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Comments
Thanks in advance
EDIT: Of course it always possible that it should be 12 & the OM has been bugged since the start.
(At least unless they've changed it in the last year or so.. I've been at 99 on all my Organic Market contracts for the last year).
I found the quote from Nafaru that I was looking for in regards to the 12 types (in the Organic Market) though:
https://community.goodgamestudios.com/bigfarm/en/discussion/comment/864608/#Comment_864608
The original post has apparently been archived or something, but the quote still exists.
My main farm organic market: (many weeks ago I got this)
I decline all the contract:
After that, still like this:
WHY? Don't you think it's the oktorberfest contract? Decrease the contract value when you decline it?
Additional notes:
1. It's looks like value stops at 99. Fulfill one, you got a 'buffer'. Decline one, value doesn't drop as long as your 'buffer' not zero.
2. The amount of order are adjusted based on capability on your farm or dockyard to gather the needed product, whether it's limited contract or not (Doesn't apply to fish market), and value of contract
Declining contracts penalizes you.
For instance, if you had (2) 3 item contracts that were both at bonus level 21, then filled one and got another at bonus level 22, the unfilled 21 one will still be at 21..
If you fill the 21 one right now, it'll probably go to 23 or 24, and the 22 one will stay at 22 since it's already in your contract window.
If you filled BOTH of them and sent them off at the same time in the truck and THEN got (2) more 3-item contracts (one time limited, one not), then that would be pretty good evidence that they're 2 separate types of contracts.. but I've been keeping a pretty close eye on mine, and even though the time limited contracts are rarer than the regular ones, they're pretty much staying neck and neck with the regular (non time-limited) contracts. That leads me to believe that unlike the organic market, there may only be 6 types of contracts in the Fish Market.
(actually, that would explain a lot of things....)
But seriously, we really have no idea how they've set up the contract types. We'd probably need to hope that someone at GGS will pass that information along to us. Reverse-Engineering can only get us so far.
Oh gosh, that would explain a lot!