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Update Dec 14th - Cooperative Village & Championship reward changes

WascallyWabbit (FormerMod)WascallyWabbit (FormerMod) Guest Posts: 6,097
edited 14.12.2016 in Official Announcements


Hey everyone!

Many of you have already seen it and touched it in the test server, and it's now ready to be available for you on all regular servers too. This update will bring you the first playable content for the Cooperative Village and new rewards for the Cooperative Championship! Read on for more details:

[See updated info on the post below]

Warehouse

  • This new building will work as a storage for all kinds of cooperative materials: both yours and of all other cooperative members.

  • The first level will be available as soon as you access the cooperative village.

  • Each level of the warehouse has different storage limits for both normal and special products. These limits increase with each upgrade.

  • Through the warehouse you can have an overview of:

    • all the village-specific products (raw materials (growing and mining), the timber and textiles factory, the minerals and metals factory, and other products) and all the village activities (collecting periods, ready to build/upgrade, build/upgrade).

    • product information (personal amounts, cooperative amounts, amounts of all the members who are online at the moment).

  • If a player leaves a cooperative, all their products will be sold and they will get village dollars in return.

    Warehouse dialogue (overview)

    click for full size


Village Bank

  • This new building will allow you to convert dollars into village dollars in order to upgrade your cooperative village and all of its different new buildings!

  • The first level will be available as soon as you access the cooperative village.

  • This bank will convert your dollars into village dollars using a similar mechanic to other existing bank systems in game -  temporary farms.

  • There will be up to 50 upgrade levels with each one of them providing a higher currency exchange rate.



Timber and Textiles Factory

  • This new building will convert organic resources like poplar, fir and bamboo into building materials such as Roofing shingles, Ropes, Resin, Cloth, Paint, Block-boards, Furniture lumber, Mineral wool.

  • This will require raw materials and village dollars.

  • With these crafted materials, you’ll be able to build and upgrade different new facilities together with your cooperative friends.

  • With some upgrades new recipes will be unlocked while at the same time the costs of production will decrease and production output will increase.

  • Each recipe will require up to 5 different materials.

  • There are two different materials you can get through recipes: Construction Materials (to build all the village facility levels and to maintain some of them) and Facility Materials (special products used in some of the facilities).

  • All the products can be sold in the farm shop.

  • Similar mechanics to the Flower Shop.



Minerals and Metals Factory


  • This new building will convert, through the use of fire, clay and white sand into building materials such as Bricks, Nails, Charcoal, Steel beams, Wiring, Colored tiles, Cement, Glass, Reinforced concrete.

  • This will require raw materials and village dollars.

  • With these crafted materials, you’ll be able to build and upgrade different new facilities together with your cooperative friends.

  • With some upgrades, new recipes will be unlocked and at the same time, the costs of production will decrease and production output will increase.

  • Each recipe will require up to 5 different materials.

  • There are two different materials you can get through recipes: Construction Materials (to build all the village facility levels and to maintain some of them) and Facility Materials (special products used in some of the facilities).

  • All the products can be sold in the farm shop.

  • Similar mechanics as the Flower Shop.



Edge Plants


Meadow: main plant (jasmine) + edge plant (bamboo)

  • This system will provide new products and production cycles for building and upgrading your cooperative village.

  • By having edge plants growing on the sides of your fields, fertile fields, gardens and meadows, you’ll be able to produce new materials without the need to reduce or stop your normal production on all your regular farms.

  • There’s a penalty system connected to the normal production of the field, fertile fireld, garden or meadow, every time the player harvests edge plants.

  • These penalties (lessen % of normal production) last for a fixed amount of time and can be reduced by planting normal plants (no edge plants):

    • Wet: some edge plants lead to over-watering problems, making the facility very wet for a while. During this period you can find units of Clay (raw material).
      Dry: some edge plants dry out the facility, making its surface very dry for a while. During this period you can find units of White Sand (raw material).
      Stony: some edge plants foster the rising of stones, making the facility very stony for a while. During this period you can find units of Rock (raw material).
  • The harvesting of edge plants and regular plants always happens at the same time (the amount of edge plants you harvest depends on the remaining growth time of the regular plant).

  • The outcome of edge plants depends on growing time, production facility level and the use of humus.

Insights into some of the new menus

1. Upgrade Building dialogue.
2. Hall of Fame for the most diligent donors of each specific level.
3. Speed up / Skipping dialogue where up to 10 members can help to reduce the construction/upgrade time.

 1 2 3




New Rewards for the Cooperative Championship

After listening to your feedback regarding the last changes to the Cooperative Championship, we’ve decided to make the following changes to this event:

  • The TOP 1 cooperative in the CC will be able to choose between the following rewards:

    • Duck pond (Dandy, Deluxe or Dazzling, depending on the difficulty level)
      Cooperative apple orchard (is back)
      Cooperative cherry orchard (is back)
      Appearance for the cooperative apple orchard
      Goat balloon decoration.
  • The TOP 5 cooperatives in the CC will be able to choose between the following rewards:

    • 1 Mystery box (can contain, among other things, gold flower seeds and a gold mining license)
      Booster: double the XP points
      Booster: more horseshoes from the ship
  • We added a high value mystery box (gold boxes*) to the activity rewards of every league.

    • Silver and Gold: This boxes only have seaweed items, greenhouse seeds, gold flower seeds and gold mining licenses.
      Rookie and Bronze: This boxes only have seaweed items and greenhouse seeds.

Thank you for your feedback, we hope you'll enjoy the next CC that will start on Thursday. Get your cooperative ready! :)


* Disclaimer: the mystery boxes with higher value options look like the normal ones for now.



You can discuss all these new features HERE


Have fun!
Your Big Farm Team.

Post edited by WascallyWabbit (FormerMod) on

Comments

  • From the feedback we have seen so far, some of you will be happy to hear the following announcement: 

    - The Cooperative Village *will not* be activated with today's update due to some additional bugfixing needed. The team wants to deliver it bugfree in the beginning of 2017 with the rest of the Cooperative Village related content.
    - The rewards for the Cooperative Challenge *will change* as announced, no changes here.
    - The update today will include some bugfixing too, the list of fixed issues will be shared as soon as all of them are confirmed, which is probably close to the update or right after.

    Sorry for the last minute change

    No ETA for the update yet, it will happen sometime this afternoon CET
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