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Because i am part of a coop and a team player i will participate and dutifully complete my orders and donate to those that cannot. But it is done without joy for this is a waste of good time and effort to me
This was a bad bad bad idee for a fun project especially for christmas i am sorry to say
I think the biggest detriment to this event is the donations part. Perhaps if it was set up more like the market where instead of donating we sold the amounts for a 10% profit and 20% for extra. That would make it beneficial for meeting the inane request to make a staggering amount of summer bouquets which quite frankly are not worth the time even with a 10% bonus.
Tip: If you have players who are struggling to meet demands work together and sprinkle charms where they need help. (other than Bakery and Flower Shop) Remind players there are items they can buy such as cabbage, and barley which are relatively cheap compared to time to grow.
So... constructive feedback needed. Meaning, doing all the math for you guys. Let's see....
I already posted in this thread earlier. And perhaps I'd make less noise about having do donate 25,070 dung, but I also have to donate 3760 peaches. Then there's the order for 4930 fruit cake with cream (level 5 bakery, 540 peaches + 630 cherries = 420 fruit cake) which means I have to make 12 batches. If I use farm flash every time, I may only need 11 of them, but let's say I forget to use it. That means I need additional 6480 peaches and 7560 cherries for the bakery to produce the fruit cakes. Depending on available tools and remembering to use powerhouse before harvesting milk, plus harvesting goat milk when possible, at the very best I might produce all the milk I need in 2 days (if I farm 24/7).
I have 2 cherry orchards so in 12 hours I might get 710 cherries. If I stay up all night, I might get double the amount, but I doubt I'd be able to keep that up all week long. So producing 7560 (630 x 12 batches needed) in total might end up being impossible, if for no other reason than the bakery being ready for harvest much sooner than the cherry orchards.
I can also get 359 peaches (x 2 orchards) in 14 hours, that would be 718 peaches per day, but I need 540 x 12 = 6480 peaches. Those are just for the fruitcakes, you see. Let's not forget the additional 3760 mentioned earlier I also have to produce out of thin air. I suppose you expect me to buy any I am not able to produce. It's a bargain after all, only a 1000$ each.
Needless to say, because of all the required peaches and cherries, I can't touch my apples or almonds, because I'm out of fertilizer as it is, and that means less leaves (as well as not having enough produce for the market, the ship or the bakery, but oh well... who cares, right?) Less leaves means less humus for special seeds, so I can't afford to waste what little I do have on regular seeds. Which is going to be real helpful since I'm required to donate 5230 dandelions as well. What joy.
I did have the advantage of having my barns full at the beginning of this event, so I managed to fulfill orders for 1870 essence of lavender and 2500 aloe vera. That ship has sailed however. I won't have that advantage again for the duration of this event.
Since I'm also required to donate 2780 wildflower bouquets, I don't even dare do the math and check how many millions of dollars I will lose this week by not being able to produce scented oils and honey cream instead. Millions I'd rather donate to my coop than waste away like this.
In case anyone is still reading, I have some questions. Let's imagine I end up not fulfilling that dung order I mentioned. So my coop mates, on top of struggling to finish their orders, now get the chance to help me out. I see no reason why poop would be changed to any other produce, after all even lower level players are able to produce it.
So if the amount needed scales according to respective players level, and in my coop they range from level 32 to level 112, what exactly does that mean? If each of them will have to donate a different amount, will their joined count equal the amount I failed to donate? Will they be able to pool resources? Or will their joined count eventually exceed the amount I was originally meant to donate?
Good job. And I think this is one of the few times you would have heard this from me.
How high can the reward happiness go?
I sort of agree.I do think that it is way too complex & has a LOT of coops struggling to know what to advise their members to do, so would probably be better 2nd time around, once people understand exactly how it works, but it does have the makings of an interesting event. We still need to see just how the 7th day works, so that could throw a spanner in things if its not what we are expecting & I totally agree that the progress rewards are way too low, they are verging on insulting imo.
The maximum for a level 7 deco that is 7x7 would be 490 happiness.
If a player does nothing .....absolutely nothing, will we be able to help that player complete things?
You shouldn`t need to. It is better for you if they do nothing, rather than start an order they don`t complete. By doing nothing they are just not adding to the happiness of your final deco, so you can just donate extra on your own order if you want to bump the happiness up a bit more to compensate.
You asked to post our feedback here and continue to do so. Well, since yesterday I posted feedback. I almost had a days work on reading all the other feedback. I presume you need about the same time to do so.
What is the result of all this feedback. I merely see two types of posts. The first, the minority, are questions about the event, most of them about 'helping-subday'.
The second group, the majority, is about the number of goods that have to be donated to Santa. And they all are complaints about the high number of these goods.
