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Comments
Here is my current mission AFTER WAITING 5MINS
I look on the bright side of this, the longer the wait means fewer doing missions, fewer doing missions means fewer spending real money on them, fewer spending real money on these monotonous repetitive CC, the more likely GGS will find something else to replace some of them with.
You can lower your collected average over time doing missions, and eventually will notice a speed up in the game matching 6 to get it started. You may very well notice the 6 will be mostly very low experience players, and one or two very high level players who most believe are getting that unfair advantage in the matching process. Those high level players are doing enough missions where they only collect about 100 for a mission and immediately shelve to fool the game in thinking they have a low collected average.
Whether this was intended or not by the programmers, I do not have any idea. That seems to be the way it is. So my advice is accept and adapt. I have and generally get around 80 to 100 missions during a powerhour.
I get more points this way, but the cc's are still boring.
Personally, I think it would be better for the game if the matching was done on an average of reputation points earned while the actual coop championship is running. Or better yet, match players that have similar production capacity for item mission calls for. Then just accept those with lots of seaweed and/or gold are likely to get the higher placings and most reputation points. More than likely there would be problems with these approaches too.