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Upcoming Event - Santa's Wish List - Your questions and comments

11149

Comments

  • e c burger (INT1)e c burger (INT1) INT1 Posts: 69
    All of us have been looking forward to this event, but i am sorry to say the majority of us are extremely disappointed. This is the time of year that most of us will not be able to spend as much time in front of the pc. but the santa event expect us to spend time that we now do not have. Once again this is a coop project. You feel obliged to participate. The amounts of products is way unfair, and yes we can do it, i myself are at 98% done. But have to spend time at pc to make wild flower bouquets as well as almond muffins and it takes forever. I think GGS must realize that we the players are playing this game to have fun, to enjoy the game, we do not need or want to be stressed especially now. There is no fun or enjoyment with this event, and also the rewards is most definitely not worth the effort, time or gold/dollars we are forced to put into it.
    Because i am part of a coop and a team player i will participate and dutifully complete my orders and donate to those that cannot. But it is done without joy for this is a waste of good time and effort to me
    This was a bad bad bad idee for a fun project especially for christmas i am sorry to say
  • tessa17 (US1)tessa17 (US1) US1 Posts: 106
    I opted out when it wanted 5,360 summer bouquets.  I could fill the order but it would put my flower farm at a standstill for approximately 6 days profit wise.  For one week maybe I would be okay with sucking it up for the team but after 42 days I am thinking this just isn't what I log into play everyday for.

    I think the biggest detriment to this event is the donations part.  Perhaps if it was set up more like the market where instead of donating we sold the amounts for a 10% profit and 20% for extra.  That would make it beneficial for meeting the inane request to make a staggering amount of summer bouquets which quite frankly are not worth the time even with a 10% bonus.

    Tip: If you have players who are struggling to meet demands work together and sprinkle charms  where they need help. (other than Bakery and Flower Shop)  Remind players there are items they can buy such as cabbage, and barley which are relatively cheap compared to time to grow.
  • Jinxy (INT1)Jinxy (INT1) INT1 Posts: 165
    edited 24.11.2015

    So... constructive feedback needed. Meaning, doing all the math for you guys. Let's see....

    I already posted in this thread earlier. And perhaps I'd make less noise about having do donate 25,070 dung, but I also have to donate 3760 peaches. Then there's the order for 4930 fruit cake with cream (level 5 bakery, 540 peaches + 630 cherries = 420 fruit cake) which means I have to make 12 batches. If I use farm flash every time, I may only need 11 of them, but let's say I forget to use it. That means I need additional 6480 peaches and 7560 cherries for the bakery to produce the fruit cakes. Depending on available tools and remembering to use powerhouse before harvesting milk, plus harvesting goat milk when possible, at the very best I might produce all the milk I need in 2 days (if I farm 24/7).

    I have 2 cherry orchards so in 12 hours I might get 710 cherries. If I stay up all night, I might get double the amount, but I doubt I'd be able to keep that up all week long. So producing 7560 (630 x 12 batches needed) in total might end up being impossible, if for no other reason than the bakery being ready for harvest much sooner than the cherry orchards.

    I can also get 359 peaches (x 2 orchards) in 14 hours, that would be 718 peaches per day, but I need 540 x 12 = 6480 peaches. Those are just for the fruitcakes, you see. Let's not forget the additional 3760 mentioned earlier I also have to produce out of thin air. I suppose you expect me to buy any I am not able to produce. It's a bargain after all, only a 1000$ each.

    Needless to say, because of all the required peaches and cherries, I can't touch my apples or almonds, because I'm out of fertilizer as it is, and that means less leaves (as well as not having enough produce for the market, the ship or the bakery, but oh well... who cares, right?) Less leaves means less humus for special seeds, so I can't afford to waste what little I do have on regular seeds. Which is going to be real helpful since I'm required to donate 5230 dandelions as well. What joy.

    I did have the advantage of having my barns full at the beginning of this event, so I managed to fulfill orders for 1870 essence of lavender and 2500 aloe vera. That ship has sailed however. I won't have that advantage again for the duration of this event.

