Join the official Goodgame Big Farm Discord today!
Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!
Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!
"Rebuild" Time - Decos with Village Happiness Points
SophiaLorraine (US1)
Posts: 734
Comments
I was rearraging farm and stored decos i had already built. I went to put back on farm and now its forcing me to build them again ...SO NOW they will affect my happiness because they are stuck in storage because i am upgrading a pig shed.
This was announced in one of the announcement threads at the top of the forum.
Edit: Language, please
Is this not a strategic game?
- In all competitions (except silo) you are competing against bank accounts. No matter what strategy you use, the guy who pays a lot of money always beats you, even if last minute, with just minutes of play time spent.
- For most competitive and non-competitive events you just need to play nonstop to catch their start time and then throw in some gold. Again not much strategy required.
- Farms can be developed in matter of hours or a few days just using gold, which can be purchased AND USED with no limitations, and many apparently do so to set their farms fast for maximum performance. Again not much strategy needed for farm developement. Notice that there's no real play or developement limitation when you use gold, which is probably the biggest problem when you think about strategy. Also ask why many use lot of gold to set up their farm for max performance quickly. It will suggest what the real purpose of this game is.
- Too many events are just luck based - no strategy needed, just throw in tokens, products, dollars, gold ....... whatever and play as many times as you like
- Long term strategy is difficult at the best as masterminds of BF head somewhere, then forsake the idea, leave the feature half cooked, and head somewhere else.
The game probably started as economy simulation. Not sure as I haven't been around long enough. In economy simulation the point of playing in general is to develop while shrewedly allocating limited resources and although faster progress is usually made possible with "premium" stuff there still tends to be limitations to how much speed up can be used. Also such type of game tends to have stability of features without changing them on the bacground all the time and substantially clear developement line. Only small part of succes in game is left to chances or luck.Well, back to my OP, I suspect that discussed feature was only added to push for more gold spending and has no real in-game meaning, hence the reason why I'm questioning it.
Well now make up your own mind if you want to consider BF to be economy simulation, strategy or casino. I'd vote for hybrid at the best with heavy lean towards casino.
A friend has just told me that his co-op finished "week 4 " but now the event is saying ... help other members finish ... yet nobody who has logged in has not finished.. is this another con... at the end will they have to buy the carraige ? and what about all the bonus crop that they have donated ? all disappeared .
Also I think players who have been around as much as yourself should by now know better then bringing up again this empty argument that GGS is a business as this has hardly ever been an issue. It's HOW they go about their business and what quality they offer for what money which raises moral and other concerns and is a driving force of ctiticism towards them.
i agree though that the importance of all this bugged project is at the lower end of the scale.
" It's HOW they go about their business and what quality they offer for what money which raises moral and other concerns and is a driving force of criticism towards them."
this has and will continue to be the issue with this game. It does not seem to matter how much we complain about it as it has been going on for years now and they have yet to change. I really don't see them changing their tactics any time soon. Maybe if enough members stop buying gold then they may take notice.
We do have a choice to play or not to play. As you have pointed out that the membership at one time was over 250.000 and now maybe 20,000. Most of those have chosen not to continue to play just because of their business tactics and how they treat their members.
Those of us that do choose to continue to play I think do so because we enjoy the game and the other players we meet and get to know while we are here.
After building it, I put it in storage to move some decos around and when I went back to place it, it kept telling me that I could only rebuild 1 item at a time. So I waited until my construction was over and tried to place it again and I had to go through rebuilding it again. If this happens with every deco with coop happiness that will be annoying and time consuming.
I am seriously think about letting the landscape architect demolish it, if this happens every time I put in storage.
I stil think, thet this is a strategic game. Like in real life some one recive 1 talent an sameone 10. Meny have poor parents, some have wealthy parents. Tous rich have a gold.
The rich Will advance faster, they Will have more and Will sur win competitions, but:
with perseverance and little bit of tactic you can also win . We try to do our best. We compete ourselvs.
for example:
I've never used purchased gold. I Collected 2000 gold at level 54 or 55.
1.
I am now at level 63. I won 1 time contest No pain no gain, 2 times i was on position 3-5.
My strategy: I am building my farm traing to recive les XP posible, but build es much as posible. My farm is level 63 but compering with some farms could be level 90. And I've been observing those who win and copy their strategy.
2.
People say it doesn't make sense to play icland farm til level 70 without gold. I won at level 36-38 my first sand castle and at level 55 my first South pacific skiff. I've have the next goal in front.
3.
CC competitions:
Here our coop doesn't have a chance against the big and rich, but we try for now to win brush for pet the amimals. This is for now our objective. Next one Will be first mistery box.
Once they activate the village, we'll be able to harvest new items (plants, rocks, sand, clay, etc.). We can use those items in the Co-Op Village to make (new) stuff (like ropes, shingles, bricks, and more). Those items have a production cost.
The "Rebuild Time" prevents people from picking up 10 "regular" Decos off their farm, dropping 10 "village" decos to replace them, then going to the village to start producing 100 bricks (at a reduced cost because of the 10 village deco), then returning and swapping out those 10 "village" decos for the 10 "regular" decos again.
So you'll have to decide when placing your deco if you want high farm happiness, high village happiness, or a split of the 2.
One thing to consider is that ALL deco is probably going to have village happiness at some point (just look at Santa's Workshop), and you can spread out the village happiness decos between all 3 of your farms (Main, Gourmet & Flower) - so you should be able to get a fair amount of village happiness. However, the higher your village levels up, the more (village) happiness you'll need to keep (village) production costs down.
It'll be interesting to see how it shakes out as its implemented.
I've spent a lot on my decos and upgrading them to achieve happiness that I want for my farms. And I have certain themes for each farm, I certainly don't want to demolish them to have to buy more because they have Coop happiness. What a waste!!!! Makes me wonder if this isn't another way to force us to spend money on gold or some other greedy method. I will wait and see what all it is. In the test farm we didn't have decos with coop happiness, so didn't get to try this. So far I'm not impressed. I would rather have decos that we can build on my coop village, than have some of these on my farms. After winter I don't want a winter train on my farm!