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Comments
The event lasts too long
The amounts to be collected for challenges of 1 hour or longer are ridiculously high
GGS calculations for what we should collect in any length of time are totally out of whack, should be reduced by several folds. How can any coop collect 30 thousand olives in 2 hours, or 41 thousand essence of lavender in 6 hours ? These are figures which are meant to be achieved skipping production and then using seaweed, so I wonder whats the point. The final ranking rewards maybe ? There aren't any
The event needs a complete revision, has to become more "farmer friendly" starting with being launched at a time when no other coop events are active, and taking into account that players level 100 or lower have just started building their flower farms
Have respect for your player base
I also think GGS has missed the mark on a potentially good event by lack of variety. The apples, almonds and dandelions are getting boring very quickly.
TAKING THE STRESS OUT OF THE VFC
This is what we have worked out. So Just FYI
While there are many things about the VFC to stress out about, CWC has opted to discuss the Challenges like this ---
We need to avoid Stressful Challenges, like:
---High Performance Scores (PS are the numbers posted beside the other Co-op's name when selecting)
---Too Short-time periods when too few players on-line
---Too Long-time periods when many players are on-line and want to play
Our best VFC are those with: (Note: Leader sets Criteria based on Co-op's strength)
---Difficulty - we can do VFC from 0000 PS to 00000 PS, so choose one between these numbers
---Duration - choose a VFC from X hours/min to X hours; with XX hours for overnight
When you choose a VFC, be sure it fits these criteria. Too difficult or too long/short Challenges are poor for our Co-op's morale.All players can choose VFC, but Deputies keep it going so we are always doing one.
Dealing with the STINKER VFC (and there are soooo many of those!!):
Remember, we don't have to finish a VFC to get points. We don't loose any points, so whatever you add to the VFC counts and helps the Co-op move forward. Do what you can and let it go. Please don't spend gold or resources. Save those for other events.
Hope this helps a little.
Happy Farming!
Cheers
Can´t say I remember GGS changing any of the other wheels, but then again I haven´t studied them.
Keep smiling
I too have played several different online games and they have all had issues and members complaining/shouting. Tbh I was pleased by the few issues BF had when I started playing it a couple of years back. With them endlessly implementing; things have changed in that department unfortunately. The game has grown too big opening up for things to go wrong.
Cheers
Takes alot of spinning and coins to get 100%
Cheers
Tbh we are pleased actually being at rank 14
Cheers
PS forgot so am editing it in now. I am grateful for the big spenders, if it were not for them then there wouldn´t be a game. Can´t run it for free, you know. So by not being a huge gold buyer myself, I accept that those who do pay alot and by that keep the game running deserve to win. They make it possible for me to continue playing the game. How I see it
The way they present changes and additions is deceptive most of the times
The village fair replaces the Village League (now removed) which was a failure. Hardly anyone cared about the village league.
GGS has designed the fair as an event instead of a permanent part of the game to trigger participation. The event is time demanding, and resource hungry, not at all a relaxing and enjoyable event. Hence the need to present it in a deceptive manner, present it as something good, a remedy to replace some of the CCs which people complain about.
The truth is we get both village fair and CCs but they hope to avoid the initial harsh criticism with their deception, after a while people get used to anything, or leave the game, as it's happening more and more often
That starts tomorrow.
As for "Doable", try a 30-minute challenge with a "difficultly" level (the number under the challenge name) of 20 or less. Those are easily completed, even with only 1 person doing all the work.
I find we get more points from those (especially because we get the 200% point bonus every time) than we do the longer challenges. Only drawback to them (IMO) is that you only get the first 2 challenge rewards (10 pink fertilizer and a 0.25% field bonus) instead of the more lucrative rewards for a longer challenge.