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        <title>Suggestions — Big Farm - Forum</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/</link>
        <pubDate>Mon, 18 Mar 2024 16:21:14 +0000</pubDate>
        <language>en</language>
            <description>Suggestions — Big Farm - Forum</description>
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    <item>
        <title>Configure Coop Projects - Decide whether you want to be notified when a coop project has been opened</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/219849/configure-coop-projects-decide-whether-you-want-to-be-notified-when-a-coop-project-has-been-opened</link>
        <pubDate>Sun, 15 Oct 2023 20:48:30 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>galaxyy (INT1)</dc:creator>
        <guid isPermaLink="false">219849@/bigfarm/en/discussions</guid>
        <description><![CDATA[<div>Suggestion: In the same way that there is currently the option to manage missions, that is, decide whether you want to be notified about their outcome. It would be extremely useful if the same scheme were introduced for cooperative projects, or if the player had the option to select whether they would like to be notified when a project is opened or finished.<br /><br /></div><div>Justification for the suggestion -&gt; there are cooperatives, on the INT server, that open certain projects and finish them in seconds, opening one after the other constantly.<br /><br /></div><div>This hinders the gameplay of members who have many fields, as is my case (almost 100) especially during missions. Therefore, it is necessary to stop the collection of fields to close the dialog box that opens warning that the milk project, for example, has been opened and almost 1 second later you have to carry out the same process to close the dialog box that informs that the milk project has been finalized (completed).</div><div>You are often competing in field missions and this constant process makes it very difficult.</div>]]>
        </description>
    </item>
    <item>
        <title>Left and right arrows to go to next/previous community building once opened</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/219811/left-and-right-arrows-to-go-to-next-previous-community-building-once-opened</link>
        <pubDate>Sat, 07 Oct 2023 04:53:38 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Rusty Farmer (AU1)</dc:creator>
        <guid isPermaLink="false">219811@/bigfarm/en/discussions</guid>
        <description><![CDATA[After seeing the arrows added for the market to move between contracts, it occurred to me that this might be a great idea for moving between community buildings, particularly the same type though it could be more general.<br /><br />The new terraced fields really homed this point for me. We often use fields for missions and it is a little slower now if we use these. The idea is we open one and then we can move to the other by clicking on an arrow but moving through ALL the community buildings like this that require planting and harvesting once one of them is opened would be great, as long as the order isn't jumbled, that is the same types of community buildings be paired in sequence.]]>
        </description>
    </item>
    <item>
        <title>More storage for Oktoberfest products</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/213512/more-storage-for-oktoberfest-products</link>
        <pubDate>Sun, 19 Sep 2021 07:46:51 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>george3 (AU1)</dc:creator>
        <guid isPermaLink="false">213512@/bigfarm/en/discussions</guid>
        <description><![CDATA[It's probably to late for this year, but a storage for 200 products is not nearly enough, most of the bigger contracts need pretzels, 8 hour production time makes it very hard.<br />How about a hotfix &amp; increase it to 500]]>
        </description>
    </item>
    <item>
        <title>Build 2nd Mill</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/219468/build-2nd-mill</link>
        <pubDate>Tue, 25 Jul 2023 09:21:18 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Morti (SKN1)</dc:creator>
        <guid isPermaLink="false">219468@/bigfarm/en/discussions</guid>
        <description><![CDATA[I miss an extra mill on the Gourmet farm, I can't keep up with feed.]]>
        </description>
    </item>
    <item>
        <title>Halloween scare</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/219697/halloween-scare</link>
        <pubDate>Sun, 17 Sep 2023 19:51:58 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>jwllmsjnb (US1)</dc:creator>
        <guid isPermaLink="false">219697@/bigfarm/en/discussions</guid>
        <description><![CDATA[When I'm bored and sitting waiting for something to do on the game, I like to run my mouse over one of the workers and watch him/her run in circles. Today, I was thinking how cool it would be to see one of them pop out of the screen at me with a scary face and hands in claw form. Is that doable?]]>
        </description>
    </item>
    <item>
        <title>New feature for constructions - Suggestion</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/219618/new-feature-for-constructions-suggestion</link>
