs in a game less of a big deal.   The game is evolving and adding it is not stagnet in part again to those "Goldies"
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    @Damaria3 (US1)  Comparison can often easily wreck what may sound as a reasoneable argument at first. And so it is in your case. Just looking at the other two games I play tells me.

    Also I think players who have been around as much as yourself should by now know better then bringing up again this empty argument that GGS is a business as this has hardly ever been an issue. It's HOW they go about their business and what quality they offer for what money which raises moral and other concerns and is a driving force of ctiticism towards them.

    i agree though that the importance of all this bugged project is at the lower end of the scale. :) Nevertheless there are still real people behind all this so I wouldn't dismiss it as absolutely unimportant. That would be a topic for another long article, things like greed, business ethics, fair play, customer service, abuse of vulnerable etc., so i drop it here. :)
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    As you put it @Kamilcom (GB1)
    " It's HOW they go about their business and what quality they offer for what money which raises moral and other concerns and is a driving force of criticism towards them."
     
    this has and will continue to be the issue with this game. It does not seem to matter how much we complain about it as it has been going on for years now and they have yet to change. I really don't see them changing their tactics any time soon. Maybe if enough members stop buying gold then they may take notice.
    We do have a choice to play or not to play. As you have pointed out that the membership at one time was over 250.000 and now maybe 20,000. Most of those have chosen not to continue to play just because of their business tactics and how they treat their members.
    Those of us that do choose to continue to play I think do so because we enjoy the game and the other players we meet and get to know while we are here.
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    @Kamilcom (GB1)  @Data King (US1)  There are issues of moral importance and the lack of GGS having any moral compass when they allow players to continue to play here after breaking rules of decent behavior due to the enourmous amts of gold that person buys which they will probably pull this post I stated that.  The other major issue I have is the CC but I have beaten that horse to death,  their customer support seems to be improving Data we have tried and I think we succeeded some in the gold boycott but there are to many Egos that are so inflated in this game I think that this is the only place they get any validation of their self worth.
  • isha_3 (US1)isha_3 (US1) Posts: 42
    edited 02.01.2017
    Thats funny the first reply telling me they discussed this in the forum ...stating that we have to rebuild those deco with village happiness after we store them....HEY THERE U MIGHT WANT TO ASK IF THE DECO EVEN HAD VILLAGE HAPPINESS BECAUSE THESE DECO DO NOT!!! ITS RANDOM DECO WITHOUT VILLAGE HAPPINESS!!!
    Post edited by isha_3 (US1) on
  • Prairiewitch (US1)Prairiewitch (US1) US1 Posts: 101
    edited 04.01.2017
    If you got the Big Farm on Ice with the coop happiness from Rudolph, there is a problem with it.  
    After building it, I put it in storage to move some decos around and when I went back to place it, it kept telling me that I could only rebuild 1 item at a time.   So I waited until my construction was over and tried to place it again and  I had to go through rebuilding it again.    If this happens with every deco with coop happiness that will be annoying and time consuming.
    I am seriously think about letting the landscape architect demolish it, if this happens every time I put in storage.
    Post edited by WascallyWabbit (FormerMod) on
  • :) This was planned.  The special decos give us co op happiness unlike the regular ones.  This makes them valuable as the old ones don.t have them.  Those with limited space will like them for that reason.  One deco for two farms..Nice.  It may be a pain to rebuild but it really does not take that long.  Just saying.
  • So they really aren't for the co op, just allow to be built on 2 farms?  ...Okay so I tried to see about building it on another of one of my farms and it can't be built on 2 farms.  Once in storage it appears only in that farm's storage........not any of the others.  ????????  Greta will be busy.
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    edited 27.12.2016
    You may want to rethink that @Prairiewitch (US1) As those decos with the double happiness , 2 types, you will need or risk having to pay through the nose once the co op village opens.
    Post edited by Data King (US1) on
  • And if I don't have them placed on  my farms, they aren't worth anything anyway.   And I won't keep them placed on my farms.  
  • Prairiewitch---what I was trying to explain, and I apologize for not explaining very well is that these special decorations work on one of the three farms.  Whichever one you build on. But it also works on your co op village (to me it is just another farm)  This is nice because it eliminates the need to build other ones without the village happiness. So one deco for two areas.  I would rather take apart another deco for parts that does not have the happiness because I think GGS is moving away from them.  Just a thought.
  • ttt34 (INT1)ttt34 (INT1) INT1 Posts: 240
    I'm questionning this feature together with it's explanation as it seems to be another crap added to the game. If GG want's to limit us like that then impose rules on yourself first. Get the rearangement mode working and only after that bother us with this yet another slowdown..

    Is this not a strategic game?
    Well, what do you think? I tend to think it's casino game in farm environment with potential strategy remnant left for highly resistant and stubborn players. :) Yes, you need strategies for swimming among all the bugs which GG releases and also some disaster response skills plus ability to respond to "unpredictable".  :) So let me have a look at some points:

    • In all competitions you are competing against bank accounts. No matter what strategy you use, the guy who pays a lot of money always beats you, even if last minute, with just minutes of play time spent.
    • For most competitive and non-competitive events you just need to play nonstop to catch their start time and then throw in some gold. Again not much strategy required.
    • Farms can be developed in matter of hours or a few days just using gold, which can be purchased AND USED with no limitations, and many apparently do so to set their farms fast for maximum performance. Again not much strategy needed for farm developement. Notice that there's no real play or developement limitation when you use gold, which is probably the biggest problem when you think about strategy. Also ask why many use lot of gold to set up their farm for max performance quickly. It will suggest what the real purpose of this game is.
    • Too many events are just luck based - no strategy needed, just throw in tokens, products, dollars, gold ....... whatever and play as many times as you like
    • Long term strategy is difficult at the best as masterminds of BF head somewhere, then forsake the idea, leave the feature half cooked, and head somewhere else.
    The game probably started as economy simulation. Not sure as I haven't been around long enough. In economy simulation the point of playing in general is to develop while shrewedly allocating limited resources and although faster progress is usually made possible with "premium" stuff there still tends to be limitations to how much speed up can be used. Also such type of game tends to have stability of features without changing them on the bacground all the time and substantially clear developement line. Only small part of succes in game is left to chances or luck.