    Since I'm also required to donate 2780 wildflower bouquets, I don't even dare do the math and check how many millions of dollars I will lose this week by not being able to produce scented oils and honey cream instead. Millions I'd rather donate to my coop than waste away like this.



    In case anyone is still reading, I have some questions. Let's imagine I end up not fulfilling that dung order I mentioned. So my coop mates, on top of struggling to finish their orders, now get the chance to help me out. I see no reason why poop would be changed to any other produce, after all even lower level players are able to produce it.

    So if the amount needed scales according to respective players level, and in my coop they range from level 32 to level 112, what exactly does that mean? If each of them will have to donate a different amount, will their joined count equal the amount I failed to donate? Will they be able to pool resources? Or will their joined count eventually exceed the amount I was originally meant to donate? 

    Post edited by Jinxy (INT1) on
  • I do apologize to the Brat Pack for assuming they were going to spend gold on this event.  But then again I have never seen a leopard change its spots so the assumption is justified.  

    Here we go again.  If we all hate GG so much why are we still here?  Because this is a fun game and good entertainment.  This is a tough event but it will be a hoot to participate in it.  Will I spend gold on it? NO! Will I enjoy the event and gain what I can from it? YES!  I don't need the top prize maxed out or even the lowest prize.  I just need entertained.  Will there be other events like this? YES. because Brat Pack and the other top alliances will pour money into this event.  They will wear their CCs out and keep the game free for those of us who spend moderatly or those that spend nothing at all.  My advice is enjoy the event for what it is and remember, this is only week one of five.  It will get harder as we go.  
    Actually it isn't justified. How do you think we are number one? Not by making foolish decisions. Brat Pack
  • So glad we seen the righting on the wall ahead of time with GGS and their 1st attempts are always way off and set this aside. No way the amounts wanted week 1 do i want to see later weeks or fill them and then need the money lady to run my farm. Ill save mine for the next island not candy farm as its not fixed either. Have fun Santa i wanted to help but just cant. 
  • I think well done GGS, I am liking this.  It is a  bit of variety.  Only minus I have so far is reward for what u donate is not high enough.  I think a bit of a challenge is good, if it is too easy may as well not even do it.

    Good job.  And I think this is one of the few times you would have heard this from me.
  • 41 days to go yay , fed up already lol
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 24.11.2015
    Here is how I feel.  GGS has made a good faith effort to create a new type of task.  That alone is laudable.  It is my impression that they tried to structure it to keep coops from finishing it in a day, as some do the challenge.  They did that.  It is a 42 day event.  I am not prepared to declare it dead and over after 21 hours.  That makes no sense.  Does it have problems?  Yes.  (the hard work rewards are a joke, for starters).  But they will need time to make adjustments.  If they make no adjustments, then that is another story.  But again, it has been only 21 hours, so I am not ready to yell at them too much just yet.
    Post edited by gavinfarms (US1) on
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    Question-
    How high can the reward happiness go?
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 24.11.2015
     I have read all of the above posts and I am still confused about how many have to get to 100% to get anything.
    @Te Aroha (AU1)  If only 1 coop member starts their order & completes it to 100% then the coop would move on to the week & the next decoration.... The decoration will have a very low happiness value at the end of the event, unless more members also complete their orders to 100%,  but it is possible to get to the last decoration with just 1 person filling their orders, provided no one else starts theirs.


    I think well done GGS, I am liking this.  It is a  bit of variety.  Only minus I have so far is reward for what u donate is not high enough.  I think a bit of a challenge is good, if it is too easy may as well not even do it.

    Good job.  And I think this is one of the few times you would have heard this from me.
    I sort of agree.I do think that it is way too complex & has a LOT of coops struggling to know what to advise their members to do, so would probably be better 2nd time around, once people understand exactly how it works, but it does have the makings of an interesting event. We still need to see just how the 7th day works, so that could throw a spanner in things if its not what we are expecting & I totally agree that the progress rewards are way too low, they are verging on insulting imo.
    Question-
    How high can the reward happiness go?
    The maximum for a level 7 deco that is 7x7 would be 490 happiness.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    Question-
    If a player does nothing .....absolutely nothing, will we be able to help that player complete things?

