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Apiaries

AngelAcuteAngle (US1)AngelAcuteAngle (US1) US1 Posts: 76
edited 23.06.2021 in Suggestions
I can't add another citrus grove unless I build an apiary, even though at one point I had several apiaries and have two citrus groves built already. I also currently have 13 sweet apiaries.



The citrus grove building should be dependent on either of the types of apiaries being built OR once you have built a regular apiary then, even if you tear it down later, the citrus grove apiary requirement should count as having been met.

As it is now, I have to wait two hours and pay $240,000 for a regular apiary to build before I can move on and add another citrus grove. PLUS the time to demo the regular apiary (an additional hour). And I'll have to do this every time I want to add another citrus grove.

Angel
Post edited by AngelAcuteAngle (US1) on

Comments

  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    This kind of feature is a big problem in the game. I just checked and I have the same issue. Luckily I have many majestic citrus groves which don't requite the apiary being placed if I ever want to build more of those, but it is a bad situation for many players and the restriction shouldn't be there.
  • Gut Landluft (DE1)Gut Landluft (DE1) DE1 Posts: 9,612
    edited 23.06.2021
    something similar happens when you build wwm olives, it is not considered an olive grove:




    I couldn't build a normal apiary or a normal citrus grove



    ...and for the task one or was it 2? pulling duck houses up to level x does not count for the big ducks or the small ones

    I first had to build a normal duck again because I had specialized too early

    but my farm grew up anyway, i had to deal with the nuisances

  • Heather Norsk (US1)Heather Norsk (US1) US1 Posts: 7,346
    I completely agree that the game should recognize specialty buildings as well as just the basic ones when used as a requirement to build something else


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