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Next Harvest Timer Upgrade

I would like to suggest an upgrade to the Next Harvest timer found on the right side of the screen. I would like to be able to exempt certain production facilities from the timer as desired. Currently if I am not harvesting a given building (we all do this from time to time for various reasons) the timer for that farm is useless. It just stays a green check mark and I now have to go visit that farm from time to time to find out if anything else is done. Or alternatively check every building to see what the next thing will be and remember it or write it down. What I propose is there be a method by which I could say 'I don't want the timer to include this building when determining the next harvest', so I can tell it to ignore the things I'm purposefully not collecting and have it tell me the time until the next thing I actually want to collect is ready.

For example, lets say I am not collecting my duck coops right now, because I'm not in an egg mission, I make enough eggs for everything else with my chickens, and duck feed is expensive in resources to make. My ducks are all done, so the Gourmet farm's Next Harvest timer displays a green check mark. What I really want to know is when my Bakery will be done, or my Windmill, or anything besides ducks. I'm sure there are various ways to implement this, but one idea would be I could  click on the words 'Next Harvest' and it could open a window displaying a list of the production buildings I have, divided by farm. Each production building would have a checkbox next to it. If the box is checked, then the timer will include that building in it's 'next harvest' calculation. They would all be turned on by default so that those who do not want to use this feature will have a timer that behaves exactly as it does now. But if I choose to uncheck the boxes next to my duck coops, then the timer would completely ignore the duck coops in it's 'next harvest' calculation. It would no longer display a green check box on the Gourmet timer, even though the ducks are done, because I told it to ignore the ducks. It could now show me what I want, the time until my next harvest is ready on a building I care about. If I do harvest my ducks later on, it would be my own responsibility to remember to turn the timer back on for them if I care to know when they're ready again.

One issue that I can see arising is if you want to save, say, two of your duck coops but harvest the others. Now you will need to know, in your checklist, which duck coops you want to turn the timer on and off for. This means you will need a way to differentiate between coops in the list. Perhaps calling them 'duck coop 1' and 'duck coop 2' and matching those labels to the buildings on the map. Or do away with the idea of a building checklist entirely and toggle the timer for each building on and off with a button in the information screen or something like that. Like I said, there are many ways to implement.

Thanks for considering, any thoughts on the idea appreciated.
Lady Mikki

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