  • Question-
    If a player does nothing .....absolutely nothing, will we be able to help that player complete things?
    You shouldn`t need to. It is better for you if they do nothing, rather than start an order they don`t complete. By doing nothing they are just not adding to the happiness of your final deco, so you can just donate extra on your own order if you want to bump the happiness up a bit more to compensate.
  • eug1 (NL1)eug1 (NL1) NL1 Posts: 11,434
    @ Nafaru,
    You asked to post our feedback here and continue to do so. Well, since yesterday I posted feedback. I almost had a days work on reading all the other feedback. I presume you need about the same time to do so.
    What is the result of all this feedback. I merely see two types of posts. The first, the minority, are questions about the event, most of them about 'helping-subday'.
    The second group, the majority, is about the number of goods that have to be donated to Santa. And they all are complaints about the high number of these goods.
    I think that you will answer the questions of group 1 quite easily, if not already answered by other members here.
    But how much feedback is needed before you give some answers to the second group. Some real answers. You talk about some analysis GGS had made. And about having your own strategy. But what numbers are in that analysis that I need to depend on when making a strategy. I haven't seen anything of that analysis so far. When is there coming a real answer about the crazy number of goods that have to be donated. There are two simple answers available: "No we won't change the number of requested goods" or "After reading all the feedback we will change that number and that change is visible for everyone on ...". On the dots you can write any date or time.
    But so far you did not give any of these answers or something that can be compares to it. I understand that you are only the messenger because you are the forum moderator. And I know that the decisions are made by other people. But you know, it's always the messenger who receives the punishment for bad news.
    So, seriously, when can we expect some real answers to all the feedback that is given.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273

    Question-
    If a player does nothing .....absolutely nothing, will we be able to help that player complete things?
    You shouldn`t need to. It is better for you if they do nothing, rather than start an order they don`t complete. By doing nothing they are just not adding to the happiness of your final deco, so you can just donate extra on your own order if you want to bump the happiness up a bit more to compensate.
    Yes, but donating on another player might open up the opportunity to donate different types of items from my own list, which might be advantageous.  Is this not correct?
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    Hi Steffi, The problems as I see them

    1. The Balancers set the quantities (20%) too high - high is good but these are too high

    2.  The items on the order are (presumably) selected at random with no thought to overlapping requirements - asking for both Cherries and Fruit Cake; or Lambs Lettuce and Duck Feed. They become impossible.

    3.The Hard Work Rewards are far too low - George's rewards are far better and he doesn't cost me $5,000,000

    4. The Happiness of the decoration earned so far is not displayed - if I cannot see my progress why keep working?


  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557

    Question-
    If a player does nothing .....absolutely nothing, will we be able to help that player complete things?
    You shouldn`t need to. It is better for you if they do nothing, rather than start an order they don`t complete. By doing nothing they are just not adding to the happiness of your final deco, so you can just donate extra on your own order if you want to bump the happiness up a bit more to compensate.
    Yes, but donating on another player might open up the opportunity to donate different types of items from my own list, which might be advantageous.  Is this not correct?
    If a member doesn't start donating and thus leaves Santa's list for that week idle - he/she isn't in the race for that week at all. Which means he/she can't help others out on Sunday, nor other members can complete his/her list.
    You can only help each other out if you and he/she are both participating that week (by doing the very first donation you participate).
  • I was really looking forward to a fun co-op project we could work together on.  Having individual goals and calling it a co-op project doesn't work for me.  This is a busy season and most people have too much going on to work on individual projects for that long of a time.  Especially when they are so work intensive.  It  could have been fun and brought co-op members together as a group.  Maybe next time.  Have fun everyone.
  • Lesley52 (GB1)Lesley52 (GB1) Posts: 1,590
    I had full barns of every thing except flower shop goods so filled 5 of 7 then spent over 12 hours off + on PC making wildflower bouquets + some of 4150 apple pies I was short of because yesterday was only day I had free wanted to give myself a start Did to much Too exchausted to sleep Have had 3 hours Ache all over Still over 3000 + to do This is easy week Had full barns Will look at week 2 but think may stay away from hand if means 7 days like yesterday Def cannot do that for other 41 days left Would be in hospital bed 

