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Why run Hard Worker, Co-Op Challenge, etc. When you haven't the bandwidth / server capacity for it?

It happens every time. GGS runs events that they just don't have the  capacity for, and our internet access to GGS slows dramatically. Balloons take forever to show up and disappear; you click on a building and 10 - 20 seconds later it harvests; you try to use the landscape architect and it won't scroll down to the next buildings; you add products to an order filling it, click the green button and then wait 10 - 20 seconds at the farm management menu screen for the game to respond to that before you can ship it; you type in a comment in chat and it never appears; you select a horse to challenge, click on start and the popup goes away, 30 seconds later the race popup appears to run the race - all signs that GGS is over capacity, either not enough bandwidth or not enough server to run the program

And then to lie about it and claim it is a flash issue, do you have any idea how many web programmers are on here and know better?

I just don't / won't / CAN NOT bother with these events anymore, they are a waste of time. You did not analyze the issues and can not fix them until you do. You need to fix this; why bother having events that keep people from being able to play the game, what sense does that make? Are you trying to show us what sheer contempt you hold us in - that is what is coming across

and, on a side note, thanks for having the "events" have a choice for level of play - it also acts as a play / don't play control and most of the events have at ;east 1 step that is not worth it eq 9,214 apples worth $56 ea = $515,984 for a decoration worth $80,000 (buy it if you want it, don't play event!)

Comments

  • I agree.  Things do seem better since the recent downtime.  Maybe they woke up and added some servers?? 

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