        <pubDate>Fri, 25 Aug 2023 11:35:10 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>CyberJohn (RO1)</dc:creator>
        <guid isPermaLink="false">219618@/bigfarm/en/discussions</guid>
        <description><![CDATA[Hello dear farmers. I come with a suggestion for a new feature. Wouldn't it be nice to have a menu where we can put several buildings for upgrade that will start as soon as the previous one is finished.<br /><br />Let's say that at night when you go to bed or when you are at work or out with friends, you have several buildings to upgrade, but one only take 2 hours. You want to put those buildings in a waiting list and as soon as one building is finished upgrading, another one starts immediately. You can have 2 options, you can upgrade normally via ring menu or you can choose to sent it to the waiting list.<br /><br />It's a long shot but what harm a suggestion can make.<br /><br /><img src="https://us.v-cdn.net/6025126/uploads/editor/nj/4ornbcxrohvq.png" alt="" title="Image: https://us.v-cdn.net/6025126/uploads/editor/nj/4ornbcxrohvq.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6025126/uploads/editor/nj/4ornbcxrohvq.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6025126/uploads/editor/nj/4ornbcxrohvq.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6025126/uploads/editor/nj/4ornbcxrohvq.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6025126/uploads/editor/nj/4ornbcxrohvq.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6025126/uploads/editor/nj/4ornbcxrohvq.png 1600w, https://us.v-cdn.net/6025126/uploads/editor/nj/4ornbcxrohvq.png" /><br />]]>
        </description>
    </item>
    <item>
        <title>Obsidian Farm rebalance</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/219497/obsidian-farm-rebalance</link>
        <pubDate>Tue, 01 Aug 2023 11:29:46 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Rusty Farmer (AU1)</dc:creator>
        <guid isPermaLink="false">219497@/bigfarm/en/discussions</guid>
        <description><![CDATA[Having played on the Obsidian Farm for a while, I have noticed some imbalances.<br /><br />The primary point of the farm is to create specials seeds, feeds, and humus for the main farms. For this, we don't need to go anywhere near full expansions. Furthermore, we only need maybe one ostrich enclosure for the dung. We don't need the lizards or orcas at all.<br /><br />Also the botanists lab only produces one type of thing whereas the conservatory produces three.<br /><br />My first suggestion is that humus production be shifted from the conservatory to the lab.<br /><br />My second is that we could also produce humus from the lab that can be put on the volcanic acres, just as we can create specials seeds for them.<br /><br />My third is that we find some specific purposes for all the animals in the enclosures; otherwise most of them are redundant.]]>
        </description>
    </item>
    <item>
        <title>Greta's Dream World &amp; removed members</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/211612/gretas-dream-world-removed-members</link>
        <pubDate>Tue, 30 Mar 2021 19:03:21 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>AngelAcuteAngle (US1)</dc:creator>
        <guid isPermaLink="false">211612@/bigfarm/en/discussions</guid>
        <description><![CDATA[Greta's Dream World (GDW) is by far my most favorite event. However, there is a major issue that needs to be addressed right away.<br /><br />The coop leader needs to be able to remove members from the dream world coop. They can be removed from the main farm coop but remain in GDW until the end of the event. This allows disgruntled and destructive members to wreak havoc in GDW, wasting daily doubles, bonuses, supplies of other members and even gold that members buy and are using to push products for a current project. As well as subject members to whatever ugly words they type into chat for the rest of the event, making it difficult for members to communicate about projects. If the coop leader can remove them then all of the above can prevented.<br /><br /><span>Additionally, Starting and stopping projects should be limited to the leader and deputies only.</span>]]>
        </description>
    </item>
    <item>
        <title>BF needs new crops and buildings</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/218994/bf-needs-new-crops-and-buildings</link>
        <pubDate>Thu, 25 May 2023 08:08:32 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Mathias (US1)</dc:creator>
        <guid isPermaLink="false">218994@/bigfarm/en/discussions</guid>
        <description><![CDATA[I have become bored with BF now. I keep processing and growing the same things over and over again.<br />There should be new crops available at certain levels, (and NOT some ridiculously high level) such as potatoes, <br />You could have a potato chip factory.<br />What about a cereal factory that uses barley, wheat, or corn. Or grow herbs and spices for a processing factory.<br />Sure, the Mermaid Bay, Jam Factory, and Dairy make different items, but my barn is FULL of all of those items, and yes I could sell them, but I don't need the money.<br />I'm just throwing suggestions from the perverbial hat, but BF has become boring.<br />At the very least, get the AIRPORT up and running. Make it a coop effort to add items for shipment, and the coop (or individuals) win/wins rewards. Kind of like Village Fair.<br />I really don't want to reach the point where I no longer want to play.]]>