  • As I see it, the most negative thing about this event is that you have to donate a lot of things and thereby losing substantial income, which is very harmful for farms which are not yet fully developed.

    If the tasks instead had been made like the normal coop projects, so we instead of donating these things, just have to collect the different things, that would means we at least not lose the value of the goods we produce, but only miss the extra-income we could have get by produce products better pays to produce (eg. it can be much more worthwhile to produce soap or honey cream instead of bouquets of wild flowers)

    Solution suggestion: Change this coop event project to function like the coop projects: collect items instead donate items!

    Next problem: Many players complain about is horrible amounts of products:

    Solution suggestion: Let tasks require reasonable amounts that one presumes a coop with a group-defined number of members is likely to be able to cope.
    - And yes the be different groups of coops to this event (similar group players in hard worker), such that a small coop with 10 members have just as good chances to get the biggest deco as a large coop with 64 members .

    Next problem: Maybe it's very hard to GGS to belive this fact: Even some of us (relative few?) can, if we wish, play many hours each day (I'm a player of that type), most players also have a life outside Bigfarm, where they have jobs, family and so on, and those players who are cheeky enough to afford to have a life outside Bigfarm can not use as much time to play Bigfarm as players like me.

    Solution suggestion: Adjust quantities in relation to figure that takes into account there are players who have a life outside bigfarm.


    It has also been mentioned (as I recall also by myself) that we can expect the Northern Lights farm soon start .. This is also advertised in the Racing Farmer.

    the Northern Lights farm of course will come in conflict with the horrible loss of income by donating to Santa's wishlist..
    - So far @CM Nafaru  apparently chosen to ignore this fact ... why?

    And here comes a "little" detail nobody have mentioned until now: If the other events continues with the same rhythm as it has been running for several months. I think we can await the Coop championships also will start while maintaining Santa's wishlist and  the Northern Lights farm is running.
    - Am I the only one who think also the CC could easily come to conflict with Santa's wishlist? (e.g. somebody have mentioned they should donate heavy amounts of wheat  - I don't think they have time for planting corn or wildflowers when they are busy doing wheat to Santa)
  • the Northern Lights farm of course will come in conflict with the horrible loss of income by donating to Santa's wishlist..
    - So far @CM Nafaru  apparently chosen to ignore this fact ... why?

    They have stated on many occasions that we should just choose what events we want to do as they are not intended to be all done. In other words, if you are doing one event you should not do others ...


    I hate this, 'cause i'm slightly OCD, i can't stand having to choose one over another ...but it is what it is. I will try to finish santas list for this week and then i'm done. I enjoy training horses more (oh and in all this santa mishap I forgot to buy seeds and now they are gone GG )

  • CM PopeyeCM Popeye Posts: 535
    Hey farmers, After reading through this discussion, I can see the overall feeling is not so happy about this new event. I was actually quite happy when it was first announced, but I also agree that the happiness prizes are not so great and the donation requirements are a bit ridiculous in some cases. We have already raised these concerns to the dev team, and will continue to do so as more of you let your criticisms be heard. I will try to address a few of the questions I saw as I was reading through.

    Q: Do you have to finish your order before helping others?
    A: No, you only have to be participating in the event.

    Q: Will people be getting back the goods that were over-donated?
    A: Unfortunately not automatically. You will have to submit a ticket to our support team.

    Q: Is this the only Christmas event?
    A: No, there are a few other ones coming up. Keep an eye out for more details.

