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Comments
I stand corrected on my previous assumption. I do agree that a system that assumes everyone needs some help somehow is the correct system to adopt. However, the implementation of varying products and amounts does not meet this objective/ assumption well.
To reiterate, the swapping system is arbitrary. Who is to say apples, for example, are a good replacement for olives? Or how is the amount determined? Even if the mechanics were revealed to us (which I'm sure is very complicated), it does not account for the qualitative difference (apples are just not olives)
I take your point on the lower level member not being able to help. However, that member will not be able to help in just that one aspect. There are so many other areas that member can help in.
Fairness is not an issue here because not everyone expects to help out everybody in every way.
I hope these are sufficiently convincing arguments you could take on board to swap the swapping system with one that sticks to the original type and amount of products. (pun might be intended)
Two more questions pls Nafaru:
1 - On Sunday, how do we know who is helping whom and how do we prevent over-donating one item while maybe missing the chance to focus on the next order
2 - what happens to those players who cannot participate 1 or more weeks (vacation for example) will they get a new order the following week or will they get the same identical order over and over ?
I have not started this event as the amounts needed are way out of my reach. I am at a reasonably high level (129) and have quite a lot of spare farm cash as I have never started the temporary farms or horse ranch, yet the requirements for the first (easier???) week alone would cost me millions to fulfil. I will give you an example:-
I have been asked for 32,740 dung. This is quite a large amount to donate, but when you add to this the 3,830 peaches, 3,940 apple pies (requiring 18,084 apples and 3,940 almonds) and 3,740 apple turnovers (didn't work out requirements for these as had already given up on the idea of starting event) it is impossible to do without sitting at my computer for 24hrs a day and spending lots of cash too. To produce the apples/peaches/almonds would require me to fertilize the orchards, but if I have no dung to produce the fertilizer I will be unable to do this.
As I stated in another post, we are a very small coop consisting of just 5 active members, so the chance of any of the other members being able to help finish this order is not very high.
This could have been an enjoyable event, but I am afraid that so many players have been given impossible orders like mine and it has been spoiled for too many of us.
2 ppl start, 1 finishes week 1. Week 1 will have to be repeated. New week 1 (2nd week of event) - only 1 person starts and finishes. Is that sufficient to progress the appearance of the deco to 2nd level?
However, this display has no indicator to show which order you and your friends are actually working on.
This will have to be coordinated through other means if you would like to prevent the rare case of donating the same items for the same order at the same time - leading to an "over-donation" (which still isn't too bad considering a potential push in happiness). Communication and coordination will be the key to success on Sunday.
2. What order you get solely depends on the progress of your cooperative. If you managed to finish step 1 successfully, every member will get an order according to difficulty of step 2.
The main points of criticism across all countries were as follows:
- combination of overlapping product requirements (e.g. almonds and almond muffins) and amount of requested goods
- donations towards orders could cause financial issues since items are donated and not sold
- incentives & rewards for donations
Everyone involved was very sympathetic and understanding about your criticism and productive ways to tackle some or all of the issues at hand were discussed.We will most likely need another couple of days to evaluate which of the potential steps can be taken given technical limitations of the game and the event, but overall we're confident that we will be able to quickly identify ways to improve the event for everyone involved!
Important: We cannot promise anything definitive at this point as the evaluation process is still ongoing. We will keep you updated as soon as we have more information for all of you.
Thanks again for all of your constructive feedback and help with answering questions about the event.
Lately, I've come to realize that this game is actually not much fun at all compared to most others, and I don't even feel like logging in most days. Most people who feel the same way I do would not even bother to comment, they would just be out the door to more fun things.
Cash grab after cash grab isn't the way to entice people to stay long-term, as it's more than obvious to even a relative newcomer that this company is seriously desperate for money. All you're doing is turning off even long term players to the game entirely and one day people will just stop logging in.
But you can choose, right? You don't have to do them all at the same time, you can choose what event(s) you want to do this week/month and what event next week/month.
I f.i. often only do the Island event partially, to gain just enough horseshoes. I often skip the theme event, only do 1 once a month (every time a different one). And our coop only participates in the Coop Challenge once every 3 months.
Highly recommendable, no stress!
Happy farming!
I wish I took the time to read all the rules of the event before donating a single item. That has cost me already a lot of farm dollars and not being able to complete the list makes it a useless action. This event is the biggest disappointment in this game I ever had.
I sincerely hope that week 2 is actually easier than week 1, otherwise there is no way I am participating again. Week one is extremely hard, but I already had a stockpile in the barn. By week 2 my stockpile will be gone, and I will have earned nothing. Temporary farm will start and I will need to use my money there.
I like this game more for events like this than for the heavily competitive events, like the CC challenge. I'm a builder, not a competitor. I like an event that gives me a clear goal. I run my farms at 80% happiness or better, so cash is not an issue for me.
When an event starts I make a decision -- am I participating or not? I've skipped 2 or 3 island events and I only do missions when I need certificates. Everyone picks and chooses what to do. If you don't enjoy an event, just don't do it.
This year I am very Thankful for this game -- Happy Thanksgiving Everyone!!!