I think that you will answer the questions of group 1 quite easily, if not already answered by other members here.
But how much feedback is needed before you give some answers to the second group. Some real answers. You talk about some analysis GGS had made. And about having your own strategy. But what numbers are in that analysis that I need to depend on when making a strategy. I haven't seen anything of that analysis so far. When is there coming a real answer about the crazy number of goods that have to be donated. There are two simple answers available: "No we won't change the number of requested goods" or "After reading all the feedback we will change that number and that change is visible for everyone on ...". On the dots you can write any date or time.
But so far you did not give any of these answers or something that can be compares to it. I understand that you are only the messenger because you are the forum moderator. And I know that the decisions are made by other people. But you know, it's always the messenger who receives the punishment for bad news.
So, seriously, when can we expect some real answers to all the feedback that is given.
1. The Balancers set the quantities (20%) too high - high is good but these are too high
2. The items on the order are (presumably) selected at random with no thought to overlapping requirements - asking for both Cherries and Fruit Cake; or Lambs Lettuce and Duck Feed. They become impossible.
3.The Hard Work Rewards are far too low - George's rewards are far better and he doesn't cost me $5,000,000
4. The Happiness of the decoration earned so far is not displayed - if I cannot see my progress why keep working?
You can only help each other out if you and he/she are both participating that week (by doing the very first donation you participate).
If the tasks instead had been made like the normal coop projects, so we instead of donating these things, just have to collect the different things, that would means we at least not lose the value of the goods we produce, but only miss the extra-income we could have get by produce products better pays to produce (eg. it can be much more worthwhile to produce soap or honey cream instead of bouquets of wild flowers)
Solution suggestion: Change this coop event project to function like the coop projects: collect items instead donate items!
Next problem: Many players complain about is horrible amounts of products:
Solution suggestion: Let tasks require reasonable amounts that one presumes a coop with a group-defined number of members is likely to be able to cope.
Next problem: Maybe it's very hard to GGS to belive this fact: Even some of us (relative few?) can, if we wish, play many hours each day (I'm a player of that type), most players also have a life outside Bigfarm, where they have jobs, family and so on, and those players who are cheeky enough to afford to have a life outside Bigfarm can not use as much time to play Bigfarm as players like me.
Solution suggestion: Adjust quantities in relation to figure that takes into account there are players who have a life outside bigfarm.
- Am I the only one who think also the CC could easily come to conflict with Santa's wishlist? (e.g. somebody have mentioned they should donate heavy amounts of wheat - I don't think they have time for planting corn or wildflowers when they are busy doing wheat to Santa)
They have stated on many occasions that we should just choose what events we want to do as they are not intended to be all done. In other words, if you are doing one event you should not do others ...
I hate this, 'cause i'm slightly OCD, i can't stand having to choose one over another ...but it is what it is. I will try to finish santas list for this week and then i'm done. I enjoy training horses more (oh and in all this santa mishap I forgot to buy seeds and now they are gone GG )
Q: Do you have to finish your order before helping others?
A: No, you only have to be participating in the event.
Q: Will people be getting back the goods that were over-donated?
A: Unfortunately not automatically. You will have to submit a ticket to our support team.
Q: Is this the only Christmas event?
A: No, there are a few other ones coming up. Keep an eye out for more details.
Again, I am sorry that this event did not live up to it's potential. I can tell you that you are not the only community that is strongly against it, and all of the CM's here are spamming the devs with your criticisms.
-Stan
It's just the amounts and make up of the orders (too much, wrong mix), near zero hw rewards, near useless deco, this all mostly = no incentive involved. These 3 things would need to be changed to make Santa fun for majority. (Most of us agree on this.)
Out of many things I've had on my mind let me mention this one: No problem with donation mechanics. I actually like it this way. But if the donation was in fact a sale - you receive relevant amount of dollars as if sold through the game interface upon finishng each part of order (not the whole order) - the whole event would have compeltely different feel about it mostly losing that sting of huge waste for nothng, that absolutely ruins it for many.
There would still be other things to be adjusted to make it more "family friendly" - like deco visual level up could have different mechanics then 100 % orders from all participating co-op mates - and many others, but all that would now look more like sort of "cosmetic" changes imo.
I'd love to give a lot more detailed feedback, but here we come to another issue. I don't have 12 hours a day to play the game and help develop it. And GGS people are so slow to learn ................
Well, just to re-affirm: I didn't start Santa, and will not start it. I can thoroughly enjoy the game without Santa, even if they fix it. The bottom line being, GGS needs to change their procedures to learn to introduce new features without repeatedly shocking players by one Grand Fail after another. This game can be fun. And it is indeed, if one can learn to easily ignore what we don't like.