    Again, I am sorry that this event did not live up to it's potential. I can tell you that you are not the only community that is strongly against it, and all of the CM's here are spamming the devs with your criticisms.

    -Stan
  • Lesley52 (GB1)Lesley52 (GB1) Posts: 1,590
    Kind of cynical but when I see Monica over staying her welcome Prime spending running and now naughty and nice I know GGS want to milk me for every penny I have with Satan's list 
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    I do like the event. All the mechanics, principles, have no objection against that. This part was done excellently.

    It's just the amounts and make up of the orders (too much, wrong mix), near zero hw rewards, near useless deco, this all mostly = no incentive involved. These 3 things would need to be changed to make Santa fun for majority. (Most of us agree on this.)

    Out of many things I've had on my mind let me mention this one: No problem with donation mechanics. I actually like it this way. But if the donation was in fact a sale - you receive relevant amount of dollars as if sold through the game interface upon finishng each part of order (not the whole order) -  the whole event would have compeltely different feel about it mostly losing that sting of huge waste for nothng, that absolutely ruins it for many.

    There would still be other things to be adjusted to make it more "family friendly" - like deco visual level up could have different mechanics then 100 % orders from all participating co-op mates - and many others, but all that would now look more like sort of "cosmetic" changes imo.

    I'd love to give a lot more detailed feedback, but here we come to another issue. I don't have 12 hours a day to play the game and help develop it. And GGS people are so slow to learn ................

    Well, just to re-affirm: I didn't start Santa, and will not start it. I can thoroughly enjoy the game without Santa, even if they fix it. The bottom line being, GGS needs to change their procedures to learn to introduce new features without repeatedly shocking players by one Grand Fail after another. This game can be fun. And it is indeed, if one can learn to easily ignore what we don't like. :) I stilll give thumbs up for Big Farm in the hope for better future. :)
  • CM NafaruCM Nafaru Posts: 1,325
    edited 24.11.2015
    At what point and when will we be able to see what our coop members need in order to fill their weekly list?
    You will be able to see them by Sunday.

    Of course you could ask around what other users might be missing at this point as chances are goods might not be alternated for some players while they might be for others. It really depends on player levels and goods at hand.
    - If one player does 100% contracts every week, and nobody else participates, is it possible to unlock the frosty ice castle, with simply having very low happiness?
    - if all players participate, but some do not achieve 100%, does it permanently prevent unlocking of the next visual dec or just slow down the overall progress, which could be made up later on, in order to unlock the next dec?
    1. yes.
    2. A check is performed at the beginning of each week. If 100% were reached with each started contract, you move on to the next event step, unlocking a visual upgrade. If not, you repeat the preceding step and do not secure the visual upgrade.
    One question: can a player who is not involved in the task this week to donate products to a player who has not yet received a Santa's list ready?

    You may only help if you started an order yourself.
    CM Nafaru said:
    (...)
    Now your example of being short of olives. If a member is short 2,000 olives, all other members who started a contract themselves can help. They might have to donate different products and amounts, though, depending on their player level (a level 20 player cannot donate olives for instance and would have to donate something else in smaller amounts).
    May I suggest that the amount and type of product remain the same if other coop members were to help out?Therefore, if a member is short of 2000 olives, other members help by making up that 2000 olives. This is the natural meaning of 'help'. Varying the type and amount is not logical.

    The current system seems to assume that high level players don't need help with filling their items. I don't think this is true. Not every high level player can be at their computer for a sufficient period of time (especially during a festive season) to meet his/ her huge orders. If a high level player is short of 5000 apple pies on day 7th, let it be that other members, including lower level ones help to make up the 5000. This is enough of a challenge in itself.
    The current system assumes everybody might need some help in one way or another.

    If the system were to ask for 2.000 olives instead, low level players would not be able to help a higher level player at all. Just imagine you were the only high level player in your cooperative, how unfair would that feel?