        </description>
    </item>
    <item>
        <title>New Wheel of Fortune</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/219236/new-wheel-of-fortune</link>
        <pubDate>Fri, 23 Jun 2023 13:13:15 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Bennet Drake (US1)</dc:creator>
        <guid isPermaLink="false">219236@/bigfarm/en/discussions</guid>
        <description><![CDATA[<span>How about a purely catalyst Wheel of Fortune where different kinds can be won, and the Legendary in the jackpot round?<br />It would really help those of us who worked hard to get our labs upgraded to get more catalyst so as not to waste the investment made in the lab(s).</span>]]>
        </description>
    </item>
    <item>
        <title>Commas in coop donations</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/218860/commas-in-coop-donations</link>
        <pubDate>Tue, 09 May 2023 23:23:56 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Bayberry (US1)</dc:creator>
        <guid isPermaLink="false">218860@/bigfarm/en/discussions</guid>
        <description><![CDATA[Hello,<br /><br />Would you please consider putting commas in coop farm dollars donations? For example, 1,000,000. It's a lot of hard-earned 'money' and easy to miscount.<br /><br />Thank you,<br />Bayberry]]>
        </description>
    </item>
    <item>
        <title>Reward center - (would like chicken chalet sale - edit Rosy}</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/219148/reward-center-would-like-chicken-chalet-sale-edit-rosy</link>
        <pubDate>Tue, 13 Jun 2023 10:56:10 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Loki (GB1)</dc:creator>
        <guid isPermaLink="false">219148@/bigfarm/en/discussions</guid>
        <description><![CDATA[Hi<br />  For a long time now i haven't seen the chunky chicken coop for sale under the gold apples in the reward center, i would be so grateful if they can put them for sale in the reward center again  <img src="https://community.goodgamestudios.com/bigfarm/resources/emoji/smile.png" title=":)" alt=":)" height="20" /><br />I emptied my chicken chalets out a long time ago ready to fill them with the chunky ones but not seen any to buy, hopefully they will be back on there to buy with gold apples soon <br />Thanks <img src="https://community.goodgamestudios.com/bigfarm/resources/emoji/smile.png" title=":)" alt=":)" height="20" />]]>
        </description>
    </item>
    <item>
        <title>Auto fill Dairy and Bakery</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/219137/auto-fill-dairy-and-bakery</link>
        <pubDate>Sun, 11 Jun 2023 08:13:37 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>rhon (GB1)</dc:creator>
        <guid isPermaLink="false">219137@/bigfarm/en/discussions</guid>
        <description><![CDATA[When we collect excess goes into our Contracts automatically.<br /><br />I would like my Dairy and Bakery to  filled up in a similar manner.]]>
        </description>
    </item>
    <item>
        <title>Tessa DW repeat</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/219025/tessa-dw-repeat</link>
        <pubDate>Tue, 30 May 2023 19:20:32 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Heather Norsk (US1)</dc:creator>
        <guid isPermaLink="false">219025@/bigfarm/en/discussions</guid>
        <description><![CDATA[I would love to see (twice) a 3 time repeat of Tessa DW for XP, to balance out the 2 times we've now had a 3peat of Greta DW.<br /><br />This could even be considered as compensation from GGS to balance out the diamond earning potential for those players not in a coop &amp; those coops that do not participate (noted from comments on this topic in different threads).<br /><br />]]>
        </description>
    </item>
    <item>
        <title>sore fingers</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/218785/sore-fingers</link>
        <pubDate>Fri, 28 Apr 2023 10:02:05 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>boer Diederik (NL1)</dc:creator>
        <guid isPermaLink="false">218785@/bigfarm/en/discussions</guid>
        <description><![CDATA[Some players are doing really well, and so they earn quite a bit of dollars and other items.<br />All that income they want off course change into goodies.<br /><br />But the game does not make it easy for them to buy large quantities of stuff.<br />Collection items can only be bought one at a time.<br />So if you need a thousand pieces of one item, you have to click a thousand times.<br />The same goes for sea weed fertilizer you want to purchase with whatever you have earned at the temporary islands,<br /><br />My suggestion is to make it possible to fill in the amount of goodies you want, and buy that with one click.<br />That would save many players a lot of time, and prevent them getting frustrated and having sore fingers.<br /><br />Thank you<br /><br />]]>
        </description>
    </item>