Of course you could ask around what other users might be missing at this point as chances are goods might not be alternated for some players while they might be for others. It really depends on player levels and goods at hand.
1. yes.
2. A check is performed at the beginning of each week. If 100% were reached with each started contract, you move on to the next event step, unlocking a visual upgrade. If not, you repeat the preceding step and do not secure the visual upgrade.
You may only help if you started an order yourself.
The current system assumes everybody might need some help in one way or another.
If the system were to ask for 2.000 olives instead, low level players would not be able to help a higher level player at all. Just imagine you were the only high level player in your cooperative, how unfair would that feel?
With the current implementation, everybody gets a chance to help.
Think of it as swapping items. You're having trouble producing olives? Well others can help you with their goods in respective amounts. In turn, you can check what you can donate and help them out with goods you may even partly have in stock since you focused on other requests.
You have good chances of finishing this challenge if every present member is active.
However, the decoration you will earn in the end will not have its full happiness potential and you might face more of a struggle with step 5.
That's a tough one to answer and a lot of variables would have to be taken into account.
If your order requested 100 corn and 100 fruit cakes to be donated, adding 1 extra of each type would in theory result in the same happiness increase. However, the game would never request the same amounts for these 2 goods as corn is significantly easier to acquire.
This is also a valid option. There are several possible strategies at hand and we do not intend to dictate just one out of many.
If so desired, you could decide to only let one member fulfill their orders. Chances to earn the visual upgrade would be high if this user is confident to fulfill each order. However, you would trade certainty in getting the visual upgrade for happiness.
As for the rest of your post, criticism taken. It might not be obvious at all times that we do read and can relate to all of your feedback while stating our point of view or explaining the reasoning behind certain decisions.
A small anecdote: I, too, am currently facing an order with overlapping requirements (eggs & apple pies), so this for instance is one of the points I can personally relate to. However, it's not my job to focus on my personal opinion, else I would explicitly state it as such. I'm trying to shed some light on what is going on, why decisions have been made and our overall reasoning for the design of part x, y and z of the event.
We have summarized every point being made so far, including comments about difficulty, event timing & duration, effects on other upcoming events and the game's economy in general, rewards and reward quality, and many more and will take these into our next feedback round with the developers.
That depends on a player's level, hence we cannot give just one value.
The decoration could become a quality 7 deco. You know roughly how much happiness/square a quality 6 decoration holds. The maximum possible value will be more than that.
As I said in an earlier post, the loss in income is high, but it is increasing the happiness of the deco for ALL members, which will save money in the long run, because Greta would cost more millions for each player to add that happiness after the event.
Do you normally need to use gold to speed up products to your coops regular projects?
- I don't think so.
As I also mention in my post, the amount should be adjusted for the coops size, so all coops have a fair chance to complete their task... and I here I think I in the first run have forget to add: without using gold to speed up production.
What I mean is that: It should not be individual different task for each player in the coops: It should be like the regular coop projects, where every member help as good as they can be producing as much they can of the products in the task.
8880 honey and 5500 approx wildflower bouquet
i think u need that we are plying big farm no time for other things
see i m not going to play
thnks for giving such a good event
I need to donate 5810 beeswax, that wil cost me about 97 hours non stop harvesting. That is simply impossible for me, so I will probably not be starting the second week of this event.
If I am not starting the second week, will I be able tot start the third week?
You didn't answer the question that members like myself will lose money. I will lose over $5 million in revenue to fill this order for a few measly trinkets. Our co-op has stressed to our members not to take part as we all go hell for leather in our co-op missions and challenges and do very well for the team, but we feel the stress of some of our members would be letting us down if they didn't fill the orders. We have told them not to do it as it doesn't really benefit the co-op. BAD SANTA.
let me just add to the discussion that, as Nafaru said, we of course see, read and forward all of your criticism and valid points in this discussion. In fact, she's compiling a list as we speak, and there will be lots of official talk between us and the developer team later on, and we'll make sure to represent you best as we can.
And, due to a few postings I saw recently in this thread, I'd ask you for one thing only:
Please be fair when you address your complaints. Of course it's absolutely understandable that the numbers in this event seem really high, and I won't say they are not, and it's also very clear a lot of you are upset. But - and this is a big "but" - please keep in mind that we're trying to find productive criticism, points we can pass on to the dev team, and good arguments we can use to make the game better for everyone. I know you probably didn't mean it, but a few specific posts I read really came off as a personal attack, and could be taken in a quite hurtful way.
Please keep in mind that both of us, Nafaru and me, are sometimes a bit clunky when it comes to English casual phrasing, since it's a second language for us
Alrighty, carry on. We'll keep you updated and will answer as many questions as we can
Timo