    With the current implementation, everybody gets a chance to help.
    Think of it as swapping items. You're having trouble producing olives? Well others can help you with their goods in respective amounts. In turn, you can check what you can donate and help them out with goods you may even partly have in stock since you focused on other requests.
    I'm lost on the member counts here. My coop has 29 members out of a possible 49 spots. Does that mean because we have 20 spots unfilled we have a crap chance of finishing this challenge?
    You have good chances of finishing this challenge if every present member is active.
    However, the decoration you will earn in the end will not have its full happiness potential and you might face more of a struggle with step 5.
    If I have orders all filled. Every single one done, and I want to "excessively donate" to add point to the deco.........
    Does donating 1 fruit cake have more power than donating one corn or are they equal in their power?
    That's a tough one to answer and a lot of variables would have to be taken into account.

    If your order requested 100 corn and 100 fruit cakes to be donated, adding 1 extra of each type would in theory result in the same happiness increase. However, the game would never request the same amounts for these 2 goods as corn is significantly easier to acquire.


    You said "Every cooperative has room to fail 1 week. This should give you enough freedom to try a strategy and change it if needed, once you see that too many members won't be able to fulfill the orders. "

    You mean, like, telling members not to play this event?
    This is also a valid option. There are several possible strategies at hand and we do not intend to dictate just one out of many.

    If so desired, you could decide to only let one member fulfill their orders. Chances to earn the visual upgrade would be high if this user is confident to fulfill each order. However, you would trade certainty in getting the visual upgrade for happiness.

    As for the rest of your post, criticism taken. It might not be obvious at all times that we do read and can relate to all of your feedback while stating our point of view or explaining the reasoning behind certain decisions.

    A small anecdote: I, too, am currently facing an order with overlapping requirements (eggs & apple pies), so this for instance is one of the points I can personally relate to. However, it's not my job to focus on my personal opinion, else I would explicitly state it as such. I'm trying to shed some light on what is going on, why decisions have been made and our overall reasoning for the design of part x, y and z of the event. :)

    We have summarized every point being made so far, including comments about difficulty, event timing & duration, effects on other upcoming events and the game's economy in general, rewards and reward quality, and many more and will take these into our next feedback round with the developers. 

    Question-
    How high can the reward happiness go?
    That depends on a player's level, hence we cannot give just one value. :(

    The decoration could become a quality 7 deco. You know roughly how much happiness/square a quality 6 decoration holds. The maximum possible value will be more than that.
  • Solution suggestion: Change this coop event project to function like the coop projects: collect items instead donate items!

    Noooooooooooo please don`t do that!! I have to donate 6850 cabbages & 9080 wheat, its taking ages to grow it all, but I can work on it slowly through the week & if I fail to do it, I have the option to buy it with farm dollars. But if they change it like you suggest, that would mean my only option is to use gold to speed it up... Bad bad idea, nawty brian hehe

    As I said in an earlier post, the loss in income is high, but it is increasing the happiness of the deco for ALL members, which will save money in the long run, because Greta would cost more millions for each player to add that happiness after the event.

  • Solution suggestion: Change this coop event project to function like the coop projects: collect items instead donate items!

    Noooooooooooo please don`t do that!! I have to donate 6850 cabbages & 9080 wheat, its taking ages to grow it all, but I can work on it slowly through the week & if I fail to do it, I have the option to buy it with farm dollars. But if they change it like you suggest, that would mean my only option is to use gold to speed it up... Bad bad idea, nawty brian hehe


    Auch auch auch... please dont hit more Scissors. :wink:   LOL

    Do you normally need to use gold to speed up products to your coops regular projects?
    - I don't think so. :)

