Join the official Goodgame Big Farm Discord today!
Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!
Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!
Update Feb 3rd - January Magic! (In February) - Discussion


"I seek not to know the answers, but to understand the questions!" - Caine
Comments
Dislike
~~Mona~~ (INT1) Coop CAMERON FARM
"Farm Management dialogue is replaced with the new Barn dialogue"
So the Farm Management button will still be there but the dialogue will be different
So if I click the Farm Management button, it will be as if I had clicked on the Barn and its little archway
Which, if I'm right, sounds quite good. The new dialogue is better than the old one (more flexible, more comprehensive) but my Barns are tucked out of the way so I've never used it; now I shall be able to. :¬)
Hate coops but missing out on the benefits? Check out "Hearts of Gold," the non-coop coop -- we leave you alone to farm your way. No donations or group participation required.
https://community.goodgamestudios.com/bigfarm/en/discussion/158239/just-want-to-be-left-alone-to-farm-in-peace-us1-hearts-of-gold
Might as well call it Feb magic as there is only one more day of Jan left
In any case, maybe it's good tfarmerjohn 22 (US1) said:
True, and it's easy to find out which humus (if any) has been planted by hovering over the repeat button...
Made by Jonquille6 (FR1)
"Fields, Gardens and Meadows will have signs that show which Humus is used for each running production" - - I see this as something to get in the way of selecting fields to harvest, which sometimes is difficult already. Also, I don't understand why they would be needed. If I want to remember what I put, I only need to hover over the field. During CC, it lets competitors see what opponents have, it sort of takes the fun mystery out of that.
"When starting a new construction there will be a new animation (smoke)" - - when this smoke was added to harvests, it was not well received, there were a lot of complaints. I am still hopeful someday there will be the option to turn that 'smoke' off, perhaps in the same area we turn off fishing reports? Ever since it was added, my game runs super slow after just a few minutes of play, it's quite frustrating for me. IMHO, it doesn't really add aesthetic to game play, and I am surprised after such negative discourse on this before, that it's being added in more places.
New looks for the crops of the Gourmet & Flower Farms? If it's anything like the cartoonish faces that are now all over, and the cartoonish look of the main farm crops, I have a feeling I will not be a fan of these. I liked it much better when everything looked more real, more life-like.
"The Farm Management dialogue is replaced with the new Barn dialogue" - - If this only means that the farm management tab will stay where it's at and upon opening it the view will be like it is when we click on the barn now, then this will be nice! I find it much easier to view an find things, and appreciate the option for condensed or expanded view.
Pop ups can be frustrating during game play, but I tried not to complain about them too much. I am sure many players are looking forward to the dialogue box, but I am fearful of what might be missed because it doesn't show up right away. It'll be easy to get wrapped up in playing & not think to look at it.
I hope those tutorials will help new players, they've been needed for a long time. I also hope this will extend to any new events or features in the game?
Let them not move because there will be no dollars from fishing.
~~Mona~~ (INT1) Coop CAMERON FARM
designed by Michiru (GB1)
**Everything you want to know about Big Farm click BIG FARM WIKI**
you may pay to make a coop but after that you can not control anything, please make options reject farmers possible.
BTW has anyone else noticed the FL still has 1 day to run but the new CC starts in around 12 hours?
Good, but no cigar :¬D
I was already annoyed to see they appear on every farm,hoping that I would only have to open them once.
But no....lets annoy our players some more. After switching farms they come back again. So no use in opening them.
This way I will be missing out some "goodies" because I have no intention of opening them time after time. Not thought through very well GGS.
Kimmiecat@NL1 / Member of the Dutch coop "Zeeuwsche Unie"
Good question. I am missing it too. So are members of my cooperative. It makes it impossible to complete the daily tasks.