    <item>
        <title>2ND APARTMENT BUILDING</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/215985/2nd-apartment-building</link>
        <pubDate>Sun, 03 Apr 2022 10:50:02 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Ho11ywood (US1)</dc:creator>
        <guid isPermaLink="false">215985@/bigfarm/en/discussions</guid>
        <description><![CDATA[With being able to purchase the Grand House with apples, what is the possibility of adding a 2nd Apartment building to match the quantity of the other community buildings?]]>
        </description>
    </item>
    <item>
        <title>emails</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/218683/emails</link>
        <pubDate>Thu, 13 Apr 2023 06:35:13 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Mathias (US1)</dc:creator>
        <guid isPermaLink="false">218683@/bigfarm/en/discussions</guid>
        <description><![CDATA[Can you make it so you can put more characters in an email ?<br />Not unlimited, of course, but at least more than the current number.<br />I'm the leader of a co-op, and sometimes, when typing a co-op email to everyone, with all the latest news and notes concerning my co-op, or big farm, I run out of characters before I've finished typing the email.<br />Then I have to go back and abbreviate words, or send out 2 emails, to cover everything.<br />It's really annoying.]]>
        </description>
    </item>
    <item>
        <title>Umbrella hunt</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/218623/umbrella-hunt</link>
        <pubDate>Sun, 02 Apr 2023 16:38:54 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>System</dc:creator>
        <guid isPermaLink="false">218623@/bigfarm/en/discussions</guid>
        <description><![CDATA[This discussion was created from comments split from: <a rel="nofollow" href="/bigfarm/en/discussion/218541/themed-events/">Themed Events</a>.]]>
        </description>
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    <item>
        <title>Players special marketplace :star2:</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/218092/players-special-marketplace-star2</link>
        <pubDate>Tue, 17 Jan 2023 15:04:49 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>Blossom (SKN1)</dc:creator>
        <guid isPermaLink="false">218092@/bigfarm/en/discussions</guid>
        <description><![CDATA[<div>In this airport, players in the same co-op have the ability to sell their goods to everyone in the co-op-but no, even outside of your co-op! Be it corn, milk or any feed but also themed buildings<img src="https://community.goodgamestudios.com/bigfarm/resources/emoji/yum.png" title=":yum:" alt=":yum:" height="20" />  Whoever wants to buy these things from you must pay in dollars or an equivalent things. But the theme buildings can be exchanged for a lot of dollars, gold or another theme building that fits in value.</div><div><br /></div><div>This solves the problem that some people have too many things dusting in their storage:butterfly: <img alt="" src="src" /><img src="https://us.v-cdn.net/6025126/uploads/editor/fd/sck9snhv2fop.png" alt="" title="Image: https://us.v-cdn.net/6025126/uploads/editor/fd/sck9snhv2fop.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6025126/uploads/editor/fd/sck9snhv2fop.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6025126/uploads/editor/fd/sck9snhv2fop.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6025126/uploads/editor/fd/sck9snhv2fop.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6025126/uploads/editor/fd/sck9snhv2fop.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6025126/uploads/editor/fd/sck9snhv2fop.png 1600w, https://us.v-cdn.net/6025126/uploads/editor/fd/sck9snhv2fop.png" /></div>]]>
        </description>
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    <item>
        <title>Coop Village Builds</title>
        <link>https://community.goodgamestudios.com/bigfarm/en/discussion/218396/coop-village-builds</link>
        <pubDate>Thu, 02 Mar 2023 20:24:57 +0000</pubDate>
        <category>Suggestions</category>
        <dc:creator>BlueSky34 (US1)</dc:creator>
        <guid isPermaLink="false">218396@/bigfarm/en/discussions</guid>
        <description><![CDATA[I am a coop leader and we accept lower lvl players who show a desire to learn the game. Almost every time we recruit lower lvl players they end up accidently putting a build in the warehouse for collection and we are forced to do it, or let it sit in there forever. Even after sending msgs people forget and add product to builds we are not going to work. We have had suggestions about not adding lower lvl players because of this issue. I would rather we have a fix please, let it show WHO puts it in for collection, give the leader a cancel button, and an option to block anyone other than leaders or deputies from starting the collection in the village like the option for it to be blocked for the fair. I am sure many more coops would be willing to accept lower lvl  players if they had those safeguards so they knew their village would not be disrupted by players who make honest mistakes. <br /><br />BlueSky34 <br />The Back 40]]>
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