    As I also mention in my post, the amount should be adjusted for the coops size, so all coops have a fair chance to complete their task...  and I here I think I in the first run have forget to add: without using gold to speed up production.
    What I mean is that: It should not be individual different task for each player in the coops: It should be like the regular coop projects, where every member help as good as they can be producing as much they can of the products in the task.
  • deepal (IN1)deepal (IN1) IN1 Posts: 7
    ggs this is too much in products
    8880 honey and 5500 approx wildflower bouquet 
    i think u need that we are plying big farm no time for other things
    see i m not going to play 
    thnks for giving such a good event
  • I think it could have been a very nice event for the holidays, but the amount of goods they ask is way over the top. I do not object to hte amount of dollars I will miss for donating, but the amount of time it costs to produce the required goods is just too much for me.
    I need to donate 5810 beeswax, that wil cost me about 97 hours non stop harvesting. That is simply impossible for me, so I will probably not be starting the second week of this event.
    If I am not starting the second week, will I be able tot start the third week?
  • CM Nafaru said:
    Almost everybody here is complaining about the quantity of goods that are demanded. Yet, there is hardly any answer on that by Nafaru. This is an insane event. I will stop participating in it right now and I will advice all other members of my cooperation to do so too.
    Just to get some silly decoration you have to get bankrupt or buy lots of gold. I play this game for fun, not to get a heart disease because of the stress.
    I take my loss on the goods that I have donated, and carry on playing the game as I used to.
    We're already passing on your feedback regarding the amount of goods asked for each order.

    However, the event has only been active for 3 hours now. There is still plenty time to gather all those required goods. While the numbers may seem big at first, you shouldn't just fall into panic mode blindly or be led to conclusions by some orders that seem to be impossible to fulfill.

    Please take a look at your farms, check what you would be able to produce given your playstyle, amount of time available to play and production facilities and see for yourself if it is possible or not to finish your order.

    Every cooperative has room to fail 1 week. This should give you enough freedom to try a strategy and change it if needed, once you see that too many members won't be able to fulfill the orders.

    There are plenty of options (sacrificing some happiness to secure a visual upgrade, recruiting more members by the beginning of the week to help out on Sunday, etc etc.). Please try to find your personal strategy while we pass on your feedback and conduct analyses on feasibility of all orders.

    'If you only manage to finish one or more orders partially, you will have to start that week over. '

    What exactly does this mean? Will the products we already donated be lost or will they count in towards the goal? Do we have to start the same thing again from scratch? (i.e. goal is 5000, i donate 4999 and fail, next week do i have the same order starting from 0? )
    The goods wouldn't be lost, since you already upgrade the happiness of the decoration and that progress is carried over.
    However, weekly orders will reset after 7 days and might ask for different products - no matter if you finish the step successfully or not, the order will change after 1 week.

    You didn't answer the question that members like myself will lose money. I will lose over $5 million in revenue to fill this order for a few measly trinkets. Our co-op has stressed to our members not to take part as we all go hell for leather in our co-op missions and challenges and do very well for the team, but we feel the stress of some of our members would be letting us down if they didn't fill the orders. We have told them not to do it as it doesn't really benefit the co-op. BAD SANTA.
  • CM LattenCM Latten Posts: 542
    Hey everyone,

    let me just add to the discussion that, as Nafaru said, we of course see, read and forward all of your criticism and valid points in this discussion. In fact, she's compiling a list as we speak, and there will be lots of official talk between us and the developer team later on, and we'll make sure to represent you best as we can. 

    And, due to a few postings I saw recently in this thread, I'd ask you for one thing only:
    Please be fair when you address your complaints. Of course it's absolutely understandable that the numbers in this event seem really high, and I won't say they are not, and it's also very clear a lot of you are upset. But - and this is a big "but" - please keep in mind that we're trying to find productive criticism, points we can pass on to the dev team, and good arguments we can use to make the game better for everyone. I know you probably didn't mean it, but a few specific posts I read really came off as a personal attack, and could be taken in a quite hurtful way.
    Please keep in mind that both of us, Nafaru and me, are sometimes a bit clunky when it comes to English casual phrasing, since it's a second language for us :) I'm sure most of you know this, but: Don't read this as us not caring about your thoughts. We do care, and we do the best we can to properly represent you as we also represent GGS here in the forums.  I'm sorry if this wasn't clear at times. 

    Alrighty, carry on. We'll keep you updated and will answer as many questions as we can :D

    Timo
This discussion has been closed.