    Well, back to my OP, I suspect that discussed feature was only added to push for more gold spending and has no real in-game meaning, hence the reason why I'm questioning it. :) For full evaluation I need to wait untill the details pertaining to village happines are available for study. So far not much appart from obvious basics is known.

    Well now make up your own mind if you want to consider BF to be economy simulation, strategy or casino. I'd vote for hybrid at the best with heavy lean towards casino. :) Unless you are that highly resistant stubborn gamer digging out the remnants. :)


    I stil think, thet this is a strategic game. Like in real life some one recive  1 talent  an sameone 10. Meny have poor parents, some have wealthy parents. Tous  rich have a gold.

    The rich Will advance faster, they Will have more and Will sur win competitions, but:

    with perseverance and little bit of tactic you can also win . We try to do our best. We compete ourselvs.

    for example:

    I've never used  purchased gold. I Collected 2000 gold  at level 54 or 55.

    1.

     I am now at level 63. I won 1 time contest No pain no gain, 2 times i was on position 3-5.

     My strategy: I am building my farm traing to recive les XP posible, but build es much as posible. My farm is level 63 but compering with some farms could be level 90. And I've been observing those who win and copy their strategy.

    2.

    People say it doesn't make sense to play icland farm til level 70 without gold. I won at level 36-38 my first sand castle and at level 55 my first South pacific skiff. I've have the next goal in front.

    3.

    CC competitions:

    Here our coop doesn't have a chance against the big and rich, but we try for now  to win brush for pet the amimals. This is for now our objective. Next one Will be first mistery box.

  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    @ttt34 (INT1)  Yep, you're that highly resistant and stubborn digging out the remnants. :) Welcome to the club. :) And congratulations. :) I might ask to join you one day in your co-op. :)
  • I agree this is a big problem too. If we have to rebuild it, we should at least be able to rebuild it on a different farm, but now we can't rebuild it on a different farm!
  • You've never been able to place decos on another farm once built. Don't see that policy changing.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    The "Rebuild Time" was put into place on the new decos to prevent people from swapping deco around before starting production on something in the Co-Op Village.

    Once they activate the village, we'll be able to harvest new items (plants, rocks, sand, clay, etc.). We can use those items in the Co-Op Village to make (new) stuff (like ropes, shingles, bricks, and more).  Those items have a production cost.

    The "Rebuild Time" prevents people from picking up 10 "regular" Decos off their farm, dropping 10 "village" decos to replace them, then going to the village to start producing 100 bricks (at a reduced cost because of the 10 village deco), then returning and swapping out those 10 "village" decos for the 10 "regular" decos again. 

    So you'll have to decide when placing your deco if you want high farm happiness, high village happiness, or a split of the 2.

    One thing to consider is that ALL deco is probably going to have village happiness at some point (just look at Santa's Workshop), and you can spread out the village happiness decos between all 3 of your farms (Main, Gourmet & Flower) - so you should be able to get a fair amount of village happiness.  However, the higher your village levels up, the more (village) happiness you'll need to keep (village) production costs down. 

    It'll be interesting to see how it shakes out as its implemented. :)

  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    @Southern (US1) you might be right but i think they did it more with the coop village league in mind because there is a penalty on how much stuff the coop needs to collect if your coop village is in the negative so they did not want players to be able to change the effect of the league by just adding decorations at the last min so they needed to collect less but i could be wrong just my thought on it
  • ijrosh you are probably right about that.  What you say does make sense.
    I've spent a lot on my decos and upgrading them to achieve happiness that I want for my farms.  And I have certain themes for each farm, I certainly don't want to demolish them to have to buy more because they have Coop happiness.  What a waste!!!!   Makes me wonder if this isn't another way to force us to spend money on gold or some other greedy method.  I will wait and see what all it is.  In the test farm we didn't have decos with coop happiness, so didn't get to try this.  So far I'm not impressed.  I would rather have decos that we can build on my coop village, than have some of these on my farms.  After winter I don't want a winter train on my farm!
  • Well, if it helps.........when I'm working with moving decos around, including my VHP ones, I simply store the one I know I can pull back out and re-place with no problem, I then do my switching around, etc.......and pull the one back out and stick it where I want it........and as far as the trains go, you can hide them in nice little slots behind houses, processing buildings etc, and still keep all your happiness!......I already have two hidden behind houses on my Flower Farm.......no problemo..... :p
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    @Prairiewitch (US1)  I agree with you  and you Solo and I do plan and do deco with themes and pleasing to the eye in mind  and I only use seasonal decos during the season  so sigh as Solo pointed out have to hide the darn things  and without the floor plan tool makes this task so much harder  I havent even started  had a problem with hiding the  skating ice deco.  Sad to get decos that you want to hide but until I get enough deco's with dual happiness I will have to live with it so we have new personal project to work on.
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