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Suggestion: Some interface changes
First, when you get the 'The barn is full' popup, could you add something to it to indicate when Gourmet farm storage is also full? Perhaps a red slash over the truck? Then you'd see immediately if there is any need to transfer goods or whether you can sell right away.
Second suggestion is something I've mentioned before. Move the selection ring to a higher graphigs layer. Right now eyecandy like crop and collectible popups are on a higher level than selection ring, often obscuring it and disturbing its use. Moving the ring to a layer immediately below the cursor layer would cure this problem.
And thirdly, some more popup options please. You could give us options like 'display mission popups on/off'
and 'display other popups on/off' This way it would be possible to ignore the useless 'mission available' popups and only see the more useful ones.
This would be especially useful if you'd add new popups like 'Ship docked', 'Ship about to leave', 'Water your tree' to give few examples.
DoomDark
Comments
Depending on where your stables and fields are placed, it can be a real headache.
So will you geniuses out there come up with some suggestions for improving it, please?
My issues are
1. that is really slows things down, especially if one has to constantly move your farms around to even see the entire list of feeds
2 The list often does not "stay" up long and I end up harvesting cows or something when I wanted to use premium feed for chicks.
I was wondering if the whole ring could just be a centered popup displaying all options at once? Like when we click on the silo, composter lab, etc. OK, that is my crazy idea, now lets get some more suggestions, please
"One favor (or consideration), please.
Move the premium feed around on the ring menu so it is easier to use. It is awkward to use the super or premium feeds, and far less speedy to do so, during missions. It is the one big drawback of the premium items in my opinion.
Edit: Moving the premium humus as an extension of the regular humus will also greatly reduce the misclicks on super or seaweed humus. It would work well with chicken feed, too. I think it should be this way with cow & pig feed, but move speedy feed toward the inside of the ring. Please consider this. Thanks! "
- move the rote icon as an extension of the move icon, freeing up a slot
- use the new slot for fast feeds
- move the premium feed as an extension of regular feed (because neither gives greater yields)
- leave seaweed feed with super feed as an extension (because both give higher yields)
I also agree with making the stars smaller. As it is now, it takes me just under twice as long to feed my chickens with premium feed as it does with regular feed. That is a mess in missions and the "reaching" for a third tier feed can result in errors, as mentioned previously in this thread. Thanks!Even a minor change to many the buttons appear horizonatlly instead of vertically would be an improvement.
It's even worse with the speedy feed button. I have to pass the cursor over the regular feed button to get the speedy feed button to show, but sometimes the game doesn't recognize that I moved the cursor to the speedy feed button, and it uses regular feed instead. To avoid this, I have to pause for a bit after I move the cursor to the speedy feed button before pressing it, which really slows things down. If that button were already out as soon as I opened the ring, I could loop the cursor around so it never passes over the regular feed button, and so the wrong feed would never be used.
It would be a big improvement just to have all buttons showing as soon as the ring menu is opened.
I also think the demolish button should also be removed from the ring and merged into the upgrade window. Maybe put it as a red button in the bottom left of that screen, away from other things, so it wouldn't be clicked on easily. It would (hopefully) further lower any accidental demolishing, and free up another spot to be used on the ring.
It is such a long drop down to the blue feed and even if I have only 1 or 2 super feed it still shows up. For this long drop I have to avoid the flying dung and produce and bypass the upward flying blue stars in order for it to work. And the space to do it in is not that big with all the low hanging offers making the workspace smaller. It now takes 3x longer feeding the chooks than with normal feed, which is critical in a mission for instance.
I would be much obliged to have it changed.
Thank you.
Vini